Citizens2/main/src/main/java/net/citizensnpcs/trait/CommandTrait.java

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package net.citizensnpcs.trait;
import java.util.List;
import java.util.Map;
import org.bukkit.Bukkit;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import com.google.common.base.Splitter;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import com.google.common.io.ByteArrayDataOutput;
import com.google.common.io.ByteStreams;
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import net.citizensnpcs.api.CitizensAPI;
import net.citizensnpcs.api.npc.NPC;
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import net.citizensnpcs.api.persistence.DelegatePersistence;
import net.citizensnpcs.api.persistence.Persist;
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import net.citizensnpcs.api.persistence.PersistenceLoader;
import net.citizensnpcs.api.persistence.Persister;
import net.citizensnpcs.api.trait.Trait;
import net.citizensnpcs.api.trait.TraitName;
import net.citizensnpcs.api.util.DataKey;
import net.citizensnpcs.api.util.Messaging;
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import net.citizensnpcs.api.util.Placeholders;
import net.citizensnpcs.util.Messages;
@TraitName("commandtrait")
public class CommandTrait extends Trait {
@Persist
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@DelegatePersistence(NPCCommandPersister.class)
private final Map<String, NPCCommand> commands = Maps.newHashMap();
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@Persist
@DelegatePersistence(PlayerNPCCommandPersister.class)
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private final Map<String, PlayerNPCCommand> cooldowns = Maps.newHashMap();
public CommandTrait() {
super("commandtrait");
}
public int addCommand(String command, Hand hand, boolean player, boolean op, int cooldown, List<String> perms,
int n) {
int id = getNewId();
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commands.put(String.valueOf(id),
new NPCCommand(String.valueOf(id), command, hand, player, op, cooldown, perms, n));
return id;
}
/**
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* Send a brief description of the current state of the trait to the supplied {@link CommandSender}.
*/
public void describe(CommandSender sender) {
List<NPCCommand> left = Lists.newArrayList();
List<NPCCommand> right = Lists.newArrayList();
for (NPCCommand command : commands.values()) {
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if (command.hand == Hand.LEFT || command.hand == Hand.BOTH) {
left.add(command);
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}
if (command.hand == Hand.RIGHT || command.hand == Hand.BOTH) {
right.add(command);
}
}
String output = "";
if (left.size() > 0) {
output += Messaging.tr(Messages.COMMAND_LEFT_HAND_HEADER);
for (NPCCommand command : left) {
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output += describe(command);
}
}
if (right.size() > 0) {
output += Messaging.tr(Messages.COMMAND_RIGHT_HAND_HEADER);
for (NPCCommand command : right) {
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output += describe(command);
}
}
if (output.isEmpty()) {
output = Messaging.tr(Messages.COMMAND_NO_COMMANDS_ADDED);
}
Messaging.send(sender, output);
}
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private String describe(NPCCommand command) {
String output = "<br> - [" + command.id + "]: " + command.command + " [" + command.cooldown + "s]";
if (command.op) {
output += " -o";
}
if (command.player) {
output += " -p";
}
return output;
}
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public void dispatch(final Player player, final Hand hand) {
Runnable task = new Runnable() {
@Override
public void run() {
for (NPCCommand command : commands.values()) {
if (command.hand != hand && command.hand != Hand.BOTH)
continue;
PlayerNPCCommand info = cooldowns.get(player.getUniqueId().toString());
if (info != null && !info.canUse(player, command)) {
continue;
}
command.run(npc, player);
if (command.cooldown > 0 && info == null) {
cooldowns.put(player.getUniqueId().toString(), new PlayerNPCCommand(command));
}
}
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}
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};
if (Bukkit.isPrimaryThread()) {
task.run();
} else {
Bukkit.getScheduler().runTask(CitizensAPI.getPlugin(), task);
}
}
private int getNewId() {
int i = 0;
while (commands.containsKey(String.valueOf(i))) {
i++;
}
return i;
}
public boolean hasCommandId(int id) {
return commands.containsKey(String.valueOf(id));
}
public void removeCommandById(int id) {
commands.remove(String.valueOf(id));
}
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public static enum Hand {
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BOTH,
LEFT,
RIGHT;
}
private static class NPCCommand {
String bungeeServer;
String command;
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int cooldown;
Hand hand;
String id;
int n;
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boolean op;
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List<String> perms;
