Citizens2/main/src/main/java/net/citizensnpcs/trait/LookClose.java

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package net.citizensnpcs.trait;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import java.util.Random;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
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import org.bukkit.metadata.MetadataValue;
import org.bukkit.potion.PotionEffectType;
import net.citizensnpcs.Settings.Setting;
import net.citizensnpcs.api.CitizensAPI;
import net.citizensnpcs.api.command.CommandConfigurable;
import net.citizensnpcs.api.command.CommandContext;
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import net.citizensnpcs.api.persistence.Persist;
import net.citizensnpcs.api.trait.Trait;
import net.citizensnpcs.api.trait.TraitName;
import net.citizensnpcs.api.util.DataKey;
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import net.citizensnpcs.util.NMS;
import net.citizensnpcs.util.Util;
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/**
* Persists the /npc lookclose metadata
*
*/
@TraitName("lookclose")
public class LookClose extends Trait implements Toggleable, CommandConfigurable {
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@Persist("enabled")
private boolean enabled = Setting.DEFAULT_LOOK_CLOSE.asBoolean();
@Persist
private boolean enableRandomLook = Setting.DEFAULT_RANDOM_LOOK_CLOSE.asBoolean();
private Player lookingAt;
@Persist
private int randomLookDelay = Setting.DEFAULT_RANDOM_LOOK_DELAY.asInt();
@Persist
private float[] randomPitchRange = { -10, 0 };
@Persist
private float[] randomYawRange = { 0, 360 };
private double range = Setting.DEFAULT_LOOK_CLOSE_RANGE.asDouble();
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@Persist("realisticlooking")
private boolean realisticLooking = Setting.DEFAULT_REALISTIC_LOOKING.asBoolean();
private int t;
public LookClose() {
super("lookclose");
}
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/**
* Returns whether the target can be seen. Will use realistic line of sight if
* {@link #setRealisticLooking(boolean)} is true.
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*/
public boolean canSeeTarget() {
return realisticLooking && npc.getEntity() instanceof LivingEntity
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? ((LivingEntity) npc.getEntity()).hasLineOfSight(lookingAt)
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: lookingAt != null && lookingAt.isValid();
}
@Override
public void configure(CommandContext args) {
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range = args.getFlagDouble("range", args.getFlagDouble("r", range));
realisticLooking = args.hasFlag('r');
}
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/**
* Finds a new look-close target
*/
public void findNewTarget() {
List<Entity> nearby = npc.getEntity().getNearbyEntities(range, range, range);
Collections.sort(nearby, new Comparator<Entity>() {
@Override
public int compare(Entity o1, Entity o2) {
Location l1 = o1.getLocation(CACHE_LOCATION);
Location l2 = o2.getLocation(CACHE_LOCATION2);
if (!NPC_LOCATION.getWorld().equals(l1.getWorld()) || !NPC_LOCATION.getWorld().equals(l2.getWorld())) {
return -1;
}
return Double.compare(l1.distanceSquared(NPC_LOCATION), l2.distanceSquared(NPC_LOCATION));
}
});
for (Entity entity : nearby) {
if (entity.getType() != EntityType.PLAYER || ((Player) entity).getGameMode() == GameMode.SPECTATOR
|| ((Player) entity).hasPotionEffect(PotionEffectType.INVISIBILITY)
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|| isPluginVanished((Player) entity)
|| entity.getLocation(CACHE_LOCATION).getWorld() != NPC_LOCATION.getWorld()
|| CitizensAPI.getNPCRegistry().getNPC(entity) != null)
continue;
lookingAt = (Player) entity;
return;
}
}
private boolean hasInvalidTarget() {
if (lookingAt == null)
return true;
if (!lookingAt.isOnline() || lookingAt.getWorld() != npc.getEntity().getWorld()
|| lookingAt.getLocation(PLAYER_LOCATION).distanceSquared(NPC_LOCATION) > range) {
lookingAt = null;
}
return lookingAt == null;
}
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private boolean isPluginVanished(Player player) {
for (MetadataValue meta : player.getMetadata("vanished")) {
if (meta.asBoolean()) {
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return true;
}
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}
return false;
}
@Override
public void load(DataKey key) {
range = key.getDouble("range");
}
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/**
* Enables/disables the trait
*/
public void lookClose(boolean lookClose) {
enabled = lookClose;
}
@Override
public void onDespawn() {
lookingAt = null;
}
private void randomLook() {
Random rand = new Random();
float pitch = rand.doubles(randomPitchRange[0], randomPitchRange[1]).iterator().next().floatValue(),
yaw = rand.doubles(randomYawRange[0], randomYawRange[1]).iterator().next().floatValue();
Util.assumePose(npc.getEntity(), yaw, pitch);
}
@Override
public void run() {
if (!enabled || !npc.isSpawned()) {
return;
}
if (npc.getNavigator().isNavigating() && Setting.DISABLE_LOOKCLOSE_WHILE_NAVIGATING.asBoolean()) {
return;
}
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// TODO: remove in a later version, defaults weren't saving properly
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if (randomPitchRange == null || randomPitchRange.length != 2) {
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randomPitchRange = new float[] { -10, 0 };
}
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if (randomYawRange == null || randomYawRange.length != 2) {
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randomYawRange = new float[] { 0, 360 };
}
npc.getEntity().getLocation(NPC_LOCATION);
if (hasInvalidTarget()) {
findNewTarget();
}
if (npc.getNavigator().isNavigating()) {
npc.getNavigator().setPaused(lookingAt != null);
} else if (lookingAt == null && enableRandomLook && t <= 0) {
randomLook();
t = randomLookDelay;
}
t--;
if (lookingAt != null && canSeeTarget()) {
Util.faceEntity(npc.getEntity(), lookingAt);
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if (npc.getEntity().getType().name().toLowerCase().contains("shulker")) {
NMS.setPeekShulker(npc.getEntity(), 100 - (int) Math
.floor(npc.getStoredLocation().distanceSquared(lookingAt.getLocation(PLAYER_LOCATION))));
}
}
}
@Override
public void save(DataKey key) {
key.setDouble("range", range);
}
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/**
* Enables random looking - will look at a random {@link Location} every so
* often if enabled.
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*/
public void setRandomLook(boolean enableRandomLook) {
this.enableRandomLook = enableRandomLook;
}
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/**
* Sets the delay between random looking in ticks
*/
public void setRandomLookDelay(int delay) {
this.randomLookDelay = delay;
}
public void setRandomLookPitchRange(float min, float max) {
this.randomPitchRange = new float[] { min, max };
}
public void setRandomLookYawRange(float min, float max) {
this.randomYawRange = new float[] { min, max };
}
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/**
* Sets the maximum range in blocks to look at other Entities
*/
public void setRange(int range) {
this.range = range;
}
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/**
* Enables/disables realistic looking (using line of sight checks). More
* computationally expensive.
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*/
public void setRealisticLooking(boolean realistic) {
this.realisticLooking = realistic;
}
@Override
public boolean toggle() {
enabled = !enabled;
return enabled;
}
@Override
public String toString() {
return "LookClose{" + enabled + "}";
}
private static final Location CACHE_LOCATION = new Location(null, 0, 0, 0);
private static final Location CACHE_LOCATION2 = new Location(null, 0, 0, 0);
private static final Location NPC_LOCATION = new Location(null, 0, 0, 0);
private static final Location PLAYER_LOCATION = new Location(null, 0, 0, 0);
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}