Clear sleeping status on despawn, add some messages in /npc hurt for non-damageable entities
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85dd78e582
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06b1568e07
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@ -1114,7 +1114,16 @@ public class NPCCommands {
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min = 2,
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max = 2,
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permission = "citizens.npc.hurt")
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public void hurt(CommandContext args, Player sender, NPC npc) {
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public void hurt(CommandContext args, CommandSender sender, NPC npc) {
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if (!(npc.getEntity() instanceof Damageable)) {
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Messaging.sendErrorTr(sender, Messages.NPC_NOT_DAMAGEABLE,
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Util.prettyEnum(npc.getOrAddTrait(MobType.class).getType()));
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return;
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}
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if (npc.isProtected()) {
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Messaging.sendErrorTr(sender, Messages.NPC_PROTECTED);
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return;
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}
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((Damageable) npc.getEntity()).damage(args.getInteger(1));
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}
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@ -21,6 +21,11 @@ public class SleepTrait extends Trait {
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super("sleeptrait");
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}
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@Override
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public void onDespawn() {
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sleeping = false;
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}
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@Override
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public void run() {
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if (!npc.isSpawned())
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@ -249,8 +249,10 @@ public class Messages {
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public static final String NPC_GOAT_HORNS_SET = "citizens.commands.npc.goat.horns-set";
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public static final String NPC_NAME_TOO_LONG = "citizens.commands.npc.create.npc-name-too-long";
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public static final String NPC_NOT_CONTROLLABLE = "citizens.commands.npc.controllable.not-controllable";
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public static final String NPC_NOT_DAMAGEABLE = "citizens.commands.npc.hurt.not-damageable";
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public static final String NPC_NOT_FOUND = "citizens.notifications.npc-not-found";
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public static final String NPC_OWNER = "citizens.commands.npc.owner.owner";
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public static final String NPC_PROTECTED = "citizens.commands.npc.hurt.protected";
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public static final String NPC_REMOVED = "citizens.commands.npc.remove.removed";
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public static final String NPC_RENAMED = "citizens.commands.npc.rename.renamed";
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public static final String NPC_SPAWNED = "citizens.commands.npc.spawn.spawned";
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@ -129,6 +129,8 @@ citizens.commands.npc.horse.describe=The horse''s color is [[{0}]], the type is
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citizens.commands.npc.horse.invalid-color=Invalid horse color given. Valid colors are: [[{0}]].
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citizens.commands.npc.horse.invalid-type=Invalid horse type given. Valid types are: [[{0}]].
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citizens.commands.npc.horse.invalid-style=Invalid horse style given. Valid styles are: [[{0}]].
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citizens.commands.npc.hurt.not-damageable=NPC type [[{0}]] cannot be hurt.
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citizens.commands.npc.hurt.protected=NPC is protected and cannot be hurt. <click:run_command:/npc vulnerable>[[Click to unprotect</click>
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citizens.commands.npc.item.item-set=NPC item set to [[{0}]].
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citizens.commands.npc.item.unknown-material=Unknown material given.
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citizens.commands.npc.leashable.set=[[{0}]] is now leashable.
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