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Clamp yaw properly for smoothrotationtrait
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4bb3ee8845
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@ -187,12 +187,12 @@ public class SmoothRotationTrait extends Trait {
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public float rotateHeadYawTowards(int t, float yaw, float targetYaw) {
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float out = rotateTowards(yaw, targetYaw, maxYawPerTick);
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return clamp(out, yawRange[0], yawRange[1]);
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return Util.clamp(out, yawRange[0], yawRange[1], 360);
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}
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public float rotatePitchTowards(int t, float pitch, float targetPitch) {
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float out = rotateTowards(pitch, targetPitch, maxPitchPerTick);
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return clamp(out, pitchRange[0], pitchRange[1]);
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return Util.clamp(out, pitchRange[0], pitchRange[1], 360);
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}
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/*
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@ -78,6 +78,16 @@ public class Util {
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return angle;
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}
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public static float clamp(float angle, float min, float max, float d) {
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while (angle < min) {
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angle += d;
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}
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while (angle >= max) {
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angle -= d;
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}
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return angle;
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}
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public static ItemStack createItem(Material mat, String name) {
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return createItem(mat, name, null);
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}
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@ -357,7 +367,6 @@ public class Util {
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}
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private static final Location AT_LOCATION = new Location(null, 0, 0, 0);
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private static final Scoreboard DUMMY_SCOREBOARD = Bukkit.getScoreboardManager().getNewScoreboard();
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private static String MINECRAFT_REVISION;
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private static Boolean REQUIRES_CHANNEL_METADATA;
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