Add /npc skin -t

This commit is contained in:
fullwall 2018-04-17 15:50:12 +08:00
parent 184b414dd5
commit 111d3889fe
7 changed files with 2456 additions and 2445 deletions

View File

@ -1,173 +1,173 @@
citizens.changed-implementation=Implementation von Citizens wurde ge\u00e4ndert, Plugin wird deaktiviert.
citizens.commands.citizens.save.help=Benutze -a um asynchron (zum Haupt-Thread) zu speichern.
citizens.commands.console-error=Bitte melde diesen Fehler: [Siehe Konsole]
citizens.commands.help.command-missing=Befehl /{0} wurde nicht gefunden.
citizens.commands.help.header=Hilfe
citizens.commands.id-not-found=Konnte keinen g\u00fcltigen NPC mit ID {0} finden.
citizens.commands.invalid-mobtype={0} ist kein g\u00fcltiger NPC-Typ.
citizens.commands.invalid-number=Das ist keine g\u00fcltige ID.
citizens.commands.npc.age.cannot-be-aged=Dem NPC-Typ {0} kann kein Alter zugewiesen werden.
citizens.commands.npc.age.help=Kann nur auf NPCs angewendet werden, die Kinder bekommen k\u00f6nnen. Benutze [[-l]] um das Alter zu sperren (Achtung: Ein erneutes Einloggen k\u00f6nnte ben\u00f6tigt werden, um den Effekt zu sehen).
citizens.commands.npc.age.invalid-age=Ung\u00fcltiges Alter. G\u00fcltig sind: adult, baby und eine Nummer zwischen -24000 und 0
citizens.commands.npc.age.locked=Alter gesperrt.
citizens.commands.npc.age.set-adult=[[{0}]] ist jetzt erwachsen.
citizens.commands.npc.age.set-baby=[[{0}]] ist jetzt ein Baby.
citizens.commands.npc.age.set-normal=[[{0}]] ist nun [[{1}]] Ticks alt.
citizens.commands.npc.age.set=[[{0}]] ist jetzt [[{1}]].
citizens.commands.npc.age.unlocked=Alter entsperrt.
citizens.commands.npc.anchor.added=Anker hinzugef\u00fcgt.
citizens.commands.npc.size.set={0}'s Gr\u00fc\u00dfe zu [[{1}]] gesetzt.
citizens.commands.npc.gravity.disabled=Gravitation [[deaktiviert]].
citizens.commands.npc.gravity.enabled=Gravitation [[aktiviert]].
citizens.commands.npc.size.description={0}'s Gr\u00fc\u00dfe ist [[{1}]].
citizens.commands.npc.anchor.already-exists=Der Anker {0} exisitert bereits.
citizens.commands.npc.anchor.invalid-name=ung\u00fcltiger Ankername.
citizens.commands.npc.anchor.missing=Der Anker {1} existiert nicht.
citizens.commands.npc.anchor.removed=Anker entfernt.
citizens.commands.npc.behaviour.added=Verhalten hinzugef\u00fcgt.
citizens.commands.npc.behaviour.help=Das Argument des Scripts ist eine mit einem Komma getrennte List von Dateinamen. Scripts werden automatisch geladen und jeden Tick ausgef\u00fchrt. Benutze [[-r]] um Verhalten zu entfernen.
citizens.commands.npc.behaviour.removed=Verhalten entfernt.
citizens.commands.npc.controllable.not-controllable=[[{0}]] ist nicht kontrollierbar.
citizens.commands.npc.controllable.removed=[[{0}]] kann nicht l\u00e4nger kontrolliert werden.
citizens.commands.npc.controllable.set=[[{0}]] kann nun kontrolliert werden.
citizens.commands.npc.copy.copied=[[{0}]] wurde kopiert.
citizens.commands.npc.create.invalid-mobtype={0} ist kein g\u00fcltiger NPC-Typ. Es wird der Standard-Typ verwendet.
citizens.commands.npc.create.not-living-mobtype={0} ist kein lebender NPC-Typ. Es wird der Standard-Typ verwendet.
citizens.commands.npc.create.npc-name-too-long=Namen von NPCs k\u00f6nnen nicht l\u00e4nger als 16 Zeichen sein. Der Name wurde gek\u00fcrzt.
citizens.commands.npc.despawn.despawned=Du hast [[{0}]] despawned.
citizens.commands.npc.lookclose.set=[[{0}]] wurd sich nun drehen, wenn Spieler in der N\u00e4he sind.
citizens.commands.npc.lookclose.stopped=[[{0}]] wird sich nicht mehr drehen, wenn Spieler in der N\u00e4he sind.
citizens.commands.npc.mount.failed=Kontrolle von [[{0}]] fehlgeschlagen.
citizens.commands.npc.moveto.format=Format ist x:y:z(:Welt) oder x y z( Welt).
citizens.commands.npc.moveto.missing-world=Welt nicht gefunden.
citizens.commands.npc.moveto.teleported=[[{0}]] teleportiert zu {1}.
citizens.commands.npc.owner.already-owner={0} ist bereits der Besitzer von {1}.
citizens.commands.npc.owner.owner=[[{0}]]'s Besitzer ist [[{1}]].
citizens.commands.npc.owner.set-server=[[Der Server]] ist nun der Besitzer von {0}.
citizens.commands.npc.owner.set=[[{1}]] ist nun der Besitzer von {0}.
citizens.commands.npc.pose.added=Pose hinzugef\u00fcgt.
citizens.commands.npc.pose.already-exists=Die Pose {0} exisitert bereits.
citizens.commands.npc.pose.invalid-name=Ung\u00fcltiger Posen-Name.
citizens.commands.npc.pose.missing=Pose {1} existiert nicht.
citizens.commands.npc.pose.removed=Pose entfernt.
citizens.commands.npc.powered.set=[[{0}]] empf\u00e4ngt nun Strom.
citizens.commands.npc.powered.stopped=[[{0}]] wird nicht l\u00e4nger Strom empfangen.
citizens.commands.npc.profession.invalid-profession={0} ist kein g\u00fcltiger Beruf.
citizens.commands.npc.profession.set=[[{0}]] ist nun ein [[{1}]].
citizens.commands.npc.remove.incorrect-syntax=Ung\u00fcltige Syntax. /npc remove (all)
citizens.commands.npc.remove.removed-all=Du hast alle NPCs permanent gel\u00f6scht.
citizens.commands.npc.remove.removed=Du hast [[{0}]] permanent entfernt.
citizens.commands.npc.rename.renamed=Du hast [[{0}]] in [[{1}]] umbenannt.
citizens.commands.npc.select.already-selected=Der NPC ist bereits ausgew\u00e4hlt.
citizens.commands.npc.spawn.already-spawned={0} exisitert bereits an einem anderen Ort. Benutze '/npc tphere' um den NPC zu deiner Position zu teleportieren.
citizens.commands.npc.spawn.missing-npc-id=Kein NPC mit ID {0} gefunden.
citizens.commands.npc.spawn.no-location=Kein gespeicherter Ort vorhanden - Befehl muss In-Game ausgef\u00fchrt werden.
citizens.commands.npc.spawn.spawned=Du hast [[{0}]] gespawned.
citizens.commands.npc.speed.modifier-above-limit=Geschwindigkeit ist \u00fcber dem Limit.
citizens.commands.npc.speed.set=NPC Geschwindigkeit zu [[{0}]] gesetzt.
citizens.commands.npc.tp.teleported=Du wurdest zu [[{0}]] teleportiert.
citizens.commands.npc.tphere.teleported=[[{0}]] wurde zu dir teleportiert.
citizens.commands.npc.vulnerable.set=[[{0}]] ist nun verletzlich.
citizens.commands.npc.vulnerable.stopped=[[{0}]] kann keinen Schaden mehr zugef\u00fcgt werden.
citizens.commands.page-missing=Seite [[{0}]] existiert nicht.
citizens.commands.requirements.disallowed-mobtype=Der NPC darf nicht vom Typ {0} sein, um den Befehl auszuf\u00fchren.
citizens.commands.requirements.missing-required-trait=Ben\u00f6tigte Eigenschaft {0} fehlt.
citizens.commands.requirements.must-be-ingame=Du musst im Spiel sein, um diesen Befehlt ausf\u00fchren zu k\u00f6nnen.
citizens.commands.requirements.must-be-owner=Du musst der Besitzer dieses NPCs sein um den Befehl ausf\u00fchren zu k\u00f6nnen.
citizens.commands.requirements.must-have-selected=Ein NPC muss ausgew\u00e4hlt sein, bevor der Befehl ausgef\u00fchrt werden kann!
citizens.commands.script.compiled=Script kompiliert.
citizens.commands.script.compiling=Script wird kompiliert...
citizens.commands.script.file-missing=Datei {0} existiert nicht!
citizens.commands.template.applied=Vorlage auf [[{0}]] NPCs angewendet.
citizens.commands.template.conflict=Eine Vorlage mit diesem Namen existiert bereits.
citizens.commands.template.created=Vorlage erstellt.
citizens.commands.template.missing=Vorlage nicht gefunden.
citizens.commands.trait.added={0} wurde erfolgreich hinzugefu\u00fcgt.
citizens.commands.trait.failed-to-add=<7>Konnte {0} nicht hinzuf\u00fcgen.
citizens.commands.trait.failed-to-change=<7>Konnte {0} nicht \u00e4ndern.
citizens.commands.trait.failed-to-remove=<7>Konnte {0} nicht entfernen.
citizens.commands.trait.removed=Erfolgreich {0} entfernt.
citizens.commands.traitc.missing=Eigenschaft nicht gefunden.
citizens.commands.traitc.not-configurable=Diese Eigenschaft nicht nicht konfigurierbar.
citizens.commands.traitc.not-on-npc=Der NPC besitzt nicht diese Eigenschaft.
citizens.commands.unknown-command=Befehl nicht erkannt. Meintest du vielleicht:
citizens.economy.error-loading=Fehler bei der Economy-Integration. Wurde Vault aktiviert?
citizens.economy.minimum-cost-required=Mindestens {0} werden ben\u00f6tigt.
citizens.economy.money-withdrawn=Hebe {0} vom NPC ab.
citizens.editors.already-in-editor=Du bist bereits in einem anderen Editor!
citizens.editors.equipment.all-items-removed=[[{0}]] wurden alle Items entfernt.
citizens.editors.equipment.begin=<b>Equipment-Editor ge\u00f6ffnet!<br>[[Rechtsklick]] zum Ausstatten des NPC!
citizens.editors.equipment.end=Equipment-Editor geschlossen.
citizens.editors.equipment.invalid-block=Ung\u00fcltiger Block!
citizens.editors.equipment.saddled-set=[[{0}]] wurde ein Sattel aufgsetzt.
citizens.editors.equipment.saddled-stopped=[[{0}]] wurde der Sattel abgenommen.
citizens.editors.equipment.sheared-set=[[{0}]] ist nun geschoren.
citizens.editors.equipment.sheared-stopped=[[{0}]] ist wieder Fell gewachsen.
citizens.editors.equipment.sheep-coloured={0} ist nun {1} gef\u00e4rbt.
citizens.editors.text.add-prompt=Gebe den Text ein, der zum NPC hinzugef\u00fcgt werden soll.
citizens.editors.text.added-entry=Eintrag [[{0}]] [[hinzugef\u00fcgt]].
citizens.editors.text.begin=<b>Text-Editor ge\u00f6ffnet!
citizens.editors.text.change-page-prompt=Gebe eine Seitenzahl ein um weitere Eintr\u00e4ge zu sehen.
citizens.editors.text.close-talker-set='[[Rede zu nahen Spielern]]' auf [[{0}]] gesetzt.
citizens.editors.text.edit-begin-prompt=Gebe den Index von dem Eintrag ein, den du bearbeiten willst oder [[page]] f\u00fcr mehr Seiten.
citizens.editors.text.edit-prompt=Gebe einen neuen Text ein, um den Eintrag zu bearbeitet.
citizens.editors.text.edited-text=Eintrag [[{0}]] zu [[{1}]] ge\u00e4ndert.
citizens.editors.text.end=Text-Editor geschlossen.
citizens.editors.text.invalid-edit-type=Ung\u00fcltiger Editor.
citizens.editors.text.invalid-index={0} ist kein g\u00fcltiger Eintrag!
citizens.editors.text.invalid-input=Ung\u00fcltige Eingabe.
citizens.editors.text.invalid-page=Ung\u00fcltige Seitenzahl.
citizens.editors.text.random-talker-set='[[Zuf\u00e4llig Reden]]' auf [[{0}]] gesetzt.
citizens.editors.text.realistic-looking-set='[[Realistisches Angucken]] auf [[{0}]] gesetzt.
citizens.editors.text.remove-prompt=Gebe die Nummer des Eintrags ein, den du l\u00f6schen willst, oder [[page]] um weitere Seiten zu sehen.
citizens.editors.text.removed-entry=Entrag [[{0}]] [[entfernt]].
citizens.editors.text.start-prompt=Gebe [[add]] ein, um einen Entrag hinzuzuf\u00fcgen, [[edit]] um einen Eintrag zu bearbeiten, [[remove]] um einen Eintrag zu l\u00f6schen, [[close]] um den NPC zu nahen Spielern reden zu lassen und [[random]] zu einem zuf\u00e4lligen Rendner zu machen. Gebe [[help]] ein, um diese Nachricht erneut anzeigen zu lassen.
citizens.editors.selection.start-prompt=Es existieren mehrere NPCs mit dem gleichen Namen.<br>Bitte gebe eine eindeutige ID von der Liste an um den NPC auszuw\u00e4hlen.
citizens.editors.waypoints.linear.added-waypoint=Neue Wegpunkt [[hinzugef\u00fct]] ({0}) ([[{1}]], [[{2}]])
citizens.editors.waypoints.linear.begin=<b>Wegpunkt-Editor (linear) ge\u00f6ffnet!<br>[[Linksklick]] zum Hinzuf\u00fcgen, [[Rechtsklick]] zum Entfernen eines Wegpunktes.<br>Gebe [[toggle path]] ein, um Entities an Wegpunkten anzuzeigen.
citizens.editors.waypoints.linear.edit-slot-set=Editierbarer Wegpunkt gesetzt zu [[{0}]] ({1}).
citizens.editors.waypoints.linear.end=Wegpunkt-Editor verlassen.
citizens.editors.waypoints.linear.not-showing-markers=Wegpunkt-Markierungen werden [[nicht mehr angezeigt]].
citizens.editors.waypoints.linear.range-exceeded=Vorheriger Wegpunkt ist {0} Bl\u00f6cke entfernt, das Limit betr\u00e4gt {1}.
citizens.editors.waypoints.linear.removed-waypoint=Wegpunkt [[entfernt]] ([[{0}]] verbleiben) ([[{1}]])
citizens.editors.waypoints.linear.showing-markers=[[Zeige]] Wegpunkte.
citizens.limits.over-npc-limit=\u00fcber dem Limit von {0} NPCs.
citizens.load-task-error=NPC Ladevorgang konnte nicht gestartet werden, deaktivere Citizens...
citizens.nms-errors.clearing-goals=Konnte Ziel nicht l\u00f6schen: {0}.
citizens.nms-errors.getting-field=Konnte Feld {0} nicht abrufen: {1}.
citizens.nms-errors.getting-id-mapping=Konnte NPC-Eintrag nicht abrufen: {0}.
citizens.nms-errors.spawning-custom-entity=Konnte benutzerdefinierten NPC nicht spawnen: {0}.
citizens.nms-errors.stopping-network-threads=Konnte Netzwerk-Prozesse nicht stoppen: {0}.
citizens.nms-errors.updating-land-modifier=Konnte die Geschwindigkeit zu Lande nicht \u00e4ndern: {0}.
citizens.nms-errors.updating-navigation-world=Konnte NPC-Bewegungen in der Welt nicht aktualisieren: {0}.
citizens.nms-errors.updating-pathfinding-range=Konnte Wegfinde-Radius nicht aktualisieren: {0}.
citizens.notifications.database-connection-failed=Konnte nicht mit der Datenbank verbinden, YAML wird verwendet
citizens.notifications.disabled=v{0} deaktiviert.
citizens.notifications.enabled=v{0} aktiviert.
citizens.notifications.error-reloading=Ein Fehler ist w\u00e4hrend eines Reloads aufgetreten, siehe Konsole.
citizens.notifications.exception-updating-npc=Schwerwiegender Fehler w\u00e4hrend Update von {0}: {1}.
citizens.notifications.incompatible-version=v{0} ist nicht kompatibel mit Minecraft v{1}. Deaktivere Citizens.
citizens.notifications.locale=Verwende Sprache {0}.
citizens.notifications.metrics-load-error=Metrics konnte nicht gestartet werden: {0}.
citizens.notifications.metrics-started=Metrics gestartet.
citizens.notifications.missing-translations=Fehlende \u00dcbersetzung f\u00fcr {0}. Wechsel zur\u00fcck zu Englisch.
citizens.notifications.npc-name-not-found=Konnte keinen Namen f\u00fcr ID {0} finden.
citizens.notifications.npc-not-found=Es wurden keine NPCs gefunden.
citizens.notifications.npcs-loaded={0} NPCs geladen.
citizens.notifications.reloaded=Citizens wurde neu geladen.
citizens.notifications.reloading=Lade Citizens neu...
