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Send location update packets every so often
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@ -30,6 +30,7 @@ import net.minecraft.server.v1_6_R2.Navigation;
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import net.minecraft.server.v1_6_R2.NetworkManager;
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import net.minecraft.server.v1_6_R2.Packet;
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import net.minecraft.server.v1_6_R2.Packet201PlayerInfo;
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import net.minecraft.server.v1_6_R2.Packet34EntityTeleport;
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import net.minecraft.server.v1_6_R2.Packet35EntityHeadRotation;
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import net.minecraft.server.v1_6_R2.Packet5EntityEquipment;
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import net.minecraft.server.v1_6_R2.PlayerInteractManager;
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@ -239,10 +240,11 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHolder {
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private void updatePackets(boolean navigating) {
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if (++packetUpdateCount >= 30) {
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Location current = getBukkitEntity().getLocation(packetLocationCache);
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Packet[] packets = new Packet[navigating ? 6 : 7];
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Packet[] packets = new Packet[navigating ? 6 : 8];
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if (!navigating) {
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packets[6] = new Packet35EntityHeadRotation(id,
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(byte) MathHelper.d(NMS.getHeadYaw(this) * 256.0F / 360.0F));
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packets[7] = new Packet34EntityTeleport(this);
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}
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for (int i = 0; i < 5; i++) {
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packets[i] = new Packet5EntityEquipment(id, i, getEquipment(i));
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