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test
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f6d0db7bdf
commit
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@ -112,18 +112,23 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHolder {
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if (npc == null)
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return;
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Navigation navigation = getNavigation();
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if (Math.abs(motX) < EPSILON && Math.abs(motY) < EPSILON && Math.abs(motZ) < EPSILON)
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motX = motY = motZ = 0;
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if (!navigation.f()) {
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navigation.e();
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moveOnCurrentHeading();
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} else if (!npc.getNavigator().isNavigating() && (motX != 0 || motZ != 0 || motY != 0)) {
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} else if (motX != 0 || motZ != 0 || motY != 0)
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e(0, 0); // is this necessary? it does gravity/controllable but
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// sometimes players sink into the ground
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}
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// sometimes players sink into the ground
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if (noDamageTicks > 0)
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--noDamageTicks;
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npc.update();
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}
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private static final float EPSILON = 0.005F;
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private void initialise(MinecraftServer minecraftServer) {
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Socket socket = new EmptySocket();
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NetworkManager netMgr = null;
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@ -104,6 +104,7 @@ public class Controllable extends Trait implements Toggleable {
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} else
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controller = innerConstructor.newInstance(this);
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} catch (Exception e) {
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e.printStackTrace();
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controller = new GroundController();
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}
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}
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@ -148,11 +149,12 @@ public class Controllable extends Trait implements Toggleable {
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@Override
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public void run(Player rider) {
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if (paused)
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if (paused) {
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getHandle().motY = 0;
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return;
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}
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Vector dir = rider.getEyeLocation().getDirection();
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double y = dir.getY();
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dir.multiply(npc.getNavigator().getDefaultParameters().speedModifier()).setY(y);
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dir.multiply(npc.getNavigator().getDefaultParameters().speedModifier());
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EntityLiving handle = getHandle();
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handle.motX += dir.getX();
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handle.motY += dir.getY();
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@ -160,7 +162,7 @@ public class Controllable extends Trait implements Toggleable {
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}
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}
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private static interface Controller {
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private interface Controller {
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void leftClick(PlayerInteractEvent event);
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void rightClick(PlayerInteractEvent event);
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