citizens.notifications.save-method-set=Speichermethode gesetzt zu {0}.
citizens.notifications.saved=Citizens gespeichert.
citizens.notifications.saving=Speichere Citizens...
citizens.notifications.skipping-broken-trait=Ung\u00fcltige oder fehlende Eigenschaft {0} verworfen w\u00e4hrend ID {1} geladen wurde. Hat sich der Name ge\u00e4ndert?
citizens.notifications.skipping-invalid-pose=Haltung {0} verworfen - ung\u00fcltige Drehung/Neigung ({1}).
citizens.notifications.trait-load-failed=Fehler beim Laden der Eigenschaft {0} f\u00fcr NPC-ID {1}.
citizens.notifications.unknown-npc-type=NPC-Typ {0} wurde nicht erkannt. Wurde er richtig geschrieben?
citizens.saves.load-failed=Konnte Saves nicht laden, deaktivere Citizens...
citizens.settings.writing-default=Schreibe Standard-Einstellung: {0}
citizens.sub-plugins.error-on-load={0} initialisiert {1}
citizens.sub-plugins.load=Lade {0}
citizens.traits.age-description={0}'s Alter betr\u00e4gt [[{1}]]. Festgelegt ist [[{2}]].
citizens.waypoints.available-providers-header=<b>Liste aller Wegpunkt-Besitzer
citizens.waypoints.current-provider=Dieser Wegpunkt geh\u00f6rt zu [[{0}]].
citizens.changed-implementation=Implementation von Citizens wurde ge\u00e4ndert, Plugin wird deaktiviert.
citizens.commands.citizens.save.help=Benutze -a um asynchron (zum Haupt-Thread) zu speichern.
citizens.commands.console-error=Bitte melde diesen Fehler: [Siehe Konsole]
citizens.commands.help.command-missing=Befehl /{0} wurde nicht gefunden.
citizens.commands.help.header=Hilfe
citizens.commands.id-not-found=Konnte keinen g\u00fcltigen NPC mit ID {0} finden.
citizens.commands.invalid-mobtype={0} ist kein g\u00fcltiger NPC-Typ.
citizens.commands.invalid-number=Das ist keine g\u00fcltige ID.
citizens.commands.npc.age.cannot-be-aged=Dem NPC-Typ {0} kann kein Alter zugewiesen werden.
citizens.commands.npc.age.help=Kann nur auf NPCs angewendet werden, die Kinder bekommen k\u00f6nnen. Benutze [[-l]] um das Alter zu sperren (Achtung: Ein erneutes Einloggen k\u00f6nnte ben\u00f6tigt werden, um den Effekt zu sehen).
citizens.commands.npc.age.invalid-age=Ung\u00fcltiges Alter. G\u00fcltig sind: adult, baby und eine Nummer zwischen -24000 und 0
citizens.commands.npc.age.locked=Alter gesperrt.
citizens.commands.npc.age.set-adult=[[{0}]] ist jetzt erwachsen.
citizens.commands.npc.age.set-baby=[[{0}]] ist jetzt ein Baby.
citizens.commands.npc.age.set-normal=[[{0}]] ist nun [[{1}]] Ticks alt.
citizens.commands.npc.age.set=[[{0}]] ist jetzt [[{1}]].
citizens.commands.npc.age.unlocked=Alter entsperrt.
citizens.commands.npc.anchor.added=Anker hinzugef\u00fcgt.
citizens.commands.npc.size.set={0}'s Gr\u00fc\u00dfe zu [[{1}]] gesetzt.
citizens.commands.npc.gravity.disabled=Gravitation [[deaktiviert]].
citizens.commands.npc.gravity.enabled=Gravitation [[aktiviert]].
citizens.commands.npc.size.description={0}'s Gr\u00fc\u00dfe ist [[{1}]].
citizens.commands.npc.anchor.already-exists=Der Anker {0} exisitert bereits.
citizens.commands.npc.anchor.invalid-name=ung\u00fcltiger Ankername.
citizens.commands.npc.anchor.missing=Der Anker {1} existiert nicht.
citizens.commands.npc.anchor.removed=Anker entfernt.
citizens.commands.npc.behaviour.added=Verhalten hinzugef\u00fcgt.
citizens.commands.npc.behaviour.help=Das Argument des Scripts ist eine mit einem Komma getrennte List von Dateinamen. Scripts werden automatisch geladen und jeden Tick ausgef\u00fchrt. Benutze [[-r]] um Verhalten zu entfernen.
citizens.commands.npc.behaviour.removed=Verhalten entfernt.
citizens.commands.npc.controllable.not-controllable=[[{0}]] ist nicht kontrollierbar.
citizens.commands.npc.controllable.removed=[[{0}]] kann nicht l\u00e4nger kontrolliert werden.
citizens.commands.npc.controllable.set=[[{0}]] kann nun kontrolliert werden.
citizens.commands.npc.copy.copied=[[{0}]] wurde kopiert.
citizens.commands.npc.create.invalid-mobtype={0} ist kein g\u00fcltiger NPC-Typ. Es wird der Standard-Typ verwendet.
citizens.commands.npc.create.not-living-mobtype={0} ist kein lebender NPC-Typ. Es wird der Standard-Typ verwendet.
citizens.commands.npc.create.npc-name-too-long=Namen von NPCs k\u00f6nnen nicht l\u00e4nger als 16 Zeichen sein. Der Name wurde gek\u00fcrzt.
citizens.commands.npc.despawn.despawned=Du hast [[{0}]] despawned.
citizens.commands.npc.lookclose.set=[[{0}]] wurd sich nun drehen, wenn Spieler in der N\u00e4he sind.
citizens.commands.npc.lookclose.stopped=[[{0}]] wird sich nicht mehr drehen, wenn Spieler in der N\u00e4he sind.
citizens.commands.npc.mount.failed=Kontrolle von [[{0}]] fehlgeschlagen.
citizens.commands.npc.moveto.format=Format ist x:y:z(:Welt) oder x y z( Welt).
citizens.commands.npc.moveto.missing-world=Welt nicht gefunden.
citizens.commands.npc.moveto.teleported=[[{0}]] teleportiert zu {1}.
citizens.commands.npc.owner.already-owner={0} ist bereits der Besitzer von {1}.
citizens.commands.npc.owner.owner=[[{0}]]'s Besitzer ist [[{1}]].
citizens.commands.npc.owner.set-server=[[Der Server]] ist nun der Besitzer von {0}.
citizens.commands.npc.owner.set=[[{1}]] ist nun der Besitzer von {0}.
citizens.commands.npc.pose.added=Pose hinzugef\u00fcgt.
citizens.commands.npc.pose.already-exists=Die Pose {0} exisitert bereits.
citizens.commands.npc.pose.invalid-name=Ung\u00fcltiger Posen-Name.
citizens.commands.npc.pose.missing=Pose {1} existiert nicht.
citizens.commands.npc.pose.removed=Pose entfernt.
citizens.commands.npc.powered.set=[[{0}]] empf\u00e4ngt nun Strom.
citizens.commands.npc.powered.stopped=[[{0}]] wird nicht l\u00e4nger Strom empfangen.
citizens.commands.npc.profession.invalid-profession={0} ist kein g\u00fcltiger Beruf.
citizens.commands.npc.profession.set=[[{0}]] ist nun ein [[{1}]].
citizens.commands.npc.remove.incorrect-syntax=Ung\u00fcltige Syntax. /npc remove (all)
citizens.commands.npc.remove.removed-all=Du hast alle NPCs permanent gel\u00f6scht.
citizens.commands.npc.remove.removed=Du hast [[{0}]] permanent entfernt.
citizens.commands.npc.rename.renamed=Du hast [[{0}]] in [[{1}]] umbenannt.
citizens.commands.npc.select.already-selected=Der NPC ist bereits ausgew\u00e4hlt.
citizens.commands.npc.spawn.already-spawned={0} exisitert bereits an einem anderen Ort. Benutze '/npc tphere' um den NPC zu deiner Position zu teleportieren.
citizens.commands.npc.spawn.missing-npc-id=Kein NPC mit ID {0} gefunden.
citizens.commands.npc.spawn.no-location=Kein gespeicherter Ort vorhanden - Befehl muss In-Game ausgef\u00fchrt werden.
citizens.commands.npc.spawn.spawned=Du hast [[{0}]] gespawned.
citizens.commands.npc.speed.modifier-above-limit=Geschwindigkeit ist \u00fcber dem Limit.
citizens.commands.npc.speed.set=NPC Geschwindigkeit zu [[{0}]] gesetzt.
citizens.commands.npc.tp.teleported=Du wurdest zu [[{0}]] teleportiert.
citizens.commands.npc.tphere.teleported=[[{0}]] wurde zu dir teleportiert.
citizens.commands.npc.vulnerable.set=[[{0}]] ist nun verletzlich.
citizens.commands.npc.vulnerable.stopped=[[{0}]] kann keinen Schaden mehr zugef\u00fcgt werden.
citizens.commands.page-missing=Seite [[{0}]] existiert nicht.
citizens.commands.requirements.disallowed-mobtype=Der NPC darf nicht vom Typ {0} sein, um den Befehl auszuf\u00fchren.
citizens.commands.requirements.missing-required-trait=Ben\u00f6tigte Eigenschaft {0} fehlt.
citizens.commands.requirements.must-be-ingame=Du musst im Spiel sein, um diesen Befehlt ausf\u00fchren zu k\u00f6nnen.
citizens.commands.requirements.must-be-owner=Du musst der Besitzer dieses NPCs sein um den Befehl ausf\u00fchren zu k\u00f6nnen.
citizens.commands.requirements.must-have-selected=Ein NPC muss ausgew\u00e4hlt sein, bevor der Befehl ausgef\u00fchrt werden kann!
citizens.commands.script.compiled=Script kompiliert.
citizens.commands.script.compiling=Script wird kompiliert...
citizens.commands.script.file-missing=Datei {0} existiert nicht!
citizens.commands.template.applied=Vorlage auf [[{0}]] NPCs angewendet.
citizens.commands.template.conflict=Eine Vorlage mit diesem Namen existiert bereits.
citizens.commands.template.created=Vorlage erstellt.
citizens.commands.template.missing=Vorlage nicht gefunden.
citizens.commands.trait.added={0} wurde erfolgreich hinzugefu\u00fcgt.
citizens.commands.trait.failed-to-add=<7>Konnte {0} nicht hinzuf\u00fcgen.
citizens.commands.trait.failed-to-change=<7>Konnte {0} nicht \u00e4ndern.
citizens.commands.trait.failed-to-remove=<7>Konnte {0} nicht entfernen.
citizens.commands.trait.removed=Erfolgreich {0} entfernt.
citizens.commands.traitc.missing=Eigenschaft nicht gefunden.
citizens.commands.traitc.not-configurable=Diese Eigenschaft nicht nicht konfigurierbar.
citizens.commands.traitc.not-on-npc=Der NPC besitzt nicht diese Eigenschaft.
citizens.commands.unknown-command=Befehl nicht erkannt. Meintest du vielleicht:
citizens.economy.error-loading=Fehler bei der Economy-Integration. Wurde Vault aktiviert?
citizens.economy.minimum-cost-required=Mindestens {0} werden ben\u00f6tigt.
citizens.economy.money-withdrawn=Hebe {0} vom NPC ab.
citizens.editors.already-in-editor=Du bist bereits in einem anderen Editor!
citizens.editors.equipment.all-items-removed=[[{0}]] wurden alle Items entfernt.
citizens.editors.equipment.begin=<b>Equipment-Editor ge\u00f6ffnet!<br>[[Rechtsklick]] zum Ausstatten des NPC!
citizens.editors.equipment.end=Equipment-Editor geschlossen.
citizens.editors.equipment.invalid-block=Ung\u00fcltiger Block!
citizens.editors.equipment.saddled-set=[[{0}]] wurde ein Sattel aufgsetzt.
citizens.editors.equipment.saddled-stopped=[[{0}]] wurde der Sattel abgenommen.
citizens.editors.equipment.sheared-set=[[{0}]] ist nun geschoren.
citizens.editors.equipment.sheared-stopped=[[{0}]] ist wieder Fell gewachsen.
citizens.editors.equipment.sheep-coloured={0} ist nun {1} gef\u00e4rbt.
citizens.editors.text.add-prompt=Gebe den Text ein, der zum NPC hinzugef\u00fcgt werden soll.
citizens.editors.text.added-entry=Eintrag [[{0}]] [[hinzugef\u00fcgt]].
citizens.editors.text.begin=<b>Text-Editor ge\u00f6ffnet!
citizens.editors.text.change-page-prompt=Gebe eine Seitenzahl ein um weitere Eintr\u00e4ge zu sehen.
citizens.editors.text.close-talker-set='[[Rede zu nahen Spielern]]' auf [[{0}]] gesetzt.
citizens.editors.text.edit-begin-prompt=Gebe den Index von dem Eintrag ein, den du bearbeiten willst oder [[page]] f\u00fcr mehr Seiten.
citizens.editors.text.edit-prompt=Gebe einen neuen Text ein, um den Eintrag zu bearbeitet.
citizens.editors.text.edited-text=Eintrag [[{0}]] zu [[{1}]] ge\u00e4ndert.
citizens.editors.text.end=Text-Editor geschlossen.
citizens.editors.text.invalid-edit-type=Ung\u00fcltiger Editor.
citizens.editors.text.invalid-index={0} ist kein g\u00fcltiger Eintrag!
citizens.editors.text.invalid-input=Ung\u00fcltige Eingabe.
citizens.editors.text.invalid-page=Ung\u00fcltige Seitenzahl.
citizens.editors.text.random-talker-set='[[Zuf\u00e4llig Reden]]' auf [[{0}]] gesetzt.
citizens.editors.text.realistic-looking-set='[[Realistisches Angucken]] auf [[{0}]] gesetzt.
citizens.editors.text.remove-prompt=Gebe die Nummer des Eintrags ein, den du l\u00f6schen willst, oder [[page]] um weitere Seiten zu sehen.
citizens.editors.text.removed-entry=Entrag [[{0}]] [[entfernt]].
citizens.editors.text.start-prompt=Gebe [[add]] ein, um einen Entrag hinzuzuf\u00fcgen, [[edit]] um einen Eintrag zu bearbeiten, [[remove]] um einen Eintrag zu l\u00f6schen, [[close]] um den NPC zu nahen Spielern reden zu lassen und [[random]] zu einem zuf\u00e4lligen Rendner zu machen. Gebe [[help]] ein, um diese Nachricht erneut anzeigen zu lassen.
citizens.editors.selection.start-prompt=Es existieren mehrere NPCs mit dem gleichen Namen.<br>Bitte gebe eine eindeutige ID von der Liste an um den NPC auszuw\u00e4hlen.
citizens.editors.waypoints.linear.added-waypoint=Neue Wegpunkt [[hinzugef\u00fct]] ({0}) ([[{1}]], [[{2}]])
citizens.editors.waypoints.linear.begin=<b>Wegpunkt-Editor (linear) ge\u00f6ffnet!<br>[[Linksklick]] zum Hinzuf\u00fcgen, [[Rechtsklick]] zum Entfernen eines Wegpunktes.<br>Gebe [[toggle path]] ein, um Entities an Wegpunkten anzuzeigen.
citizens.editors.waypoints.linear.edit-slot-set=Editierbarer Wegpunkt gesetzt zu [[{0}]] ({1}).
citizens.editors.waypoints.linear.end=Wegpunkt-Editor verlassen.
citizens.editors.waypoints.linear.not-showing-markers=Wegpunkt-Markierungen werden [[nicht mehr angezeigt]].
citizens.editors.waypoints.linear.range-exceeded=Vorheriger Wegpunkt ist {0} Bl\u00f6cke entfernt, das Limit betr\u00e4gt {1}.
citizens.editors.waypoints.linear.removed-waypoint=Wegpunkt [[entfernt]] ([[{0}]] verbleiben) ([[{1}]])
citizens.editors.waypoints.linear.showing-markers=[[Zeige]] Wegpunkte.
citizens.limits.over-npc-limit=\u00fcber dem Limit von {0} NPCs.
citizens.load-task-error=NPC Ladevorgang konnte nicht gestartet werden, deaktivere Citizens...
citizens.nms-errors.clearing-goals=Konnte Ziel nicht l\u00f6schen: {0}.
citizens.nms-errors.getting-field=Konnte Feld {0} nicht abrufen: {1}.
citizens.nms-errors.getting-id-mapping=Konnte NPC-Eintrag nicht abrufen: {0}.
citizens.nms-errors.spawning-custom-entity=Konnte benutzerdefinierten NPC nicht spawnen: {0}.
citizens.nms-errors.stopping-network-threads=Konnte Netzwerk-Prozesse nicht stoppen: {0}.
citizens.nms-errors.updating-land-modifier=Konnte die Geschwindigkeit zu Lande nicht \u00e4ndern: {0}.
citizens.nms-errors.updating-navigation-world=Konnte NPC-Bewegungen in der Welt nicht aktualisieren: {0}.
citizens.nms-errors.updating-pathfinding-range=Konnte Wegfinde-Radius nicht aktualisieren: {0}.
citizens.notifications.database-connection-failed=Konnte nicht mit der Datenbank verbinden, YAML wird verwendet
citizens.notifications.disabled=v{0} deaktiviert.
citizens.notifications.enabled=v{0} aktiviert.