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boolean player;
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public NPCCommand(String id, String command, Hand hand, boolean player, boolean op, int cooldown,
List<String> perms, int n) {
this.id = id;
this.command = command;
this.hand = hand;
this.player = player;
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this.op = op;
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this.cooldown = cooldown;
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this.perms = perms;
this.n = n;
List<String> split = Splitter.on(' ').omitEmptyStrings().trimResults().splitToList(command);
this.bungeeServer = split.size() == 2 && split.get(0).equalsIgnoreCase("server") ? split.get(1) : null;
}
public void run(NPC npc, Player clicker) {
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String interpolatedCommand = Placeholders.replace(command, clicker, npc);
if (player) {
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boolean wasOp = clicker.isOp();
if (op) {
clicker.setOp(true);
}
if (bungeeServer != null) {
ByteArrayDataOutput out = ByteStreams.newDataOutput();
out.writeUTF("Connect");
out.writeUTF(bungeeServer);
clicker.sendPluginMessage(CitizensAPI.getPlugin(), "BungeeCord", out.toByteArray());
}
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try {
clicker.chat("/" + interpolatedCommand);
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} catch (Throwable t) {
t.printStackTrace();
}
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if (op) {
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clicker.setOp(wasOp);
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}
} else {
Bukkit.getServer().dispatchCommand(Bukkit.getConsoleSender(), interpolatedCommand);
}
}
}
private static class NPCCommandPersister implements Persister<NPCCommand> {
public NPCCommandPersister() {
}
@Override
public NPCCommand create(DataKey root) {
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List<String> perms = Lists.newArrayList();
for (DataKey key : root.getRelative("permissions").getIntegerSubKeys()) {
perms.add(key.getString(""));
}
return new NPCCommand(root.name(), root.getString("command"), Hand.valueOf(root.getString("hand")),
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Boolean.valueOf(root.getString("player")), Boolean.valueOf(root.getString("op")),
root.getInt("cooldown"), perms, root.getInt("n"));
}
@Override
public void save(NPCCommand instance, DataKey root) {
root.setString("command", instance.command);
root.setString("hand", instance.hand.name());
root.setBoolean("player", instance.player);
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root.setBoolean("op", instance.op);
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root.setInt("cooldown", instance.cooldown);
root.setInt("n", instance.n);
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for (int i = 0; i < instance.perms.size(); i++) {
root.setString("permissions." + i, instance.perms.get(i));
}
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}
}
private static class PlayerNPCCommand {
@Persist
Map<String, Long> lastUsed = Maps.newHashMap();
@Persist
Map<String, Integer> nUsed = Maps.newHashMap();
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public PlayerNPCCommand() {
}
public PlayerNPCCommand(NPCCommand command) {
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lastUsed.put(command.command, ((Number) (System.currentTimeMillis() / 1000)).longValue());
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}
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public boolean canUse(Player player, NPCCommand command) {
for (String perm : command.perms) {
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if (!player.hasPermission(perm)) {
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return false;
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}
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}
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long currentTimeSec = System.currentTimeMillis() / 1000;
if (lastUsed.containsKey(command.command)) {
if (currentTimeSec < ((Number) (lastUsed.get(command.command)
+ ((Number) command.cooldown).longValue())).longValue()) {
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return false;
}
lastUsed.remove(command.command);
}
int previouslyUsed = nUsed.getOrDefault(command.command, 0);
if (command.n > 0 && command.n <= previouslyUsed) {
return false;
}
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if (command.cooldown > 0) {
lastUsed.put(command.command, currentTimeSec);
}
if (command.n > 0) {
nUsed.put(command.command, previouslyUsed + 1);
}
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return true;
}
}
private static class PlayerNPCCommandPersister implements Persister<PlayerNPCCommand> {
public PlayerNPCCommandPersister() {
}
@Override
public PlayerNPCCommand create(DataKey root) {
return PersistenceLoader.load(PlayerNPCCommand.class, root);
}
@Override
public void save(PlayerNPCCommand instance, DataKey root) {
PersistenceLoader.save(instance, root);
}
}
}