Citizens2/src/net/citizensnpcs/npc/CitizensNPC.java

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package net.citizensnpcs.npc;
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import net.citizensnpcs.api.DataKey;
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import net.citizensnpcs.api.event.NPCDespawnEvent;
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import net.citizensnpcs.api.event.NPCSpawnEvent;
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import net.citizensnpcs.api.npc.AbstractNPC;
import net.citizensnpcs.api.npc.ai.Navigator;
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import net.citizensnpcs.api.npc.trait.Trait;
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import net.citizensnpcs.api.npc.trait.trait.SpawnLocation;
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import net.citizensnpcs.resources.lib.CraftNPC;
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import net.citizensnpcs.storage.Storage;
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import net.citizensnpcs.util.Messaging;
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import org.bukkit.Bukkit;
import org.bukkit.Location;
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import org.bukkit.entity.Entity;
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public class CitizensNPC extends AbstractNPC {
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private CraftNPC mcEntity;
private boolean spawned;
private final CitizensNPCManager manager;
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public CitizensNPC(CitizensNPCManager manager, int id, String name) {
super(id, name);
this.manager = manager;
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}
@Override
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public void despawn() {
if (!isSpawned()) {
Messaging.debug("The NPC is already despawned.");
return;
}
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Bukkit.getPluginManager().callEvent(new NPCDespawnEvent(this));
manager.despawn(this);
getHandle().die();
spawned = false;
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}
@Override
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public Entity getBukkitEntity() {
return getHandle().getBukkitEntity();
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}
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public CraftNPC getHandle() {
return mcEntity;
}
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@Override
public Navigator getNavigator() {
// TODO add default navigator
return null;
}
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@Override
public boolean isSpawned() {
return spawned;
}
@Override
public void remove() {
if (isSpawned())
despawn();
manager.remove(this);
}
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@Override
public void spawn(Location loc) {
if (isSpawned()) {
Messaging.debug("The NPC is already spawned.");
return;
}
NPCSpawnEvent spawnEvent = new NPCSpawnEvent(this, loc);
Bukkit.getPluginManager().callEvent(spawnEvent);
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if (spawnEvent.isCancelled())
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return;
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if (mcEntity == null)
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mcEntity = manager.spawn(this, loc);
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else
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manager.spawn(this, loc);
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// Set the location
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addTrait(new SpawnLocation(loc));
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spawned = true;
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}
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public void save(Storage saves) {
DataKey key = saves.getKey("npc." + getId());
key.setString("name", getFullName());
if (!key.keyExists("spawned"))
key.setBoolean("spawned", true);
if (key.getBoolean("spawned"))
key.setBoolean("spawned", !getBukkitEntity().isDead());
// Save the character if it exists
if (getCharacter() != null) {
key.setString("character", getCharacter().getName());
getCharacter().save(key.getRelative(getCharacter().getName()));
}
// Save all existing traits
for (Trait trait : getTraits())
trait.save(key.getRelative(trait.getName()));
}
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}