citizens.notifications.error-reloading=Ein Fehler ist w\u00e4hrend eines Reloads aufgetreten, siehe Konsole.
citizens.notifications.exception-updating-npc=Schwerwiegender Fehler w\u00e4hrend Update von {0}: {1}.
citizens.notifications.incompatible-version=v{0} ist nicht kompatibel mit Minecraft v{1}. Deaktivere Citizens.
citizens.notifications.locale=Verwende Sprache {0}.
citizens.notifications.metrics-load-error=Metrics konnte nicht gestartet werden: {0}.
citizens.notifications.metrics-started=Metrics gestartet.
citizens.notifications.missing-translations=Fehlende \u00dcbersetzung f\u00fcr {0}. Wechsel zur\u00fcck zu Englisch.
citizens.notifications.npc-name-not-found=Konnte keinen Namen f\u00fcr ID {0} finden.
citizens.notifications.npc-not-found=Es wurden keine NPCs gefunden.
citizens.notifications.npcs-loaded={0} NPCs geladen.
citizens.notifications.reloaded=Citizens wurde neu geladen.
citizens.notifications.reloading=Lade Citizens neu...
citizens.notifications.save-method-set=Speichermethode gesetzt zu {0}.
citizens.notifications.saved=Citizens gespeichert.
citizens.notifications.saving=Speichere Citizens...
citizens.notifications.skipping-broken-trait=Ung\u00fcltige oder fehlende Eigenschaft {0} verworfen w\u00e4hrend ID {1} geladen wurde. Hat sich der Name ge\u00e4ndert?
citizens.notifications.skipping-invalid-pose=Haltung {0} verworfen - ung\u00fcltige Drehung/Neigung ({1}).
citizens.notifications.trait-load-failed=Fehler beim Laden der Eigenschaft {0} f\u00fcr NPC-ID {1}.
citizens.notifications.unknown-npc-type=NPC-Typ {0} wurde nicht erkannt. Wurde er richtig geschrieben?
citizens.saves.load-failed=Konnte Saves nicht laden, deaktivere Citizens...
citizens.settings.writing-default=Schreibe Standard-Einstellung: {0}
citizens.sub-plugins.error-on-load={0} initialisiert {1}
citizens.sub-plugins.load=Lade {0}
citizens.traits.age-description={0}'s Alter betr\u00e4gt [[{1}]]. Festgelegt ist [[{2}]].
citizens.waypoints.available-providers-header=<b>Liste aller Wegpunkt-Besitzer
citizens.waypoints.current-provider=Dieser Wegpunkt geh\u00f6rt zu [[{0}]].
citizens.waypoints.set-provider=Setze Wegpunkt-Besitzer zu [[{0}]].

View File

@ -1,282 +1,282 @@
citizens.changed-implementation=Citizens implementation changed, disabling plugin.
citizens.commands.citizens.save.help=Use the -a flag to save async (off the main server thread).
citizens.commands.console-error=Please report this error: [See console]
citizens.commands.errors.missing-world=World not found.
citizens.commands.help.command-missing=Command /{0} not found.
citizens.commands.help.header=Help
citizens.commands.id-not-found=Couldn''t find any NPC with ID [[{0}]].
citizens.commands.invalid.class=Invalid external commands class.
citizens.commands.invalid-mobtype=[[{0}]] is not a valid mobtype.
citizens.commands.invalid-number=That is not a valid number.
citizens.commands.npc.age.cannot-be-aged=The mob type {0} cannot be aged.
citizens.commands.npc.age.help=Can only be used on entities that can become babies. Use the [[-l]] flag to lock age over time (note: relogs may be required to see this).
citizens.commands.npc.age.invalid-age=Invalid age. Valid ages are adult, baby, number between -24000 and 0
citizens.commands.npc.age.locked=Age locked.
citizens.commands.npc.age.set-adult=[[{0}]] is now an adult.
citizens.commands.npc.age.set-baby=[[{0}]] is now a baby.
citizens.commands.npc.age.set-normal=[[{0}]] is now age [[{1}]].
citizens.commands.npc.age.set=[[{0}]] is now [[{1}]].
citizens.commands.npc.age.unlocked=Age unlocked.
citizens.commands.npc.anchor.added=Anchor added.
citizens.commands.npc.anchor.already-exists=The anchor [[{0}]] already exists.
citizens.commands.npc.anchor.invalid-name=Invalid anchor name.
citizens.commands.npc.anchor.missing=The anchor [[{1}]] does not exist.
citizens.commands.npc.anchor.removed=Anchor removed.
citizens.commands.npc.behaviour.added=Behaviours added.
citizens.commands.npc.behaviour.help=The scripts argument is a comma-separated list of file names. Scripts will be loaded automatically and run every tick. Use the [[-r]] flag to remove behaviours.
citizens.commands.npc.behaviour.removed=Behaviours removed.
citizens.commands.npc.collidable.set=[[{0}]] will now collide with entities.
citizens.commands.npc.collidable.unset=[[{0}]] will no longer collide with entities.
citizens.commands.npc.controllable.not-controllable=[[{0}]] is not controllable.
citizens.commands.npc.controllable.removed=[[{0}]] can no longer be controlled.
citizens.commands.npc.controllable.set=[[{0}]] can now be controlled.
citizens.commands.npc.copy.copied=[[{0}]] has been copied.
citizens.commands.npc.create.mobtype-missing=[[{0}]] is not supported as an NPC mobtype.
citizens.commands.npc.create.invalid-location=Spawn location could not be parsed or was not found.
citizens.commands.npc.create.invalid-mobtype=[[{0}]] is not a valid mob type.
citizens.commands.npc.create.npc-name-too-long=NPC names cannot be longer than 16 characters. The name has been shortened.
citizens.commands.npc.create.no-player-for-spawn=No player could be found by that name to spawn an NPC at.
citizens.commands.npc.despawn.despawned=You despawned [[{0}]].
citizens.commands.npc.flyable.set=[[{0}]] is now flyable.
citizens.commands.npc.flyable.unset=[[{0}]] is no longer flyable.
citizens.commands.npc.gamemode.describe={0}''s gamemode is [[{1}]].
citizens.commands.npc.gamemode.invalid={0} is not a valid gamemode.
citizens.commands.npc.gamemode.set=Gamemode set to [[{0}]].
citizens.commands.npc.gravity.disabled=Gravity [[disabled]].
citizens.commands.npc.gravity.enabled=Gravity [[enabled]].
citizens.commands.npc.glowing.set=[[{0}]] is now glowing.
citizens.commands.npc.glowing.unset=[[{0}]] is no longer glowing.
citizens.commands.npc.glowing.color-set=[[{0}]]''s glowing color set to {1}]].
citizens.commands.npc.guardian.elder-unset=[[{0}]] is no longer an elder guardian.
citizens.commands.npc.guardian.elder-set=[[{0}]] is now an elder guardian.
citizens.commands.npc.horse.chest-set=The horse is now carrying a chest.
citizens.commands.npc.horse.chest-unset=The horse is no longer carrying a chest.
citizens.commands.npc.horse.color-set=The horse''s color was set to [[{0}]].
citizens.commands.npc.horse.type-set=The horse''s type was set to [[{0}]].
citizens.commands.npc.horse.style-set=The horse''s style was set to [[{0}]].
citizens.commands.npc.horse.describe=The horse''s color is [[{0}]], the type is [[{1}]] and the style is [[{2}]].
citizens.commands.npc.horse.invalid-color=Invalid horse color given. Valid colors are: [[{0}]].
citizens.commands.npc.horse.invalid-type=Invalid horse type given. Valid types are: [[{0}]].
citizens.commands.npc.horse.invalid-style=Invalid horse style given. Valid styles are: [[{0}]].
citizens.commands.npc.item.item-set=NPC item set to [[{0}]].
citizens.commands.npc.item.unknown-material=Unknown material given.
citizens.commands.npc.leashable.set=[[{0}]] is now leashable.
citizens.commands.npc.leashable.stopped=[[{0}]] is no longer leashable.
citizens.commands.npc.lookclose.set=[[{0}]] will now rotate when players are nearby.
citizens.commands.npc.lookclose.stopped=[[{0}]] will no longer rotate when players are nearby.
citizens.commands.npc.minecart.set=[[{0}]] now has item [[{1}]]:[[{2}]] with offset [[{3}]].
citizens.commands.npc.mount.failed=Couldn''t mount [[{0}]].
citizens.commands.npc.mount.must-be-spawned=Couldn''t mount [[{0}]]. Make sure that the destination NPC ID is correct and it is spawned.
citizens.commands.npc.moveto.format=Format is x:y:z(:world) or x y z( world).
citizens.commands.npc.moveto.teleported=[[{0}]] teleported to [[{1}]].
citizens.commands.npc.nameplate.toggled=Nameplate visibility toggled.
citizens.commands.npc.ocelot.invalid-type=Invalid ocelot type. Valid types are: [[{0}]].
citizens.commands.npc.owner.already-owner={0} is already the owner of [[{1}]].
citizens.commands.npc.owner.owner=[[{0}]]''s owner is [[{1}]].
citizens.commands.npc.owner.set-server=[[The server]] is now the owner of [[{0}]].
citizens.commands.npc.owner.set=[[{1}]] is now the owner of [[{0}]].
citizens.commands.npc.passive.set=[[{0}]] will no longer damage entities.
citizens.commands.npc.passive.unset=[[{0}]] will now damage entities.
citizens.commands.npc.pathfindingrange.set=Pathfinding range set to [[{0}]].
citizens.commands.npc.pathopt.avoid-water-set=[[{0}]] will now avoid water.
citizens.commands.npc.pathopt.avoid-water-unset=[[{0}]] will no longer avoid water.
citizens.commands.npc.pathopt.stationary-ticks-set=[[{0}]]''s maximum stationary ticks set to [[{1}]].
citizens.commands.npc.pathopt.distance-margin-set=[[{0}]]''s pathfinding distance margin set to [[{1}]].
citizens.commands.npc.pathopt.attack-range-set=[[{0}]]''s attack range set to [[{1}]].
citizens.commands.npc.playerlist.added=Added [[{0}]] to the player list.
citizens.commands.npc.playerlist.removed=Removed [[{0}]] from the player list.
citizens.commands.npc.pose.added=Pose added.
citizens.commands.npc.pose.already-exists=The pose [[{0}]] already exists.
citizens.commands.npc.pose.invalid-name=Invalid pose name.
citizens.commands.npc.pose.missing=The pose [[{0}]] does not exist.
citizens.commands.npc.pose.removed=Pose removed.
citizens.commands.npc.powered.set=[[{0}]] will now be powered.
citizens.commands.npc.powered.stopped=[[{0}]] will no longer be powered.
citizens.commands.npc.profession.invalid-profession=[[{0}]] is not a valid profession. Try one of the following: [[{1}]].
citizens.commands.npc.profession.set=[[{0}]] is now a [[{1}]].
citizens.commands.npc.rabbittype.invalid-type=Invalid rabbit type. Try one of the following: [[{0}]].
citizens.commands.npc.rabbittype.type-set=[[{0}]]''s rabbit type has been set to [[{1}]]
citizens.commands.npc.remove.incorrect-syntax=Incorrect syntax. /npc remove (all)
citizens.commands.npc.remove.removed-all=You permanently removed all NPCs.
citizens.commands.npc.remove.removed=You permanently removed [[{0}]].
citizens.commands.npc.rename.renamed=You renamed [[{0}]] to [[{1}]].
citizens.commands.npc.respawn.delay-set=Respawn delay set to [[{0}]].
citizens.commands.npc.respawn.describe=Respawn delay is currently [[{0}]].
citizens.commands.npc.select.already-selected=You already have that NPC selected.
citizens.commands.npc.script.invalid-file=Unknown or unavailable script ''[[{0}]]''.
citizens.commands.npc.script.current-scripts=[[{0}]]''s current scripts are [[{1}]].
citizens.commands.npc.skin.set=[[{0}]]''s skin name set to [[{1}]].
citizens.commands.npc.skin.cleared=[[{0}]]''s skin name was cleared.
citizens.commands.npc.skin.layers-set=[[{0}]]''s skin layers: cape - [[{1}]], hat - [[{2}]], jacket - [[{3}]], sleeves - [[{4}]], pants - [[{5}]].
citizens.commands.npc.size.description=[[{0}]]''s size is [[{1}]].
citizens.commands.npc.size.set=[[{0}]]''s size set to [[{1}]].
citizens.commands.npc.sound.invalid-sound=Invalid sound.
citizens.commands.npc.sound.set=[[{0}]]''s sounds are now: ambient - [[{1}]] hurt - [[{2}]] and death - [[{3}]].
citizens.commands.npc.sound.info=[[{0}]]''s sounds are: ambient - [[{1}]] hurt - [[{2}]] and death - [[{3}]].
citizens.commands.npc.skeletontype.set={0}''s skeleton type set to [[{1}]].
citizens.commands.npc.skeletontype.invalid-type=Invalid skeleton type. Try one of the following: [[{0}]].
citizens.commands.npc.spawn.already-spawned=[[{0}]] is already spawned at another location. Use ''/npc tphere'' to teleport the NPC to your location.
citizens.commands.npc.spawn.missing-npc-id=No NPC with the ID {0} exists.
citizens.commands.npc.spawn.no-location=No stored location available - command must be used ingame.
citizens.commands.npc.spawn.numeric-id-only=Only numeric IDs can be used for /npc spawn.
citizens.commands.npc.spawn.spawned=You spawned [[{0}]].
citizens.commands.npc.speed.modifier-above-limit=Speed is above the limit.
citizens.commands.npc.speed.set=NPC speed modifier set to [[{0}]].
citizens.commands.npc.swim.set=[[{0}]] will now swim in water.
citizens.commands.npc.swim.unset=[[{0}]] will no longer swim in water.
citizens.commands.npc.targetable.set=[[{0}]] can now be targeted by mobs.
citizens.commands.npc.targetable.unset=[[{0}]] can no longer be targeted by mobs.
citizens.commands.npc.tp.teleported=You teleported to [[{0}]].
citizens.commands.npc.tp.location-not-found=Couldn''t find the target NPC''s location.
citizens.commands.npc.tpto.success=Teleported successfully.
citizens.commands.npc.tpto.to-not-found=Destination entity not found.
citizens.commands.npc.tpto.from-not-found=Source entity not found.
citizens.commands.npc.tphere.teleported=[[{0}]] was teleported to your location.
citizens.commands.npc.type.set=[[{0}]]''s type set to [[{1}]].
citizens.commands.npc.type.invalid=[[{0}]] is not a valid type.
citizens.commands.npc.vulnerable.set=[[{0}]] is now vulnerable.
citizens.commands.npc.vulnerable.stopped=[[{0}]] is no longer vulnerable.
citizens.commands.npc.wolf.unknown-collar-color=[[{0}]] is not an RGB-formatted collar color or the name of a DyeColor.
citizens.commands.npc.wolf.collar-color-unsupported=[[{0}]] is not a RGB color code that can be used on a wolf''s collar.
citizens.commands.npc.zombiemod.villager-set=[[{0}]] is now a villager.
citizens.commands.npc.zombiemod.villager-unset=[[{0}]] is no longer a villager.
citizens.commands.npc.zombiemod.baby-set=[[{0}]] is now a baby.
citizens.commands.npc.zombiemod.baby-unset=[[{0}]] is no longer a baby.
citizens.commands.npc.zombiemod.villager-profession-set=[[{0}]]''s profession set to [[{1}]].
citizens.commands.page-missing=The page [[{0}]] does not exist.
citizens.commands.requirements.disallowed-mobtype=The NPC cannot be the mob type [[{0}]] for that command.
citizens.commands.requirements.living-entity=The NPC must be a living entity.
citizens.commands.requirements.missing-permission=You don't have permission to execute that command.
citizens.commands.requirements.missing-required-trait=Missing required trait [[{0}]].
citizens.commands.requirements.must-be-ingame=You must be ingame to use that command.
citizens.commands.requirements.must-be-owner=You must be the owner of this NPC to execute that command.
citizens.commands.requirements.must-have-selected=You must have an NPC selected to execute that command.
citizens.commands.requirements.too-few-arguments=Too few arguments.
citizens.commands.requirements.too-many-arguments=Too many arguments.
citizens.commands.script.compiled=Script compiled.
citizens.commands.script.compiling=Script compiling...
citizens.commands.script.file-missing=The file [[{0}]] doesn''t exist!
citizens.commands.template.applied=Template applied to [[{0}]] NPCs.
citizens.commands.template.conflict=A template by that name already exists.
citizens.commands.template.created=Template created.
citizens.commands.template.missing=Template not found.
citizens.commands.template.delete.deleted=Deleted template [[{0}]].
citizens.commands.template.list.header=]]Available templates[[:]]
citizens.commands.trait.added=Added {0} successfully.
citizens.commands.trait.failed-to-add=<7>Couldn''t add {0}.
citizens.commands.trait.failed-to-change=<7>Couldn''t change {0}.
citizens.commands.trait.failed-to-remove=<7>Couldn''t remove {0}.
citizens.commands.trait.removed=Removed {0} successfully.
citizens.commands.traitc.missing=Trait not found.
citizens.commands.traitc.not-configurable=That trait is not configurable.
citizens.commands.traitc.not-on-npc=The NPC doesn''t have that trait.
