ChestShop-3/com/Acrobot/ChestShop/Utils/uBlock.java
Acrobot d6bdb0486a - Fixed chests in 1.2.3
- Formatting
- Warning about old Bukkit version
- Renamed "TOWNY_CANNOT_CREATE_SHOP_HERE" to "CANNOT_CREATE_SHOP_HERE" to avoid confusion
- Renamed "NOT_ENOUGH_LWC_PROTECTIONS" to "NOT_ENOUGH_PROTECTIONS" and changed its message

- Fixed armour enchantments
- Logging shop location
- Fixed Heroes for the newest version
- Removed redutant plugin object
- Added dev-url for CraftBukkitUpToDate
- Removed redutant plugins from softdepend
- Fixed a bug when the player interacts with a shop with a sign in hand
2012-03-17 15:00:25 +01:00

93 lines
3.3 KiB
Java

package com.Acrobot.ChestShop.Utils;
import com.Acrobot.ChestShop.Listeners.blockBreak;
import com.Acrobot.ChestShop.Signs.restrictedSign;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.Chest;
import org.bukkit.block.Sign;
/**
* @author Acrobot
*/
public class uBlock {
private static final BlockFace[] chestFaces = {BlockFace.EAST, BlockFace.NORTH, BlockFace.WEST, BlockFace.SOUTH};
private static final BlockFace[] shopFaces = {BlockFace.SELF, BlockFace.DOWN, BlockFace.UP, BlockFace.EAST, BlockFace.NORTH, BlockFace.WEST, BlockFace.SOUTH};
public static Chest findChest(Sign sign) {
Block block = sign.getBlock();
return findChest(block);
}
public static Chest findChest(Block block) {
for (BlockFace bf : shopFaces) {
Block faceBlock = block.getRelative(bf);
if (faceBlock.getType() == Material.CHEST) return (Chest) faceBlock.getState();
}
return null;
}
public static void blockUpdate(Block block) {
for (BlockFace bf : shopFaces) {
block.getRelative(bf).getState().update(true);
}
}
public static Sign findSign(Block block, String originalName) {
for (BlockFace bf : shopFaces) {
Block faceBlock = block.getRelative(bf);
if (uSign.isSign(faceBlock)) {
Sign sign = (Sign) faceBlock.getState();
if (uSign.isValid(sign) && !sign.getLine(0).equals(originalName) && (faceBlock.equals(block) || blockBreak.getAttachedFace(sign).equals(block))) return sign;
}
}
for (BlockFace bf : shopFaces) {
Block faceBlock = block.getRelative(bf);
if (uSign.isSign(faceBlock)) {
Sign sign = (Sign) faceBlock.getState();
if (uSign.isValid(sign) && (faceBlock.equals(block) || blockBreak.getAttachedFace(sign).equals(block))) return sign;
}
}
return null;
}
//Well, I need to re-write this plugin... I hate to code like that - sorry!
public static Sign findSign2(Block block) {
for (BlockFace bf : shopFaces) {
Block faceBlock = block.getRelative(bf);
if (uSign.isSign(faceBlock)) {
Sign sign = (Sign) faceBlock.getState();
if (uSign.isValid(sign)) return sign;
}
}
return null;
}
public static Sign findRestrictedSign(Block block) {
for (BlockFace bf : shopFaces) {
Block faceBlock = block.getRelative(bf);
if (uSign.isSign(faceBlock)) {
Sign sign = (Sign) faceBlock.getState();
if (restrictedSign.isRestricted(sign) && (faceBlock.equals(block) || blockBreak.getAttachedFace(sign).equals(block))) return sign;
}
}
return null;
}
public static Chest findNeighbor(Block block) {
for (BlockFace blockFace : chestFaces) {
Block neighborBlock = block.getRelative(blockFace);
if (neighborBlock.getType() == Material.CHEST) {
return (Chest) neighborBlock.getState();
}
}
return null;
}
public static Chest findNeighbor(Chest chest) {
return findNeighbor(chest.getBlock());
}
}