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https://github.com/JamesPeters98/ChestsPlusPlus.git
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Fix Complex Recipes
Complex recipes were using the new Bukkit.craftItem() method which modifies the input recipe. So a copy of the matrix needs to made before hand to prevent it being modified. (The result is available in the CraftingResult record)
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@ -2,30 +2,4 @@ package com.jamesdpeters.minecraft.chests;
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import org.bukkit.inventory.ItemStack;
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public class CraftingResult {
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ItemStack result;
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ItemStack[] matrixResult;
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public CraftingResult(ItemStack result, ItemStack[] matrixResult) {
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this.result = result;
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this.matrixResult = matrixResult;
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}
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public CraftingResult() {}
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public ItemStack[] getMatrixResult() {
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return matrixResult;
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}
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public void setMatrixResult(ItemStack[] matrixResult) {
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this.matrixResult = matrixResult;
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}
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public ItemStack getResult() {
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return result;
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}
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public void setResult(ItemStack result) {
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this.result = result;
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}
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}
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public record CraftingResult(ItemStack result, ItemStack[] matrixResult) {}
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@ -8,15 +8,17 @@ import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.Recipe;
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import java.util.Arrays;
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public class Crafting implements CraftingProvider {
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@Override
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public CraftingResult craft(Player player, World world, ItemStack[] items) {
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var item = Bukkit.craftItem(items, world, player);
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CraftingResult result = new CraftingResult();
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result.setResult(item);
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result.setMatrixResult(items);
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return result;
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// Create copy of array since Bukkit#craftItem modifies the input array.
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ItemStack[] itemsCopy = Arrays.copyOf(items, items.length);
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var item = Bukkit.craftItem(itemsCopy, world, player);
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return new CraftingResult(item, itemsCopy);
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}
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@Override
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@ -106,7 +106,7 @@ public class VirtualCraftingHolder implements InventoryHolder {
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else if (recipe instanceof ShapelessRecipe) setCrafting((ShapelessRecipe) recipe);
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else {
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// For ComplexRecipes or other implementations just use the result and original matrix for choices.
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result = ApiSpecific.getNmsProvider().getCraftingProvider().craft(storage.getOwner().getPlayer(), Bukkit.getWorlds().get(0), matrix).getResult();
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result = ApiSpecific.getNmsProvider().getCraftingProvider().craft(storage.getOwner().getPlayer(), Bukkit.getWorlds().get(0), matrix).result();
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for (int i = 0; i < matrix.length; i++) {
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ItemStack item = matrix[i];
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if (item != null) {
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@ -419,20 +419,20 @@ public class VirtualCraftingHolder implements InventoryHolder {
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// PrepareItemCraftEvent itemCraftEvent = new PrepareItemCraftEvent(craftingInventoryImpl, inventoryView, false);
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// Bukkit.getPluginManager().callEvent(itemCraftEvent);
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if (craftingResult.getResult() == null) return false;
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if (craftingResult.result() == null) return false;
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//If we reach here there are enough materials so check for space in the Hopper and update inventory.
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//Check if output and input are the same inventory to avoid duplication.
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Inventory tempOutput = sameInv ? sameInventory : Utils.copyInventory(output);
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HashMap<Integer, ItemStack> map = tempOutput.addItem(craftingResult.getResult());
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HashMap<Integer, ItemStack> map = tempOutput.addItem(craftingResult.result());
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boolean isEmpty = Arrays.stream(craftingResult.getMatrixResult())
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boolean isEmpty = Arrays.stream(craftingResult.matrixResult())
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.anyMatch(itemStack -> (itemStack == null || itemStack.getType() == Material.AIR));
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// Add any leftover items from the recipe e.g buckets.
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HashMap<Integer, ItemStack> craftingMatrixLeftOvers =
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isEmpty ? Maps.newHashMap()
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: tempOutput.addItem(craftingResult.getMatrixResult());
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: tempOutput.addItem(craftingResult.matrixResult());
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//If result fits into output copy over the temporary inventories.
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if (map.isEmpty() && craftingMatrixLeftOvers.isEmpty()) {
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@ -1,4 +1,4 @@
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# Chests++ Language File (Version 2.5.1-Release)
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# Chests++ Language File (Version 2.5.2-BETA)
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# NOTE: This file gets replaced when the plugin launches! If you want to make modifications create a copy first!
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# To create a new language file simply create a copy of this file and rename it to your desired choice for example 'en_US.properties'
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# It should be located in the 'lang' folder
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