citizens.commands.unknown-command=Unknown command. Did you mean:
citizens.commands.wolf.traits-updated=[[{0}]]''s Traits were updated. Angry:[[{1}]], Sitting:[[{2}]], Tamed:[[{3}]], Collar Color:[[{4}]]
citizens.conversations.selection.invalid-choice=[[{0}]] is not a valid option.
citizens.economy.error-loading=Unable to use economy handling. Has Vault been enabled?
citizens.economy.minimum-cost-required=Need at least [[{0}]].
citizens.economy.money-withdrawn=Withdrew [[{0}]] for your NPC.
citizens.editors.already-in-editor=You''re already in an editor!
citizens.editors.copier.begin=<b>Entered the NPC copier!<br>Click anywhere to copy the currently selected NPC.
citizens.editors.copier.end=Exited the NPC copier.
citizens.editors.equipment.all-items-removed=[[{0}]] had all of its items removed.
citizens.editors.equipment.begin=<b>Entered the equipment editor!<br>[[Right click]] to equip the NPC!
citizens.editors.equipment.end=Exited the equipment editor.
citizens.editors.equipment.invalid-block=Invalid block!
citizens.editors.equipment.saddled-set=[[{0}]] is now saddled.
citizens.editors.equipment.saddled-stopped=[[{0}]] is no longer saddled.
citizens.editors.equipment.sheared-set=[[{0}]] is now sheared.
citizens.editors.equipment.sheared-stopped=[[{0}]] is no longer sheared.
citizens.editors.equipment.sheep-coloured=[[{0}]] is now coloured [[{1}]].
citizens.editors.selection.start-prompt=There were multiple NPCs with the supplied name.<br>Please enter an id or number from the list below to select that NPC.
citizens.editors.text.add-prompt=Enter text to add to the NPC.
citizens.editors.text.added-entry=[[Added]] the entry [[{0}]].
citizens.editors.text.begin=<b>Entered the text editor! Type ''exit'' to leave the editor.
citizens.editors.text.change-page-prompt=Enter a page number to view more text entries.
citizens.editors.text.close-talker-set=[[Close talker]] set to [[{0}]].
citizens.editors.text.edit-begin-prompt=Enter the index of the entry you wish to edit or [[page]] to view more pages.
citizens.editors.text.edit-prompt=Enter text to edit the entry.
citizens.editors.text.edited-text=Changed entry at index [[{0}]]to [[{1}]].
citizens.editors.text.end=Exited the text editor.
citizens.editors.text.invalid-edit-type=Invalid edit type.
citizens.editors.text.invalid-index=[[{0}]] is not a valid index!
citizens.editors.text.invalid-input=Invalid input.
citizens.editors.text.invalid-page=Invalid page number.
citizens.editors.text.invalid-range=Invalid range.
citizens.editors.text.random-talker-set=[[Random talking]] set to [[{0}]].
citizens.editors.text.range-set=[[Range]] set to [[{0}]].
citizens.editors.text.realistic-looking-set=[[Realistic looking]] set to [[{0}]].
citizens.editors.text.remove-prompt=Enter the index of the entry you wish to remove or [[page]] to view more pages.
citizens.editors.text.removed-entry=[[Removed]] entry at index [[{0}]].
citizens.editors.text.start-prompt=Type [[add]] to add an entry, [[edit]] to edit entries, [[remove]] to remove entries, [[close]] to toggle the NPC as a close talker, [[item]] to set the item in hand pattern, [[range]] to set the talking range, and [[random]] to toggle the NPC as a random talker. Type [[help]] to show this again.
citizens.editors.text.talk-item-set=[[Talk item pattern]] set to [[{0}]].
citizens.editors.waypoints.guided.begin=<b>Entered the guided waypoint editor!<br> [[Left click]] to add a waypoint guide, [[right click]] an existing waypoint to remove.<br> [[Sneak]] while left clicking to add a destination waypoint.<br> Type [[toggle path]] to toggle showing entities at waypoints.
citizens.editors.waypoints.guided.end=Exited the guided waypoint editor.
citizens.editors.waypoints.guided.added-guide=Added a [[guide]] waypoint. This will guide NPCs to their destination.
citizens.editors.waypoints.guided.added-available=Added a [[destination]] waypoint. This will be available for NPCs to path to.
citizens.editors.waypoints.linear.added-waypoint=[[Added]] a waypoint at ({0}) ([[{1}]], [[{2}]])
citizens.editors.waypoints.linear.begin=<b>Entered the linear waypoint editor!<br><b> [[Left click]] to add a waypoint, [[right click]] to remove.<br><b> Type [[toggle path]] to toggle showing entities at waypoints, [[triggers]] to enter the trigger editor and [[clear]] to clear all waypoints.
citizens.editors.waypoints.linear.edit-slot-set=Editing slot set to [[{0}]] ({1}).
citizens.editors.waypoints.linear.end=Exited the linear waypoint editor.
citizens.editors.waypoints.linear.not-showing-markers=[[Stopped]] showing waypoint markers.
citizens.editors.waypoints.linear.range-exceeded=Previous waypoint is {0} blocks away but the distance limit is {1}.
citizens.editors.waypoints.linear.removed-waypoint=[[Removed]] a waypoint ([[{0}]] remaining) ([[{1}]])
citizens.editors.waypoints.linear.showing-markers=[[Showing]] waypoint markers.
citizens.editors.waypoints.linear.waypoints-cleared=Waypoints cleared.
citizens.editors.waypoints.triggers.add.added=<b>[[Added]] waypoint trigger successfully ({0}).
citizens.editors.waypoints.triggers.add.invalid-trigger=Couldn''t create a trigger by the name [[{0}]].
citizens.editors.waypoints.triggers.add.prompt=Enter in a trigger name to add or type [[back]] to return to the edit prompt. Valid trigger names are {0}.
citizens.editors.waypoints.triggers.animation.added=Animation [[{0}]] added.
citizens.editors.waypoints.triggers.animation.prompt=Enter in animations to perform - valid animations are {0}.<br>Type in [[finish]] to finish the animation trigger or [[back]] to return to the previous prompt.
citizens.editors.waypoints.triggers.animation.invalid-animation=Invalid animation [[{0}]]. Valid animations are {1}.
citizens.editors.waypoints.triggers.chat.invalid-radius=The radius must be a number.
citizens.editors.waypoints.triggers.chat.missing-radius=No radius supplied.
citizens.editors.waypoints.triggers.chat.prompt=Enter in chat lines to say.<br>Type in [[radius (radius)]] to set the block radius to broadcast the messages.<br>Type [[finish]] to finish the chat trigger or [[back]] to return to the previous prompt.
citizens.editors.waypoints.triggers.delay.prompt=Enter the delay in [[server ticks]] to use. (20 ticks = 1 second)
citizens.editors.waypoints.triggers.main.missing-waypoint=Not editing a waypoint.
citizens.editors.waypoints.triggers.main.prompt=<b>Entered the waypoint trigger editor.<br> Type [[add]] to begin adding triggers and [[remove]] to remove triggers.<br> Type [[triggers]] to enter the waypoint trigger editor.<br><b> Current triggers are:
citizens.editors.waypoints.triggers.remove.index-out-of-range=Index must be in the range [[1-{0}]].
citizens.editors.waypoints.triggers.remove.not-a-number=Index must be a number.
citizens.editors.waypoints.triggers.remove.prompt=Enter in the index of the trigger to delete or [[back]] to return to the edit prompt. Current triggers are:
citizens.editors.waypoints.triggers.remove.removed=Successfully removed trigger {0}.
citizens.editors.waypoints.triggers.speed.prompt=Enter the speed modifier as a [[percentage]] of its base speed.
citizens.editors.waypoints.triggers.teleport.invalid-format=Invalid location given. Format is [[world]]:[[x]]:[[y]]:[[z]].
citizens.editors.waypoints.triggers.teleport.prompt=Enter the destination in the format world:x:y:z. Type [[here]] to use your current location. Type [[back]] to return to the edit prompt.
citizens.limits.over-npc-limit=Over the NPC limit of {0}.
citizens.load-task-error=NPC load task couldn''t be scheduled, disabling...
citizens.nms-errors.clearing-goals=Could not clear goals: {0}.
citizens.nms-errors.error-setting-persistent=Could not set NPC as persistent: {0}. NPC entity may despawn.
citizens.nms-errors.getting-field=Could not fetch NMS field {0}: [[{1}.
citizens.nms-errors.getting-id-mapping=Could not fetch entity id mapping fields: {0}.
citizens.nms-errors.spawning-custom-entity=Could not spawn custom entity: {0}.
citizens.nms-errors.stopping-network-threads=Could not stop network threads: {0}.
citizens.nms-errors.updating-land-modifier=Could not update land speed modifier: {0}.
citizens.nms-errors.updating-navigation-world=Could not update navigation world: {0}.
citizens.nms-errors.updating-pathfinding-range=Could not update pathfinding range: {0}.
citizens.notifications.database-connection-failed=Unable to connect to database, falling back to YAML
citizens.notifications.error-reloading=Error occured while reloading, see console.
citizens.notifications.exception-updating-npc=Exception while updating {0}: {1}.
citizens.notifications.incompatible-version=v{0} is not compatible with Minecraft v{1} - try upgrading or downgrading Citizens. Disabling.
citizens.notifications.locale=Using locale {0}.
citizens.notifications.metrics-load-error=Unable to start metrics: {0}.
citizens.notifications.missing-translations=Missing translations file for locale {0}. Defaulting to en locale.
citizens.notifications.npc-name-not-found=Could not find a name for ID {0}.
citizens.notifications.npc-not-found=No NPC could be found.
citizens.notifications.npcs-loaded=Loaded {0} NPCs.
citizens.notifications.reloaded=Citizens reloaded.
citizens.notifications.reloading=Reloading Citizens...
citizens.notifications.saved=Citizens saved.
citizens.notifications.saving=Saving Citizens...
citizens.notifications.skipping-broken-trait=Skipped broken or missing trait {0} while loading ID {1}. Has the name changed?
citizens.notifications.skipping-invalid-pose=Skipping pose {0} - invalid yaw/pitch ({1}).
citizens.notifications.trait-load-failed=The trait {0} failed to load for NPC ID: {1}.
citizens.notifications.trait-onspawn-failed=An exception occurred while the trait {0} was spawning for NPC ID {1}.
citizens.notifications.unknown-npc-type=NPC type {0} was not recognized. Did you spell it correctly?
citizens.saves.load-failed=Unable to load saves, disabling...
citizens.settings.writing-default=Writing default setting: {0}
citizens.sub-plugins.error-on-load={0} initializing {1}
citizens.sub-plugins.load=Loading {0}
citizens.traits.age-description={0}''s age is [[{1}]]. Locked is [[{2}]].
citizens.waypoints.available-providers-header=<b>List of available providers
citizens.waypoints.current-provider=The current waypoint provider is [[{0}]].
citizens.changed-implementation=Citizens implementation changed, disabling plugin.
citizens.commands.citizens.save.help=Use the -a flag to save async (off the main server thread).
citizens.commands.console-error=Please report this error: [See console]
citizens.commands.errors.missing-world=World not found.
citizens.commands.help.command-missing=Command /{0} not found.
citizens.commands.help.header=Help
citizens.commands.id-not-found=Couldn''t find any NPC with ID [[{0}]].
citizens.commands.invalid.class=Invalid external commands class.
citizens.commands.invalid-mobtype=[[{0}]] is not a valid mobtype.
citizens.commands.invalid-number=That is not a valid number.
citizens.commands.npc.age.cannot-be-aged=The mob type {0} cannot be aged.
citizens.commands.npc.age.help=Can only be used on entities that can become babies. Use the [[-l]] flag to lock age over time (note: relogs may be required to see this).
citizens.commands.npc.age.invalid-age=Invalid age. Valid ages are adult, baby, number between -24000 and 0
citizens.commands.npc.age.locked=Age locked.
citizens.commands.npc.age.set-adult=[[{0}]] is now an adult.
citizens.commands.npc.age.set-baby=[[{0}]] is now a baby.
citizens.commands.npc.age.set-normal=[[{0}]] is now age [[{1}]].
citizens.commands.npc.age.set=[[{0}]] is now [[{1}]].
citizens.commands.npc.age.unlocked=Age unlocked.
citizens.commands.npc.anchor.added=Anchor added.
citizens.commands.npc.anchor.already-exists=The anchor [[{0}]] already exists.
citizens.commands.npc.anchor.invalid-name=Invalid anchor name.
citizens.commands.npc.anchor.missing=The anchor [[{1}]] does not exist.
citizens.commands.npc.anchor.removed=Anchor removed.
citizens.commands.npc.behaviour.added=Behaviours added.
citizens.commands.npc.behaviour.help=The scripts argument is a comma-separated list of file names. Scripts will be loaded automatically and run every tick. Use the [[-r]] flag to remove behaviours.
citizens.commands.npc.behaviour.removed=Behaviours removed.
citizens.commands.npc.collidable.set=[[{0}]] will now collide with entities.
citizens.commands.npc.collidable.unset=[[{0}]] will no longer collide with entities.
citizens.commands.npc.controllable.not-controllable=[[{0}]] is not controllable.
citizens.commands.npc.controllable.removed=[[{0}]] can no longer be controlled.
citizens.commands.npc.controllable.set=[[{0}]] can now be controlled.
citizens.commands.npc.copy.copied=[[{0}]] has been copied.
citizens.commands.npc.create.mobtype-missing=[[{0}]] is not supported as an NPC mobtype.
citizens.commands.npc.create.invalid-location=Spawn location could not be parsed or was not found.
citizens.commands.npc.create.invalid-mobtype=[[{0}]] is not a valid mob type.
citizens.commands.npc.create.npc-name-too-long=NPC names cannot be longer than 16 characters. The name has been shortened.
citizens.commands.npc.create.no-player-for-spawn=No player could be found by that name to spawn an NPC at.
citizens.commands.npc.despawn.despawned=You despawned [[{0}]].
citizens.commands.npc.flyable.set=[[{0}]] is now flyable.
citizens.commands.npc.flyable.unset=[[{0}]] is no longer flyable.
citizens.commands.npc.gamemode.describe={0}''s gamemode is [[{1}]].
citizens.commands.npc.gamemode.invalid={0} is not a valid gamemode.
citizens.commands.npc.gamemode.set=Gamemode set to [[{0}]].
citizens.commands.npc.gravity.disabled=Gravity [[disabled]].
citizens.commands.npc.gravity.enabled=Gravity [[enabled]].
citizens.commands.npc.glowing.set=[[{0}]] is now glowing.
citizens.commands.npc.glowing.unset=[[{0}]] is no longer glowing.
citizens.commands.npc.glowing.color-set=[[{0}]]''s glowing color set to {1}]].
citizens.commands.npc.guardian.elder-unset=[[{0}]] is no longer an elder guardian.
citizens.commands.npc.guardian.elder-set=[[{0}]] is now an elder guardian.
citizens.commands.npc.horse.chest-set=The horse is now carrying a chest.
citizens.commands.npc.horse.chest-unset=The horse is no longer carrying a chest.
citizens.commands.npc.horse.color-set=The horse''s color was set to [[{0}]].
citizens.commands.npc.horse.type-set=The horse''s type was set to [[{0}]].
citizens.commands.npc.horse.style-set=The horse''s style was set to [[{0}]].
citizens.commands.npc.horse.describe=The horse''s color is [[{0}]], the type is [[{1}]] and the style is [[{2}]].
citizens.commands.npc.horse.invalid-color=Invalid horse color given. Valid colors are: [[{0}]].
citizens.commands.npc.horse.invalid-type=Invalid horse type given. Valid types are: [[{0}]].
citizens.commands.npc.horse.invalid-style=Invalid horse style given. Valid styles are: [[{0}]].
citizens.commands.npc.item.item-set=NPC item set to [[{0}]].
citizens.commands.npc.item.unknown-material=Unknown material given.
citizens.commands.npc.leashable.set=[[{0}]] is now leashable.
citizens.commands.npc.leashable.stopped=[[{0}]] is no longer leashable.
citizens.commands.npc.lookclose.set=[[{0}]] will now rotate when players are nearby.
citizens.commands.npc.lookclose.stopped=[[{0}]] will no longer rotate when players are nearby.
citizens.commands.npc.minecart.set=[[{0}]] now has item [[{1}]]:[[{2}]] with offset [[{3}]].
citizens.commands.npc.mount.failed=Couldn''t mount [[{0}]].
citizens.commands.npc.mount.must-be-spawned=Couldn''t mount [[{0}]]. Make sure that the destination NPC ID is correct and it is spawned.
citizens.commands.npc.moveto.format=Format is x:y:z(:world) or x y z( world).
citizens.commands.npc.moveto.teleported=[[{0}]] teleported to [[{1}]].
citizens.commands.npc.nameplate.toggled=Nameplate visibility toggled.
citizens.commands.npc.ocelot.invalid-type=Invalid ocelot type. Valid types are: [[{0}]].
citizens.commands.npc.owner.already-owner={0} is already the owner of [[{1}]].
citizens.commands.npc.owner.owner=[[{0}]]''s owner is [[{1}]].
citizens.commands.npc.owner.set-server=[[The server]] is now the owner of [[{0}]].
citizens.commands.npc.owner.set=[[{1}]] is now the owner of [[{0}]].
citizens.commands.npc.passive.set=[[{0}]] will no longer damage entities.
citizens.commands.npc.passive.unset=[[{0}]] will now damage entities.
citizens.commands.npc.pathfindingrange.set=Pathfinding range set to [[{0}]].
citizens.commands.npc.pathopt.avoid-water-set=[[{0}]] will now avoid water.
citizens.commands.npc.pathopt.avoid-water-unset=[[{0}]] will no longer avoid water.
citizens.commands.npc.pathopt.stationary-ticks-set=[[{0}]]''s maximum stationary ticks set to [[{1}]].
citizens.commands.npc.pathopt.distance-margin-set=[[{0}]]''s pathfinding distance margin set to [[{1}]].
citizens.commands.npc.pathopt.attack-range-set=[[{0}]]''s attack range set to [[{1}]].
citizens.commands.npc.playerlist.added=Added [[{0}]] to the player list.
citizens.commands.npc.playerlist.removed=Removed [[{0}]] from the player list.
citizens.commands.npc.pose.added=Pose added.
citizens.commands.npc.pose.already-exists=The pose [[{0}]] already exists.
citizens.commands.npc.pose.invalid-name=Invalid pose name.
citizens.commands.npc.pose.missing=The pose [[{0}]] does not exist.
citizens.commands.npc.pose.removed=Pose removed.
citizens.commands.npc.powered.set=[[{0}]] will now be powered.
citizens.commands.npc.powered.stopped=[[{0}]] will no longer be powered.
citizens.commands.npc.profession.invalid-profession=[[{0}]] is not a valid profession. Try one of the following: [[{1}]].
citizens.commands.npc.profession.set=[[{0}]] is now a [[{1}]].
citizens.commands.npc.rabbittype.invalid-type=Invalid rabbit type. Try one of the following: [[{0}]].
citizens.commands.npc.rabbittype.type-set=[[{0}]]''s rabbit type has been set to [[{1}]]
citizens.commands.npc.remove.incorrect-syntax=Incorrect syntax. /npc remove (all)
citizens.commands.npc.remove.removed-all=You permanently removed all NPCs.
citizens.commands.npc.remove.removed=You permanently removed [[{0}]].
citizens.commands.npc.rename.renamed=You renamed [[{0}]] to [[{1}]].
citizens.commands.npc.respawn.delay-set=Respawn delay set to [[{0}]].
citizens.commands.npc.respawn.describe=Respawn delay is currently [[{0}]].
citizens.commands.npc.select.already-selected=You already have that NPC selected.
citizens.commands.npc.script.invalid-file=Unknown or unavailable script ''[[{0}]]''.
citizens.commands.npc.script.current-scripts=[[{0}]]''s current scripts are [[{1}]].
citizens.commands.npc.skin.set=[[{0}]]''s skin name set to [[{1}]].
citizens.commands.npc.skin.cleared=[[{0}]]''s skin name was cleared.
citizens.commands.npc.skin.layers-set=[[{0}]]''s skin layers: cape - [[{1}]], hat - [[{2}]], jacket - [[{3}]], sleeves - [[{4}]], pants - [[{5}]].
citizens.commands.npc.size.description=[[{0}]]''s size is [[{1}]].
citizens.commands.npc.size.set=[[{0}]]''s size set to [[{1}]].
citizens.commands.npc.sound.invalid-sound=Invalid sound.
citizens.commands.npc.sound.set=[[{0}]]''s sounds are now: ambient - [[{1}]] hurt - [[{2}]] and death - [[{3}]].
citizens.commands.npc.sound.info=[[{0}]]''s sounds are: ambient - [[{1}]] hurt - [[{2}]] and death - [[{3}]].
citizens.commands.npc.skeletontype.set={0}''s skeleton type set to [[{1}]].
citizens.commands.npc.skeletontype.invalid-type=Invalid skeleton type. Try one of the following: [[{0}]].
citizens.commands.npc.spawn.already-spawned=[[{0}]] is already spawned at another location. Use ''/npc tphere'' to teleport the NPC to your location.
citizens.commands.npc.spawn.missing-npc-id=No NPC with the ID {0} exists.
citizens.commands.npc.spawn.no-location=No stored location available - command must be used ingame.
citizens.commands.npc.spawn.numeric-id-only=Only numeric IDs can be used for /npc spawn.
citizens.commands.npc.spawn.spawned=You spawned [[{0}]].
citizens.commands.npc.speed.modifier-above-limit=Speed is above the limit.
citizens.commands.npc.speed.set=NPC speed modifier set to [[{0}]].
citizens.commands.npc.swim.set=[[{0}]] will now swim in water.
citizens.commands.npc.swim.unset=[[{0}]] will no longer swim in water.
citizens.commands.npc.targetable.set=[[{0}]] can now be targeted by mobs.
citizens.commands.npc.targetable.unset=[[{0}]] can no longer be targeted by mobs.
citizens.commands.npc.tp.teleported=You teleported to [[{0}]].
citizens.commands.npc.tp.location-not-found=Couldn''t find the target NPC''s location.
citizens.commands.npc.tpto.success=Teleported successfully.
citizens.commands.npc.tpto.to-not-found=Destination entity not found.
citizens.commands.npc.tpto.from-not-found=Source entity not found.
citizens.commands.npc.tphere.teleported=[[{0}]] was teleported to your location.
citizens.commands.npc.type.set=[[{0}]]''s type set to [[{1}]].
citizens.commands.npc.type.invalid=[[{0}]] is not a valid type.
citizens.commands.npc.vulnerable.set=[[{0}]] is now vulnerable.
citizens.commands.npc.vulnerable.stopped=[[{0}]] is no longer vulnerable.
citizens.commands.npc.wolf.unknown-collar-color=[[{0}]] is not an RGB-formatted collar color or the name of a DyeColor.
citizens.commands.npc.wolf.collar-color-unsupported=[[{0}]] is not a RGB color code that can be used on a wolf''s collar.
citizens.commands.npc.zombiemod.villager-set=[[{0}]] is now a villager.
citizens.commands.npc.zombiemod.villager-unset=[[{0}]] is no longer a villager.
citizens.commands.npc.zombiemod.baby-set=[[{0}]] is now a baby.
citizens.commands.npc.zombiemod.baby-unset=[[{0}]] is no longer a baby.
citizens.commands.npc.zombiemod.villager-profession-set=[[{0}]]''s profession set to [[{1}]].
citizens.commands.page-missing=The page [[{0}]] does not exist.
citizens.commands.requirements.disallowed-mobtype=The NPC cannot be the mob type [[{0}]] for that command.
citizens.commands.requirements.living-entity=The NPC must be a living entity.
citizens.commands.requirements.missing-permission=You don't have permission to execute that command.
citizens.commands.requirements.missing-required-trait=Missing required trait [[{0}]].
citizens.commands.requirements.must-be-ingame=You must be ingame to use that command.
citizens.commands.requirements.must-be-owner=You must be the owner of this NPC to execute that command.
citizens.commands.requirements.must-have-selected=You must have an NPC selected to execute that command.
citizens.commands.requirements.too-few-arguments=Too few arguments.
citizens.commands.requirements.too-many-arguments=Too many arguments.
citizens.commands.script.compiled=Script compiled.
citizens.commands.script.compiling=Script compiling...
citizens.commands.script.file-missing=The file [[{0}]] doesn''t exist!
citizens.commands.template.applied=Template applied to [[{0}]] NPCs.
citizens.commands.template.conflict=A template by that name already exists.
citizens.commands.template.created=Template created.
citizens.commands.template.missing=Template not found.
citizens.commands.template.delete.deleted=Deleted template [[{0}]].
citizens.commands.template.list.header=]]Available templates[[:]]
citizens.commands.trait.added=Added {0} successfully.
citizens.commands.trait.failed-to-add=<7>Couldn''t add {0}.
citizens.commands.trait.failed-to-change=<7>Couldn''t change {0}.
citizens.commands.trait.failed-to-remove=<7>Couldn''t remove {0}.
citizens.commands.trait.removed=Removed {0} successfully.
citizens.commands.traitc.missing=Trait not found.
citizens.commands.traitc.not-configurable=That trait is not configurable.
citizens.commands.traitc.not-on-npc=The NPC doesn''t have that trait.
citizens.commands.unknown-command=Unknown command. Did you mean:
citizens.commands.wolf.traits-updated=[[{0}]]''s Traits were updated. Angry:[[{1}]], Sitting:[[{2}]], Tamed:[[{3}]], Collar Color:[[{4}]]
citizens.conversations.selection.invalid-choice=[[{0}]] is not a valid option.
citizens.economy.error-loading=Unable to use economy handling. Has Vault been enabled?
citizens.economy.minimum-cost-required=Need at least [[{0}]].
citizens.economy.money-withdrawn=Withdrew [[{0}]] for your NPC.
citizens.editors.already-in-editor=You''re already in an editor!
citizens.editors.copier.begin=<b>Entered the NPC copier!<br>Click anywhere to copy the currently selected NPC.
citizens.editors.copier.end=Exited the NPC copier.
citizens.editors.equipment.all-items-removed=[[{0}]] had all of its items removed.
citizens.editors.equipment.begin=<b>Entered the equipment editor!<br>[[Right click]] to equip the NPC!
citizens.editors.equipment.end=Exited the equipment editor.
citizens.editors.equipment.invalid-block=Invalid block!
citizens.editors.equipment.saddled-set=[[{0}]] is now saddled.
citizens.editors.equipment.saddled-stopped=[[{0}]] is no longer saddled.
citizens.editors.equipment.sheared-set=[[{0}]] is now sheared.
citizens.editors.equipment.sheared-stopped=[[{0}]] is no longer sheared.
citizens.editors.equipment.sheep-coloured=[[{0}]] is now coloured [[{1}]].
citizens.editors.selection.start-prompt=There were multiple NPCs with the supplied name.<br>Please enter an id or number from the list below to select that NPC.
citizens.editors.text.add-prompt=Enter text to add to the NPC.
citizens.editors.text.added-entry=[[Added]] the entry [[{0}]].
citizens.editors.text.begin=<b>Entered the text editor! Type ''exit'' to leave the editor.
citizens.editors.text.change-page-prompt=Enter a page number to view more text entries.
citizens.editors.text.close-talker-set=[[Close talker]] set to [[{0}]].
citizens.editors.text.edit-begin-prompt=Enter the index of the entry you wish to edit or [[page]] to view more pages.
citizens.editors.text.edit-prompt=Enter text to edit the entry.
citizens.editors.text.edited-text=Changed entry at index [[{0}]]to [[{1}]].
citizens.editors.text.end=Exited the text editor.
citizens.editors.text.invalid-edit-type=Invalid edit type.
citizens.editors.text.invalid-index=[[{0}]] is not a valid index!
citizens.editors.text.invalid-input=Invalid input.
citizens.editors.text.invalid-page=Invalid page number.
citizens.editors.text.invalid-range=Invalid range.
citizens.editors.text.random-talker-set=[[Random talking]] set to [[{0}]].
citizens.editors.text.range-set=[[Range]] set to [[{0}]].
citizens.editors.text.realistic-looking-set=[[Realistic looking]] set to [[{0}]].
citizens.editors.text.remove-prompt=Enter the index of the entry you wish to remove or [[page]] to view more pages.
citizens.editors.text.removed-entry=[[Removed]] entry at index [[{0}]].
citizens.editors.text.start-prompt=Type [[add]] to add an entry, [[edit]] to edit entries, [[remove]] to remove entries, [[close]] to toggle the NPC as a close talker, [[item]] to set the item in hand pattern, [[range]] to set the talking range, and [[random]] to toggle the NPC as a random talker. Type [[help]] to show this again.
citizens.editors.text.talk-item-set=[[Talk item pattern]] set to [[{0}]].
citizens.editors.waypoints.guided.begin=<b>Entered the guided waypoint editor!<br> [[Left click]] to add a waypoint guide, [[right click]] an existing waypoint to remove.<br> [[Sneak]] while left clicking to add a destination waypoint.<br> Type [[toggle path]] to toggle showing entities at waypoints.
citizens.editors.waypoints.guided.end=Exited the guided waypoint editor.
citizens.editors.waypoints.guided.added-guide=Added a [[guide]] waypoint. This will guide NPCs to their destination.
citizens.editors.waypoints.guided.added-available=Added a [[destination]] waypoint. This will be available for NPCs to path to.
citizens.editors.waypoints.linear.added-waypoint=[[Added]] a waypoint at ({0}) ([[{1}]], [[{2}]])
citizens.editors.waypoints.linear.begin=<b>Entered the linear waypoint editor!<br><b> [[Left click]] to add a waypoint, [[right click]] to remove.<br><b> Type [[toggle path]] to toggle showing entities at waypoints, [[triggers]] to enter the trigger editor and [[clear]] to clear all waypoints.
citizens.editors.waypoints.linear.edit-slot-set=Editing slot set to [[{0}]] ({1}).
citizens.editors.waypoints.linear.end=Exited the linear waypoint editor.
citizens.editors.waypoints.linear.not-showing-markers=[[Stopped]] showing waypoint markers.
citizens.editors.waypoints.linear.range-exceeded=Previous waypoint is {0} blocks away but the distance limit is {1}.
citizens.editors.waypoints.linear.removed-waypoint=[[Removed]] a waypoint ([[{0}]] remaining) ([[{1}]])
citizens.editors.waypoints.linear.showing-markers=[[Showing]] waypoint markers.
citizens.editors.waypoints.linear.waypoints-cleared=Waypoints cleared.
citizens.editors.waypoints.triggers.add.added=<b>[[Added]] waypoint trigger successfully ({0}).
citizens.editors.waypoints.triggers.add.invalid-trigger=Couldn''t create a trigger by the name [[{0}]].
citizens.editors.waypoints.triggers.add.prompt=Enter in a trigger name to add or type [[back]] to return to the edit prompt. Valid trigger names are {0}.
citizens.editors.waypoints.triggers.animation.added=Animation [[{0}]] added.
citizens.editors.waypoints.triggers.animation.prompt=Enter in animations to perform - valid animations are {0}.<br>Type in [[finish]] to finish the animation trigger or [[back]] to return to the previous prompt.
citizens.editors.waypoints.triggers.animation.invalid-animation=Invalid animation [[{0}]]. Valid animations are {1}.
citizens.editors.waypoints.triggers.chat.invalid-radius=The radius must be a number.
citizens.editors.waypoints.triggers.chat.missing-radius=No radius supplied.
citizens.editors.waypoints.triggers.chat.prompt=Enter in chat lines to say.<br>Type in [[radius (radius)]] to set the block radius to broadcast the messages.<br>Type [[finish]] to finish the chat trigger or [[back]] to return to the previous prompt.
citizens.editors.waypoints.triggers.delay.prompt=Enter the delay in [[server ticks]] to use. (20 ticks = 1 second)
citizens.editors.waypoints.triggers.main.missing-waypoint=Not editing a waypoint.
citizens.editors.waypoints.triggers.main.prompt=<b>Entered the waypoint trigger editor.<br> Type [[add]] to begin adding triggers and [[remove]] to remove triggers.<br> Type [[triggers]] to enter the waypoint trigger editor.<br><b> Current triggers are:
citizens.editors.waypoints.triggers.remove.index-out-of-range=Index must be in the range [[1-{0}]].
citizens.editors.waypoints.triggers.remove.not-a-number=Index must be a number.
citizens.editors.waypoints.triggers.remove.prompt=Enter in the index of the trigger to delete or [[back]] to return to the edit prompt. Current triggers are:
citizens.editors.waypoints.triggers.remove.removed=Successfully removed trigger {0}.
citizens.editors.waypoints.triggers.speed.prompt=Enter the speed modifier as a [[percentage]] of its base speed.
citizens.editors.waypoints.triggers.teleport.invalid-format=Invalid location given. Format is [[world]]:[[x]]:[[y]]:[[z]].
citizens.editors.waypoints.triggers.teleport.prompt=Enter the destination in the format world:x:y:z. Type [[here]] to use your current location. Type [[back]] to return to the edit prompt.
citizens.limits.over-npc-limit=Over the NPC limit of {0}.
citizens.load-task-error=NPC load task couldn''t be scheduled, disabling...
citizens.nms-errors.clearing-goals=Could not clear goals: {0}.
citizens.nms-errors.error-setting-persistent=Could not set NPC as persistent: {0}. NPC entity may despawn.
citizens.nms-errors.getting-field=Could not fetch NMS field {0}: [[{1}.
citizens.nms-errors.getting-id-mapping=Could not fetch entity id mapping fields: {0}.
citizens.nms-errors.spawning-custom-entity=Could not spawn custom entity: {0}.
citizens.nms-errors.stopping-network-threads=Could not stop network threads: {0}.
citizens.nms-errors.updating-land-modifier=Could not update land speed modifier: {0}.
citizens.nms-errors.updating-navigation-world=Could not update navigation world: {0}.
citizens.nms-errors.updating-pathfinding-range=Could not update pathfinding range: {0}.
citizens.notifications.database-connection-failed=Unable to connect to database, falling back to YAML
citizens.notifications.error-reloading=Error occured while reloading, see console.
citizens.notifications.exception-updating-npc=Exception while updating {0}: {1}.
citizens.notifications.incompatible-version=v{0} is not compatible with Minecraft v{1} - try upgrading or downgrading Citizens. Disabling.
citizens.notifications.locale=Using locale {0}.
citizens.notifications.metrics-load-error=Unable to start metrics: {0}.
citizens.notifications.missing-translations=Missing translations file for locale {0}. Defaulting to en locale.
citizens.notifications.npc-name-not-found=Could not find a name for ID {0}.
citizens.notifications.npc-not-found=No NPC could be found.
citizens.notifications.npcs-loaded=Loaded {0} NPCs.
citizens.notifications.reloaded=Citizens reloaded.
citizens.notifications.reloading=Reloading Citizens...
citizens.notifications.saved=Citizens saved.
citizens.notifications.saving=Saving Citizens...
citizens.notifications.skipping-broken-trait=Skipped broken or missing trait {0} while loading ID {1}. Has the name changed?
citizens.notifications.skipping-invalid-pose=Skipping pose {0} - invalid yaw/pitch ({1}).
citizens.notifications.trait-load-failed=The trait {0} failed to load for NPC ID: {1}.
citizens.notifications.trait-onspawn-failed=An exception occurred while the trait {0} was spawning for NPC ID {1}.
citizens.notifications.unknown-npc-type=NPC type {0} was not recognized. Did you spell it correctly?
citizens.saves.load-failed=Unable to load saves, disabling...
citizens.settings.writing-default=Writing default setting: {0}
citizens.sub-plugins.error-on-load={0} initializing {1}
citizens.sub-plugins.load=Loading {0}
citizens.traits.age-description={0}''s age is [[{1}]]. Locked is [[{2}]].
citizens.waypoints.available-providers-header=<b>List of available providers
citizens.waypoints.current-provider=The current waypoint provider is [[{0}]].
citizens.waypoints.set-provider=Set the waypoint provider to [[{0}]].

View File

@ -1,267 +1,267 @@
citizens.changed-implementation=Citizens implementación cambiada, descapacitando plugin.
citizens.commands.citizens.save.help=Usa -a flag para guardar async.
citizens.commands.console-error=:Por favor informa sobre este error. [See console]
citizens.commands.errors.missing-world=Mundo no encontrado.
citizens.commands.help.command-missing=Comando /{0} no existe.
citizens.commands.help.header=Ayuda
citizens.commands.id-not-found=No se puede encontrar NPC con esa ID {0}.
citizens.commands.invalid.class=Clase de comando externo invalido.
citizens.commands.invalid-mobtype={0} Ese tipo de mob no es valido.
citizens.commands.invalid-number=Este no es un numero valido.
citizens.commands.npc.age.cannot-be-aged=El tipo de mob {0} no tiene opcion de edad.
citizens.commands.npc.age.help=Solo puede utilizarse in las entidades que puedan convertirse en bebe. Usa el [[-l]] flag se bloquea la edad con el tiempo.
citizens.commands.npc.age.invalid-age=Edad invalida. Edades validad son adultas, bebe, numero entre -24000 y 0
citizens.commands.npc.age.locked=Edad bloqueado.
citizens.commands.npc.age.set-adult=[[{0}]] Ahora es adulto.
citizens.commands.npc.age.set-baby=[[{0}]] Ahora es un bebe
citizens.commands.npc.age.set-normal=[[{0}]] Ahora su edad es de [[{1}]]
citizens.commands.npc.age.set=[[{0}]] Es ahora [[{1}]].
citizens.commands.npc.age.unlocked=Edad desbloqueada.
citizens.commands.npc.anchor.added=Ancla añadida.
citizens.commands.npc.anchor.already-exists=El ancla {0} ya existe.
citizens.commands.npc.anchor.invalid-name=Nombre de ancla invalido.
citizens.commands.npc.anchor.missing=El ancla {1} no existe.
citizens.commands.npc.anchor.removed=Ancla quitada.
citizens.commands.npc.behaviour.added=Comportamiento añadido.
citizens.commands.npc.behaviour.help=Los argumentos de la lista de nombres van separados por coma. Los Scripts se cargaran automaticamente y se activara cada tick. Usa [[-r]] para eliminar los anteriores.
citizens.commands.npc.behaviour.removed=Comportamiento quitado.
citizens.commands.npc.controllable.not-controllable=[[{0}]] no es controlable.
citizens.commands.npc.controllable.removed=[[{0}]] ya no puede ser controlado.
citizens.commands.npc.controllable.set=[[{0}]] Ahora puede ser controlado.
citizens.commands.npc.copy.copied=[[{0}]] se ha copiado.
citizens.commands.npc.create.mobtype-missing=[[{0}]] no se admite como un tipo de mob NPC.
citizens.commands.npc.create.invalid-location=Ubicación de aparicion no se puede analizar o no se ha encontrado.
citizens.commands.npc.create.invalid-mobtype=[[{0}]] no es un tipo de mob valido.
citizens.commands.npc.create.npc-name-too-long=Los nombres de los NPC no puedes mas largos de 16 caracteres. El nombre a sido acortado.
citizens.commands.npc.create.no-player-for-spawn=Ningun jugador pudo ser encontrado con ese nombre para aparecer como NPC.
citizens.commands.npc.despawn.despawned=Quitaste a [[{0}]].
citizens.commands.npc.flyable.set=[[{0}]] ahora puede volar.
citizens.commands.npc.flyable.unset=[[{0}]] ya no puede volar.
citizens.commands.npc.gamemode.describe={0} es el modo de juego [[{1}]].
citizens.commands.npc.gamemode.invalid={0} no es un modo de juego valido.
citizens.commands.npc.gamemode.set=Ajustando modo de juego a [[{0}]].
citizens.commands.npc.gravity.disabled=Gravedad [[disabled]].
citizens.commands.npc.gravity.enabled=Gravedad [[enabled]].
citizens.commands.npc.horse.chest-set=El caballo esta ahora llevando un cofre.
citizens.commands.npc.horse.chest-unset=El caballo ya no esta llevando un cofre.
citizens.commands.npc.horse.color-set=Los caballas son ahora de color [[{0}]].
citizens.commands.npc.horse.type-set=Los caballos son ahora de tipo [[{0}]].
citizens.commands.npc.horse.style-set=El estilo de los cabalos se establecen en [[{0}]].
citizens.commands.npc.horse.describe=Los caballos son de color [[{0}]], de tipo [[{1}]] y de estilo [[{2}]].
citizens.commands.npc.horse.invalid-color=Has elegido un color no valido para el caballo. Los colores validos son: [[{0}]].
citizens.commands.npc.horse.invalid-type=Has elegido un tipo de caballo no valido. Los tipos validos son: [[{0}]].
citizens.commands.npc.horse.invalid-style=Has elegido un estilo de caballo no valido . Los estilos validos son: [[{0}]].
citizens.commands.npc.item.item-set=El NPC a entregado un objeto a [[{0}]].
citizens.commands.npc.item.unknown-material=Entregado material desconocido.
citizens.commands.npc.leashable.set=[[{0}]] es ahora atrapable.
citizens.commands.npc.leashable.stopped=[[{0}]] ya no se puede atrapar.
citizens.commands.npc.lookclose.set=[[{0}]] ahora se gira cuando los jugadores estan cerca.
citizens.commands.npc.lookclose.stopped=[[{0}]] ya no se gira cuando los jugadores estan cerca.
citizens.commands.npc.minecart.set=[[{0}]] ahora tiene el item [[{1}]]:[[{2}]] con recompensa [[{3}]].
citizens.commands.npc.mount.failed=No se pueden montar [[{0}]].
citizens.commands.npc.moveto.format=Formato es x:y:z(:mundo) o x y z( mundo).
citizens.commands.npc.moveto.teleported=[[{0}]] has sido teletransportado a {1}.
citizens.commands.npc.nameplate.toggled=La visibilidad del nickname a desaparecido.
citizens.commands.npc.ocelot.invalid-type=Tipo de ocelote no valido. Los tipos validos son: [[{0}]].
citizens.commands.npc.owner.already-owner={0} ahora es el dueño de {1}.
citizens.commands.npc.owner.owner=[[{0}]] son dueños de [[{1}]].
citizens.commands.npc.owner.set-server=[[The server]] es ahora el dueño de {0}.
citizens.commands.npc.owner.set=[[{1}]] es ahora dueño de {0}.
citizens.commands.npc.passive.set=[[{0}]] ya no puede hacerle daño a las entidades.
citizens.commands.npc.passive.unset=[[{0}]] ahora puedes hacerle daño a las entidades.
citizens.commands.npc.pathfindingrange.set=El rango de rastreo establecido en [[{0}]].
citizens.commands.npc.pathopt.avoid-water-set=[[{0}]] ahora evitara el agua.
citizens.commands.npc.pathopt.avoid-water-unset=[[{0}]] ahora no evitara el agua.
citizens.commands.npc.playerlist.added=Agrega [[{0}]] a la lista de jugadores.
citizens.commands.npc.playerlist.removed=Quita [[{0}]] a la lista de jugadores.
citizens.commands.npc.pose.added=Agregar recorrido.
citizens.commands.npc.pose.already-exists=El recorrido [[{0}]] ya existe.
citizens.commands.npc.pose.invalid-name=Nombre de recorrido no valido.
citizens.commands.npc.pose.missing=El recorrido [[{0}]] no existe.
citizens.commands.npc.pose.removed=Recorrido eliminado.
citizens.commands.npc.powered.set=[[{0}]] ahora sera potenciado.
citizens.commands.npc.powered.stopped=[[{0}]] ahora no sera potenciado.
citizens.commands.npc.profession.invalid-profession=[[{0}]] no es una profesion valida. Prueba uno de los siguientes: [[{1}]].
citizens.commands.npc.profession.set=[[{0}]] es ahora un [[{1}]].
citizens.commands.npc.rabbittype.invalid-type=Tipo de conejo no valido. Prueba uno de los siguientes: [[{0}]].
citizens.commands.npc.rabbittype.type-set=[[{0}]] tipos de conejo establecido en [[{1}]]
citizens.commands.npc.remove.incorrect-syntax=Sintaxis Incorrecta. /npc remove (all)
citizens.commands.npc.remove.removed-all=Tu has eliminado permanentemente a todos los NPCs.
citizens.commands.npc.remove.removed=Tu permanencia a sido eliminada [[{0}]].
citizens.commands.npc.rename.renamed=Tu renombras de [[{0}]] a [[{1}]].
citizens.commands.npc.respawn.delay-set=Reaparición retrasada durante [[{0}]].
citizens.commands.npc.respawn.describe=El tiempo de reaparicon es de [[{0}]].
citizens.commands.npc.select.already-selected=Ya tienes al NPC seleccionado.
citizens.commands.npc.skin.set=[[{0}]] su skin se establece a [[{1}]].
citizens.commands.npc.skin.cleared=[[{0}]] su skin fue limpiada.
citizens.commands.npc.size.description={0} su tamaño es [[{1}]].
citizens.commands.npc.size.set={0} sus tamaños han sido ajustados [[{1}]].
citizens.commands.npc.sound.invalid-sound=Sonido no valido.
citizens.commands.npc.sound.set={0} sus sonidos son ahora: ambiente - [[{1}]] herida - [[{2}]] y muerte - [[{3}]].
citizens.commands.npc.sound.info={0} sus sonidos son: ambiente - [[{1}]] herida - [[{2}]] y muerte - [[{3}]].<br><br>Sonidos validos son {4}.
citizens.commands.npc.skeletontype.set={0} los tipos de esqueletos se establece en [[{1}]].
citizens.commands.npc.skeletontype.invalid-type=Tipo de esqueleto invalido. Prueba uno de los siguientes: [[{0}]].
citizens.commands.npc.spawn.already-spawned=[[{0}]] se ha generado en otra ubicación. Usa ''/npc tphere'' para teletrasportar al NPC a tu localización.
citizens.commands.npc.spawn.missing-npc-id=El NPC con la ID {0} no existe.
citizens.commands.npc.spawn.no-location=No hay ubicación almacenada disponible - solo usar este comando en juego.
citizens.commands.npc.spawn.numeric-id-only=Solo el numero de las ID's pueden utilizarse para /npc spawn.
citizens.commands.npc.spawn.spawned=Tu has aparecido en [[{0}]].
citizens.commands.npc.speed.modifier-above-limit=La velocidad esta por encima del limite.
citizens.commands.npc.speed.set=La velocidad del NPC se a establecido en [[{0}]].
citizens.commands.npc.swim.set=[[{0}]] ahora puede nadar en el agua.
citizens.commands.npc.swim.unset=[[{0}]] ahora no puede nadar por el agua.
citizens.commands.npc.targetable.set=[[{0}]] ahora puede ser objetivo de mobs.
citizens.commands.npc.targetable.unset=[[{0}]] ya no puede ser objetivo de mobs.
citizens.commands.npc.tp.teleported=Te estas teletransportandote a [[{0}]].
citizens.commands.npc.tp.location-not-found=No se encuentra la ubicación del NPC's objetivo.
citizens.commands.npc.tpto.success=Te has teletransportado satisfactoriamente.
citizens.commands.npc.tpto.to-not-found=Entidad destinada no encontrada.
citizens.commands.npc.tpto.from-not-found=Entidad de origen no encontrada.
citizens.commands.npc.tphere.teleported=[[{0}]] se ha teletransportado a tu ubicación.
citizens.commands.npc.type.set=[[{0}]] sus tipos se han establecido a [[{1}]].
citizens.commands.npc.type.invalid=[[{0}]] no es un tipo valido.
citizens.commands.npc.vulnerable.set=[[{0}]] ahora es vulnerable.
citizens.commands.npc.vulnerable.stopped=[[{0}]] ya no es vulnerable.
citizens.commands.npc.wolf.unknown-collar-color=[[{0}]] no es un formato de RGB valido o el nombre de un color de tinte para el collar.
citizens.commands.npc.wolf.collar-color-unsupported=[[{0}]] no es un formato de color RGB valido para poner en el collar de lobo.
citizens.commands.npc.zombiemod.villager-set=[[{0}]] ahora es un aldeano.
citizens.commands.npc.zombiemod.villager-unset=[[{0}]] ahora ya no es aldeano.
citizens.commands.npc.zombiemod.baby-set=[[{0}]] ahora es un bebe.
citizens.commands.npc.zombiemod.baby-unset=[[{0}]] ya no es mas un bebe.
citizens.commands.page-missing=La pagina [[{0}]] no existe.
citizens.commands.requirements.disallowed-mobtype=El NPC no puede ser un tipo de mob [[{0}]] para este comando.
citizens.commands.requirements.living-entity=El NPC ahora es una entidad viviente.
citizens.commands.requirements.missing-permission=Tu no tienes permiso para ejecutar este comando.
citizens.commands.requirements.missing-required-trait=No se encuentra el rasgo requerido para [[{0}]].
citizens.commands.requirements.must-be-ingame=Tu solo puedes usar este comando en juego.
citizens.commands.requirements.must-be-owner=Tu solo puedes ser dueño de este NPC ejecutando este comando.
citizens.commands.requirements.must-have-selected=Tu tienes que tener un NPC seleccionado para ejecutar este comando.
citizens.commands.requirements.too-few-arguments=Muy pocos argumentos.
citizens.commands.requirements.too-many-arguments=Demasiados argumentos.
citizens.commands.script.compiled=Script compilado.
citizens.commands.script.compiling=Compilando script...
citizens.commands.script.file-missing=Los archivos [[{0}]] no existen!
citizens.commands.template.applied=Plantilla aplicada a [[{0}]] NPCs.
citizens.commands.template.conflict=El nombre de esta plantilla ya existe.
citizens.commands.template.created=Plantilla creada.
citizens.commands.template.missing=Plantilla no encontrada.
citizens.commands.template.delete.deleted=Plantilla eliminada [[{0}]].
citizens.commands.template.list.header=]]Plantilla disponible[[:]]
citizens.commands.trait.added=Agregada {0} satisfactoriamente.
citizens.commands.trait.failed-to-add=<7>No se pueden agregar {0}.
citizens.commands.trait.failed-to-change=<7>No se pueden cambiar {0}.
citizens.commands.trait.failed-to-remove=<7>No se pueden eliminar {0}.
citizens.commands.trait.removed=Eliminado {0} satisfactoriamente.
citizens.commands.traitc.missing=Plantilla no encontrada.
citizens.commands.traitc.not-configurable=Esta plantilla no es configurable.
citizens.commands.traitc.not-on-npc=Los NPC's no pueden tener esta plantilla.
citizens.commands.unknown-command=Comando desconocido. Querias decir:
citizens.commands.wolf.traits-updated=[[{0}]] Las plantillas han sido actualizadas. Furioso:[[{1}]], Sentado:[[{2}]], Domado:[[{3}]], Color del collar:[[{4}]]
citizens.conversations.selection.invalid-choice=[[{0}]] esta opción no es valida.
citizens.economy.error-loading=No se puede manipular el uso de la economia. Has Vault esta activado?
citizens.economy.minimum-cost-required=Necesitas al menos [[{0}]].
citizens.economy.money-withdrawn=Intercambias [[{0}]] con tu NPC.
citizens.editors.already-in-editor=Tu ya esta en el editor!
citizens.editors.copier.begin=<b>Ingresa la copia del NPC!<br>Haz click para seleccionar el NPC que quieres copiar.
citizens.editors.copier.end=Se ha hecho una copia del NPC.
citizens.editors.equipment.all-items-removed=[[{0}]] todos sus articulos han sido eliminados.
citizens.editors.equipment.begin=<b>Entraste en el editor de quipamiento!<br>[[Right click]] para equipar al NPC!
citizens.editors.equipment.end=Saliste del editor de equipamiento.
citizens.editors.equipment.invalid-block=Bloque invalido!
citizens.editors.equipment.saddled-set=[[{0}]] ahora tiene una silla de montar.
citizens.editors.equipment.saddled-stopped=[[{0}]] ya no tiene silla de montar.
citizens.editors.equipment.sheared-set=[[{0}]] ahora se puede esquilar.
citizens.editors.equipment.sheared-stopped=[[{0}]] ya no se puede esquilar.
citizens.editors.equipment.sheep-coloured=[[{0}]] ahora esta coloreado de [[{1}]].
citizens.editors.selection.start-prompt=Hay varios NPC's con el mismo nombre.<br>Por favor, introduzca un ID o número de la lista de abajo para seleccionar ese NPC.
citizens.editors.text.add-prompt=Introduce el texto a añadir al NPC.
citizens.editors.text.added-entry=[[Added]] la entrada a [[{0}]].
citizens.editors.text.begin=<b>Entraste en el editor de texto! Escribe 'exit' para salir del editor.
citizens.editors.text.change-page-prompt=Introduce el numero de la pagina para ver mas entradas de texto.
citizens.editors.text.close-talker-set=[[Close talker]] ajustado a [[{0}]].
citizens.editors.text.edit-begin-prompt=Introduce el indice del editor con [[page]] para ver mas paginas.
citizens.editors.text.edit-prompt=Introduce el texto para editar la entrada.
citizens.editors.text.edited-text=Cambiada la entrada del indice de [[{0}]] a [[{1}]].
citizens.editors.text.end=Saliste del editor de texto.
citizens.editors.text.invalid-edit-type=Invalido tipo de edición.
citizens.editors.text.invalid-index=[[{0}]] indice no es valido!
citizens.editors.text.invalid-input=Entrada no valida.
citizens.editors.text.invalid-page=Numero de pagina invalida.
citizens.editors.text.invalid-range=Rango no valido.
citizens.editors.text.random-talker-set=[[Random talking]] ajustado a [[{0}]].
citizens.editors.text.range-set=[[Range]] ajustado a [[{0}]].
citizens.editors.text.realistic-looking-set=[[Realistic looking]] ajustado a [[{0}]].
citizens.editors.text.remove-prompt=Introduzca el índice de la entrada que desea eliminar con [[page]] para ver mas paginas.
citizens.editors.text.removed-entry=[[Removed]] entrada al indice [[{0}]].
citizens.editors.text.start-prompt=Tipo [[add]] para añadir una entrada, [[edit]] para editar entardas, [[remove]] para eliminar entradas, [[close]] Si te acercar mucho a un NPC te hablara, [[item]] para añadir un item en la mano, [[range]] para establecer el rango de habla, y [[random]] para hablar con un NPC cualquiera. Escribe [[help]] para mostrarlo de nuevo.
citizens.editors.text.talk-item-set=[[Talk item pattern]] ajustado a [[{0}]].
citizens.editors.waypoints.guided.begin=<b>Entraste en la guia del editor de waypoint!<br> [[Left click]] para añadir una guia de waypoint, [[right click]] elimina un waypoint existente.<br> [[Sneak]] pulsa click izquierdo para añadir un destino waypoint.<br> Escribe [[toggle path]] para alternar mostrando entidades en waypoints.
citizens.editors.waypoints.guided.end=Saliste del editor guiado de waypoint.
citizens.editors.waypoints.guided.added-guide=Añadido a [[guide]] waypoint. Esto guiará NPCs a su destino.
citizens.editors.waypoints.guided.added-available=Añadido a [[destination]] waypoint. Esto estara disponible para los NPCs de camino a.
citizens.editors.waypoints.linear.added-waypoint=[[Added]] el waypoint en ({0}) ([[{1}]], [[{2}]])
citizens.editors.waypoints.linear.begin=<b>Entraste en el editor de waypoints lineales!<br><b> [[Left click]] para añadir waypoint, [[right click]] para eliminar.<br><b> Escribe [[toggle path]] para alternar mostrando entidades en waypoints, [[triggers]] para entrar en el editor de triggers y [[clear]] para eliminar todos los waypoints.
citizens.editors.waypoints.linear.edit-slot-set=Editando ranura ajustada a [[{0}]] ({1}).
citizens.editors.waypoints.linear.end=Saliendo del editor lineal de waypoints.
citizens.editors.waypoints.linear.not-showing-markers=[[Stopped]] montrando marcas en waypoints.
citizens.editors.waypoints.linear.range-exceeded=El waypoint previo es {0} bloques de distancia , pero el límite de distancia es {1}.
citizens.editors.waypoints.linear.removed-waypoint=[[Removed]] a waypoint ([[{0}]] remaining) ([[{1}]])
citizens.editors.waypoints.linear.showing-markers=[[Showing]] waypoint marcados.
citizens.editors.waypoints.linear.waypoints-cleared=Waypoints eliminado.
citizens.editors.waypoints.triggers.add.added=<b>[[Added]] waypoint funciona correctamente ({0}).
citizens.editors.waypoints.triggers.add.invalid-trigger=No se ha podido crear un trigger con el nombre[[{0}]].
citizens.editors.waypoints.triggers.add.prompt=Pon el nombre en la casilla para añadir o escribe [[back]] para volver al indicador de edición. Nombres validos en la casilla {0}.
citizens.editors.waypoints.triggers.animation.added=Animacion [[{0}]] agregada.
citizens.editors.waypoints.triggers.animation.prompt=Ingrese en animaciones para realizar- animaciones validas son {0}.<br>Escribe [[finish]] para terminar la animacion de trigger o [[back]] para volver a la pantalla anterior.
citizens.editors.waypoints.triggers.animation.invalid-animation=Animacion incorrecta [[{0}]]. La animacion valida es {1}.
citizens.editors.waypoints.triggers.chat.invalid-radius=El radio debe ser un numero.
citizens.editors.waypoints.triggers.chat.missing-radius=Radio no soportado.
citizens.editors.waypoints.triggers.chat.prompt=Escriba en las líneas de chat que decir.<br>Escribe [[radius (radius)]] para ajustar el radio de bloque para transmitir los mensajes.<br>Escribe [[finish]] para terminar el chat de trigger o [[back]] para volver a la pantalla anterior.
citizens.editors.waypoints.triggers.delay.prompt=Introduce el restraso en [[server ticks]] utilizar. (20 ticks = 1 second)
citizens.editors.waypoints.triggers.main.missing-waypoint=No se puede editar el waypoint.
citizens.editors.waypoints.triggers.main.prompt=<b>Entraste en el editor de waypoints triggers.<br> Escribe [[add]] para empezar a añadir triggers y [[remove]] para eliminar triggers.<br> Escribe [[triggers]] para entrar el editor de waypoints de triggers.<br><b> Current triggers are:
citizens.editors.waypoints.triggers.remove.index-out-of-range=El indice debe estar en el rango [[1-{0}]].
citizens.editors.waypoints.triggers.remove.not-a-number=El indice debe ser un numero.
citizens.editors.waypoints.triggers.remove.prompt=Introduce en el indice de los trigger para eliminar o [[back]] para volver al indicador de edición. Los triggers actuales son:
citizens.editors.waypoints.triggers.remove.removed=trigger removido satisfactoriamente {0}.
citizens.editors.waypoints.triggers.speed.prompt=Introduce el modificador de velocidad como [[percentage]] de su velocidad base.
citizens.editors.waypoints.triggers.teleport.invalid-format=Ubicación proporcionado no es valido. El formato es [[world]]:[[x]]:[[y]]:[[z]].
citizens.editors.waypoints.triggers.teleport.prompt=Introduzca el destino en el formato de mundo:x:y:z. Escribe [[here]] Utilizar su ubicación actual. Escribe [[back]] para volver al indicador de edición.
citizens.limits.over-npc-limit=El limite de NPC esta por encima de {0}.
citizens.load-task-error=La tarea de cargar el NPC no puede ser programada, deshabilitado...
citizens.nms-errors.clearing-goals=No se puede limpiar la metas: {0}.
citizens.nms-errors.error-setting-persistent=No puede configurarse el NPC como persistente: {0}. El NPC puede ser eliminada.
citizens.nms-errors.getting-field=No se puede traer al campo NMS {0}: {1}.
citizens.nms-errors.getting-id-mapping=Could not fetch entity id mapping fields: {0}.
citizens.nms-errors.spawning-custom-entity=Could not spawn custom entity: {0}.
citizens.nms-errors.stopping-network-threads=Could not stop network threads: {0}.
citizens.nms-errors.updating-land-modifier=No se pudo actualizar modificador de velocidad en tierra: {0}.
citizens.nms-errors.updating-navigation-world=No se puede actualizar la navigación del mundo: {0}.
citizens.nms-errors.updating-pathfinding-range=No se puede actualizar el rango de busqueda de caminos: {0}.
citizens.notifications.database-connection-failed=Incapaz de conectar con la base de datos.
citizens.notifications.error-reloading=El error ocurrio mientras se cargaba, mira en la consola.
citizens.notifications.exception-updating-npc=Excepción al actualizar {0}: {1}.
citizens.notifications.incompatible-version=La version {0} no es compatible con la version {1} - Intenta Actualizar o descargar el citizens para la version en la que te encuentres. Deshabilitando.
citizens.notifications.locale=Utilizando el local {0}.
citizens.notifications.metrics-load-error=Incapaz de cargar Metrics: {0}.
citizens.notifications.missing-translations=Traduccion perdida para el archivo local {0}. Predeterminado para el local
citizens.notifications.npc-name-not-found=No puedes encontrar el nombre para el ID {0}.
citizens.notifications.npc-not-found=El NPC no puede ser encontrado.
citizens.notifications.npcs-loaded=Cargando a {0} NPCs.
citizens.notifications.reloaded=Citizens recargado.
citizens.notifications.reloading=Recargando Citizens...
citizens.notifications.saved=Citizens guardado.
citizens.notifications.saving=Guardando Citizens...
citizens.notifications.skipping-broken-trait=El rasgo esta roto o falta caracteristica {0} durante la carda de ID {1}. Has puesto el mismo nombre?
citizens.notifications.skipping-invalid-pose=Omitiendo pose {0} - invalido yaw/pitch ({1}).
citizens.notifications.trait-load-failed=El rasgo {0} fallo al cargar la ID del NPC: {1}.
citizens.notifications.trait-onspawn-failed=Ha ocurrido un error al escribir la característica {0} fue generado de NPC ID {1}.
citizens.notifications.unknown-npc-type=Tipo de NPC {0} no ha sido reconocido. Lo ha escrito correctamente?
citizens.saves.load-failed=Incapaz de cargar archivos cargados, deshabilitando...
citizens.settings.writing-default=Escribiendo configuración por defecto: {0}
citizens.sub-plugins.error-on-load={0} iniciando en {1}
citizens.sub-plugins.load=Cargando {0}
citizens.traits.age-description={0} la edad es [[{1}]]. Es bloqueado [[{2}]].
citizens.waypoints.available-providers-header=<b>Lista de proveedores disponible.
citizens.waypoints.current-provider=Actualmente el Waypoint del proveedor esta en [[{0}]].
citizens.waypoints.set-provider=Ajustados los Waypoint del proveedor en [[{0}]].
citizens.changed-implementation=Citizens implementación cambiada, descapacitando plugin.
citizens.commands.citizens.save.help=Usa -a flag para guardar async.
citizens.commands.console-error=:Por favor informa sobre este error. [See console]
citizens.commands.errors.missing-world=Mundo no encontrado.
citizens.commands.help.command-missing=Comando /{0} no existe.
citizens.commands.help.header=Ayuda
citizens.commands.id-not-found=No se puede encontrar NPC con esa ID {0}.
citizens.commands.invalid.class=Clase de comando externo invalido.
citizens.commands.invalid-mobtype={0} Ese tipo de mob no es valido.
citizens.commands.invalid-number=Este no es un numero valido.
citizens.commands.npc.age.cannot-be-aged=El tipo de mob {0} no tiene opcion de edad.
citizens.commands.npc.age.help=Solo puede utilizarse in las entidades que puedan convertirse en bebe. Usa el [[-l]] flag se bloquea la edad con el tiempo.
citizens.commands.npc.age.invalid-age=Edad invalida. Edades validad son adultas, bebe, numero entre -24000 y 0
citizens.commands.npc.age.locked=Edad bloqueado.
citizens.commands.npc.age.set-adult=[[{0}]] Ahora es adulto.
citizens.commands.npc.age.set-baby=[[{0}]] Ahora es un bebe
citizens.commands.npc.age.set-normal=[[{0}]] Ahora su edad es de [[{1}]]
citizens.commands.npc.age.set=[[{0}]] Es ahora [[{1}]].
citizens.commands.npc.age.unlocked=Edad desbloqueada.
citizens.commands.npc.anchor.added=Ancla añadida.
citizens.commands.npc.anchor.already-exists=El ancla {0} ya existe.
citizens.commands.npc.anchor.invalid-name=Nombre de ancla invalido.
citizens.commands.npc.anchor.missing=El ancla {1} no existe.
citizens.commands.npc.anchor.removed=Ancla quitada.
citizens.commands.npc.behaviour.added=Comportamiento añadido.
citizens.commands.npc.behaviour.help=Los argumentos de la lista de nombres van separados por coma. Los Scripts se cargaran automaticamente y se activara cada tick. Usa [[-r]] para eliminar los anteriores.
citizens.commands.npc.behaviour.removed=Comportamiento quitado.
citizens.commands.npc.controllable.not-controllable=[[{0}]] no es controlable.
citizens.commands.npc.controllable.removed=[[{0}]] ya no puede ser controlado.
citizens.commands.npc.controllable.set=[[{0}]] Ahora puede ser controlado.
citizens.commands.npc.copy.copied=[[{0}]] se ha copiado.
citizens.commands.npc.create.mobtype-missing=[[{0}]] no se admite como un tipo de mob NPC.
citizens.commands.npc.create.invalid-location=Ubicación de aparicion no se puede analizar o no se ha encontrado.
citizens.commands.npc.create.invalid-mobtype=[[{0}]] no es un tipo de mob valido.
citizens.commands.npc.create.npc-name-too-long=Los nombres de los NPC no puedes mas largos de 16 caracteres. El nombre a sido acortado.
citizens.commands.npc.create.no-player-for-spawn=Ningun jugador pudo ser encontrado con ese nombre para aparecer como NPC.
citizens.commands.npc.despawn.despawned=Quitaste a [[{0}]].
citizens.commands.npc.flyable.set=[[{0}]] ahora puede volar.
citizens.commands.npc.flyable.unset=[[{0}]] ya no puede volar.
citizens.commands.npc.gamemode.describe={0} es el modo de juego [[{1}]].
citizens.commands.npc.gamemode.invalid={0} no es un modo de juego valido.
citizens.commands.npc.gamemode.set=Ajustando modo de juego a [[{0}]].
citizens.commands.npc.gravity.disabled=Gravedad [[disabled]].
citizens.commands.npc.gravity.enabled=Gravedad [[enabled]].
citizens.commands.npc.horse.chest-set=El caballo esta ahora llevando un cofre.
citizens.commands.npc.horse.chest-unset=El caballo ya no esta llevando un cofre.
citizens.commands.npc.horse.color-set=Los caballas son ahora de color [[{0}]].
citizens.commands.npc.horse.type-set=Los caballos son ahora de tipo [[{0}]].
citizens.commands.npc.horse.style-set=El estilo de los cabalos se establecen en [[{0}]].
citizens.commands.npc.horse.describe=Los caballos son de color [[{0}]], de tipo [[{1}]] y de estilo [[{2}]].
citizens.commands.npc.horse.invalid-color=Has elegido un color no valido para el caballo. Los colores validos son: [[{0}]].
citizens.commands.npc.horse.invalid-type=Has elegido un tipo de caballo no valido. Los tipos validos son: [[{0}]].
citizens.commands.npc.horse.invalid-style=Has elegido un estilo de caballo no valido . Los estilos validos son: [[{0}]].
citizens.commands.npc.item.item-set=El NPC a entregado un objeto a [[{0}]].
citizens.commands.npc.item.unknown-material=Entregado material desconocido.
citizens.commands.npc.leashable.set=[[{0}]] es ahora atrapable.
citizens.commands.npc.leashable.stopped=[[{0}]] ya no se puede atrapar.
citizens.commands.npc.lookclose.set=[[{0}]] ahora se gira cuando los jugadores estan cerca.
citizens.commands.npc.lookclose.stopped=[[{0}]] ya no se gira cuando los jugadores estan cerca.
citizens.commands.npc.minecart.set=[[{0}]] ahora tiene el item [[{1}]]:[[{2}]] con recompensa [[{3}]].
citizens.commands.npc.mount.failed=No se pueden montar [[{0}]].
citizens.commands.npc.moveto.format=Formato es x:y:z(:mundo) o x y z( mundo).
citizens.commands.npc.moveto.teleported=[[{0}]] has sido teletransportado a {1}.
citizens.commands.npc.nameplate.toggled=La visibilidad del nickname a desaparecido.
citizens.commands.npc.ocelot.invalid-type=Tipo de ocelote no valido. Los tipos validos son: [[{0}]].
citizens.commands.npc.owner.already-owner={0} ahora es el dueño de {1}.
citizens.commands.npc.owner.owner=[[{0}]] son dueños de [[{1}]].
citizens.commands.npc.owner.set-server=[[The server]] es ahora el dueño de {0}.
citizens.commands.npc.owner.set=[[{1}]] es ahora dueño de {0}.
citizens.commands.npc.passive.set=[[{0}]] ya no puede hacerle daño a las entidades.
citizens.commands.npc.passive.unset=[[{0}]] ahora puedes hacerle daño a las entidades.
citizens.commands.npc.pathfindingrange.set=El rango de rastreo establecido en [[{0}]].
citizens.commands.npc.pathopt.avoid-water-set=[[{0}]] ahora evitara el agua.
citizens.commands.npc.pathopt.avoid-water-unset=[[{0}]] ahora no evitara el agua.
citizens.commands.npc.playerlist.added=Agrega [[{0}]] a la lista de jugadores.
citizens.commands.npc.playerlist.removed=Quita [[{0}]] a la lista de jugadores.
citizens.commands.npc.pose.added=Agregar recorrido.
citizens.commands.npc.pose.already-exists=El recorrido [[{0}]] ya existe.
citizens.commands.npc.pose.invalid-name=Nombre de recorrido no valido.
citizens.commands.npc.pose.missing=El recorrido [[{0}]] no existe.
citizens.commands.npc.pose.removed=Recorrido eliminado.
citizens.commands.npc.powered.set=[[{0}]] ahora sera potenciado.
citizens.commands.npc.powered.stopped=[[{0}]] ahora no sera potenciado.
citizens.commands.npc.profession.invalid-profession=[[{0}]] no es una profesion valida. Prueba uno de los siguientes: [[{1}]].
citizens.commands.npc.profession.set=[[{0}]] es ahora un [[{1}]].
citizens.commands.npc.rabbittype.invalid-type=Tipo de conejo no valido. Prueba uno de los siguientes: [[{0}]].
citizens.commands.npc.rabbittype.type-set=[[{0}]] tipos de conejo establecido en [[{1}]]
citizens.commands.npc.remove.incorrect-syntax=Sintaxis Incorrecta. /npc remove (all)
citizens.commands.npc.remove.removed-all=Tu has eliminado permanentemente a todos los NPCs.
citizens.commands.npc.remove.removed=Tu permanencia a sido eliminada [[{0}]].
citizens.commands.npc.rename.renamed=Tu renombras de [[{0}]] a [[{1}]].
citizens.commands.npc.respawn.delay-set=Reaparición retrasada durante [[{0}]].
citizens.commands.npc.respawn.describe=El tiempo de reaparicon es de [[{0}]].
citizens.commands.npc.select.already-selected=Ya tienes al NPC seleccionado.
citizens.commands.npc.skin.set=[[{0}]] su skin se establece a [[{1}]].
citizens.commands.npc.skin.cleared=[[{0}]] su skin fue limpiada.
citizens.commands.npc.size.description={0} su tamaño es [[{1}]].
citizens.commands.npc.size.set={0} sus tamaños han sido ajustados [[{1}]].
citizens.commands.npc.sound.invalid-sound=Sonido no valido.
citizens.commands.npc.sound.set={0} sus sonidos son ahora: ambiente - [[{1}]] herida - [[{2}]] y muerte - [[{3}]].
citizens.commands.npc.sound.info={0} sus sonidos son: ambiente - [[{1}]] herida - [[{2}]] y muerte - [[{3}]].<br><br>Sonidos validos son {4}.
citizens.commands.npc.skeletontype.set={0} los tipos de esqueletos se establece en [[{1}]].
citizens.commands.npc.skeletontype.invalid-type=Tipo de esqueleto invalido. Prueba uno de los siguientes: [[{0}]].
citizens.commands.npc.spawn.already-spawned=[[{0}]] se ha generado en otra ubicación. Usa ''/npc tphere'' para teletrasportar al NPC a tu localización.
citizens.commands.npc.spawn.missing-npc-id=El NPC con la ID {0} no existe.
citizens.commands.npc.spawn.no-location=No hay ubicación almacenada disponible - solo usar este comando en juego.
citizens.commands.npc.spawn.numeric-id-only=Solo el numero de las ID's pueden utilizarse para /npc spawn.
citizens.commands.npc.spawn.spawned=Tu has aparecido en [[{0}]].
citizens.commands.npc.speed.modifier-above-limit=La velocidad esta por encima del limite.
citizens.commands.npc.speed.set=La velocidad del NPC se a establecido en [[{0}]].
citizens.commands.npc.swim.set=[[{0}]] ahora puede nadar en el agua.
citizens.commands.npc.swim.unset=[[{0}]] ahora no puede nadar por el agua.
citizens.commands.npc.targetable.set=[[{0}]] ahora puede ser objetivo de mobs.
citizens.commands.npc.targetable.unset=[[{0}]] ya no puede ser objetivo de mobs.
citizens.commands.npc.tp.teleported=Te estas teletransportandote a [[{0}]].
citizens.commands.npc.tp.location-not-found=No se encuentra la ubicación del NPC's objetivo.
citizens.commands.npc.tpto.success=Te has teletransportado satisfactoriamente.
citizens.commands.npc.tpto.to-not-found=Entidad destinada no encontrada.
citizens.commands.npc.tpto.from-not-found=Entidad de origen no encontrada.
citizens.commands.npc.tphere.teleported=[[{0}]] se ha teletransportado a tu ubicación.
citizens.commands.npc.type.set=[[{0}]] sus tipos se han establecido a [[{1}]].
citizens.commands.npc.type.invalid=[[{0}]] no es un tipo valido.
citizens.commands.npc.vulnerable.set=[[{0}]] ahora es vulnerable.
citizens.commands.npc.vulnerable.stopped=[[{0}]] ya no es vulnerable.
citizens.commands.npc.wolf.unknown-collar-color=[[{0}]] no es un formato de RGB valido o el nombre de un color de tinte para el collar.
citizens.commands.npc.wolf.collar-color-unsupported=[[{0}]] no es un formato de color RGB valido para poner en el collar de lobo.
citizens.commands.npc.zombiemod.villager-set=[[{0}]] ahora es un aldeano.
citizens.commands.npc.zombiemod.villager-unset=[[{0}]] ahora ya no es aldeano.
citizens.commands.npc.zombiemod.baby-set=[[{0}]] ahora es un bebe.
citizens.commands.npc.zombiemod.baby-unset=[[{0}]] ya no es mas un bebe.
citizens.commands.page-missing=La pagina [[{0}]] no existe.
citizens.commands.requirements.disallowed-mobtype=El NPC no puede ser un tipo de mob [[{0}]] para este comando.
citizens.commands.requirements.living-entity=El NPC ahora es una entidad viviente.
citizens.commands.requirements.missing-permission=Tu no tienes permiso para ejecutar este comando.
citizens.commands.requirements.missing-required-trait=No se encuentra el rasgo requerido para [[{0}]].
citizens.commands.requirements.must-be-ingame=Tu solo puedes usar este comando en juego.
citizens.commands.requirements.must-be-owner=Tu solo puedes ser dueño de este NPC ejecutando este comando.
citizens.commands.requirements.must-have-selected=Tu tienes que tener un NPC seleccionado para ejecutar este comando.
citizens.commands.requirements.too-few-arguments=Muy pocos argumentos.
citizens.commands.requirements.too-many-arguments=Demasiados argumentos.
citizens.commands.script.compiled=Script compilado.
citizens.commands.script.compiling=Compilando script...
citizens.commands.script.file-missing=Los archivos [[{0}]] no existen!
citizens.commands.template.applied=Plantilla aplicada a [[{0}]] NPCs.
citizens.commands.template.conflict=El nombre de esta plantilla ya existe.
citizens.commands.template.created=Plantilla creada.
citizens.commands.template.missing=Plantilla no encontrada.
citizens.commands.template.delete.deleted=Plantilla eliminada [[{0}]].
citizens.commands.template.list.header=]]Plantilla disponible[[:]]
citizens.commands.trait.added=Agregada {0} satisfactoriamente.
citizens.commands.trait.failed-to-add=<7>No se pueden agregar {0}.
citizens.commands.trait.failed-to-change=<7>No se pueden cambiar {0}.
citizens.commands.trait.failed-to-remove=<7>No se pueden eliminar {0}.
citizens.commands.trait.removed=Eliminado {0} satisfactoriamente.
citizens.commands.traitc.missing=Plantilla no encontrada.
citizens.commands.traitc.not-configurable=Esta plantilla no es configurable.
citizens.commands.traitc.not-on-npc=Los NPC's no pueden tener esta plantilla.
citizens.commands.unknown-command=Comando desconocido. Querias decir:
citizens.commands.wolf.traits-updated=[[{0}]] Las plantillas han sido actualizadas. Furioso:[[{1}]], Sentado:[[{2}]], Domado:[[{3}]], Color del collar:[[{4}]]
citizens.conversations.selection.invalid-choice=[[{0}]] esta opción no es valida.
citizens.economy.error-loading=No se puede manipular el uso de la economia. Has Vault esta activado?
citizens.economy.minimum-cost-required=Necesitas al menos [[{0}]].
citizens.economy.money-withdrawn=Intercambias [[{0}]] con tu NPC.
citizens.editors.already-in-editor=Tu ya esta en el editor!
citizens.editors.copier.begin=<b>Ingresa la copia del NPC!<br>Haz click para seleccionar el NPC que quieres copiar.
citizens.editors.copier.end=Se ha hecho una copia del NPC.
citizens.editors.equipment.all-items-removed=[[{0}]] todos sus articulos han sido eliminados.
citizens.editors.equipment.begin=<b>Entraste en el editor de quipamiento!<br>[[Right click]] para equipar al NPC!
citizens.editors.equipment.end=Saliste del editor de equipamiento.
citizens.editors.equipment.invalid-block=Bloque invalido!
citizens.editors.equipment.saddled-set=[[{0}]] ahora tiene una silla de montar.
citizens.editors.equipment.saddled-stopped=[[{0}]] ya no tiene silla de montar.
citizens.editors.equipment.sheared-set=[[{0}]] ahora se puede esquilar.
citizens.editors.equipment.sheared-stopped=[[{0}]] ya no se puede esquilar.
citizens.editors.equipment.sheep-coloured=[[{0}]] ahora esta coloreado de [[{1}]].
citizens.editors.selection.start-prompt=Hay varios NPC's con el mismo nombre.<br>Por favor, introduzca un ID o número de la lista de abajo para seleccionar ese NPC.
citizens.editors.text.add-prompt=Introduce el texto a añadir al NPC.
citizens.editors.text.added-entry=[[Added]] la entrada a [[{0}]].
citizens.editors.text.begin=<b>Entraste en el editor de texto! Escribe 'exit' para salir del editor.
citizens.editors.text.change-page-prompt=Introduce el numero de la pagina para ver mas entradas de texto.
citizens.editors.text.close-talker-set=[[Close talker]] ajustado a [[{0}]].
citizens.editors.text.edit-begin-prompt=Introduce el indice del editor con [[page]] para ver mas paginas.
citizens.editors.text.edit-prompt=Introduce el texto para editar la entrada.
citizens.editors.text.edited-text=Cambiada la entrada del indice de [[{0}]] a [[{1}]].
citizens.editors.text.end=Saliste del editor de texto.
citizens.editors.text.invalid-edit-type=Invalido tipo de edición.
citizens.editors.text.invalid-index=[[{0}]] indice no es valido!
citizens.editors.text.invalid-input=Entrada no valida.
citizens.editors.text.invalid-page=Numero de pagina invalida.
citizens.editors.text.invalid-range=Rango no valido.
citizens.editors.text.random-talker-set=[[Random talking]] ajustado a [[{0}]].
citizens.editors.text.range-set=[[Range]] ajustado a [[{0}]].
citizens.editors.text.realistic-looking-set=[[Realistic looking]] ajustado a [[{0}]].
citizens.editors.text.remove-prompt=Introduzca el índice de la entrada que desea eliminar con [[page]] para ver mas paginas.
citizens.editors.text.removed-entry=[[Removed]] entrada al indice [[{0}]].
citizens.editors.text.start-prompt=Tipo [[add]] para añadir una entrada, [[edit]] para editar entardas, [[remove]] para eliminar entradas, [[close]] Si te acercar mucho a un NPC te hablara, [[item]] para añadir un item en la mano, [[range]] para establecer el rango de habla, y [[random]] para hablar con un NPC cualquiera. Escribe [[help]] para mostrarlo de nuevo.
citizens.editors.text.talk-item-set=[[Talk item pattern]] ajustado a [[{0}]].
citizens.editors.waypoints.guided.begin=<b>Entraste en la guia del editor de waypoint!<br> [[Left click]] para añadir una guia de waypoint, [[right click]] elimina un waypoint existente.<br> [[Sneak]] pulsa click izquierdo para añadir un destino waypoint.<br> Escribe [[toggle path]] para alternar mostrando entidades en waypoints.
citizens.editors.waypoints.guided.end=Saliste del editor guiado de waypoint.
citizens.editors.waypoints.guided.added-guide=Añadido a [[guide]] waypoint. Esto guiará NPCs a su destino.
citizens.editors.waypoints.guided.added-available=Añadido a [[destination]] waypoint. Esto estara disponible para los NPCs de camino a.
citizens.editors.waypoints.linear.added-waypoint=[[Added]] el waypoint en ({0}) ([[{1}]], [[{2}]])
citizens.editors.waypoints.linear.begin=<b>Entraste en el editor de waypoints lineales!<br><b> [[Left click]] para añadir waypoint, [[right click]] para eliminar.<br><b> Escribe [[toggle path]] para alternar mostrando entidades en waypoints, [[triggers]] para entrar en el editor de triggers y [[clear]] para eliminar todos los waypoints.
citizens.editors.waypoints.linear.edit-slot-set=Editando ranura ajustada a [[{0}]] ({1}).
citizens.editors.waypoints.linear.end=Saliendo del editor lineal de waypoints.
citizens.editors.waypoints.linear.not-showing-markers=[[Stopped]] montrando marcas en waypoints.
citizens.editors.waypoints.linear.range-exceeded=El waypoint previo es {0} bloques de distancia , pero el límite de distancia es {1}.
citizens.editors.waypoints.linear.removed-waypoint=[[Removed]] a waypoint ([[{0}]] remaining) ([[{1}]])
citizens.editors.waypoints.linear.showing-markers=[[Showing]] waypoint marcados.
citizens.editors.waypoints.linear.waypoints-cleared=Waypoints eliminado.
citizens.editors.waypoints.triggers.add.added=<b>[[Added]] waypoint funciona correctamente ({0}).
citizens.editors.waypoints.triggers.add.invalid-trigger=No se ha podido crear un trigger con el nombre[[{0}]].
citizens.editors.waypoints.triggers.add.prompt=Pon el nombre en la casilla para añadir o escribe [[back]] para volver al indicador de edición. Nombres validos en la casilla {0}.
citizens.editors.waypoints.triggers.animation.added=Animacion [[{0}]] agregada.
citizens.editors.waypoints.triggers.animation.prompt=Ingrese en animaciones para realizar- animaciones validas son {0}.<br>Escribe [[finish]] para terminar la animacion de trigger o [[back]] para volver a la pantalla anterior.
citizens.editors.waypoints.triggers.animation.invalid-animation=Animacion incorrecta [[{0}]]. La animacion valida es {1}.
citizens.editors.waypoints.triggers.chat.invalid-radius=El radio debe ser un numero.
citizens.editors.waypoints.triggers.chat.missing-radius=Radio no soportado.
citizens.editors.waypoints.triggers.chat.prompt=Escriba en las líneas de chat que decir.<br>Escribe [[radius (radius)]] para ajustar el radio de bloque para transmitir los mensajes.<br>Escribe [[finish]] para terminar el chat de trigger o [[back]] para volver a la pantalla anterior.
citizens.editors.waypoints.triggers.delay.prompt=Introduce el restraso en [[server ticks]] utilizar. (20 ticks = 1 second)
citizens.editors.waypoints.triggers.main.missing-waypoint=No se puede editar el waypoint.
citizens.editors.waypoints.triggers.main.prompt=<b>Entraste en el editor de waypoints triggers.<br> Escribe [[add]] para empezar a añadir triggers y [[remove]] para eliminar triggers.<br> Escribe [[triggers]] para entrar el editor de waypoints de triggers.<br><b> Current triggers are:
citizens.editors.waypoints.triggers.remove.index-out-of-range=El indice debe estar en el rango [[1-{0}]].
citizens.editors.waypoints.triggers.remove.not-a-number=El indice debe ser un numero.
citizens.editors.waypoints.triggers.remove.prompt=Introduce en el indice de los trigger para eliminar o [[back]] para volver al indicador de edición. Los triggers actuales son:
citizens.editors.waypoints.triggers.remove.removed=trigger removido satisfactoriamente {0}.
citizens.editors.waypoints.triggers.speed.prompt=Introduce el modificador de velocidad como [[percentage]] de su velocidad base.
citizens.editors.waypoints.triggers.teleport.invalid-format=Ubicación proporcionado no es valido. El formato es [[world]]:[[x]]:[[y]]:[[z]].
citizens.editors.waypoints.triggers.teleport.prompt=Introduzca el destino en el formato de mundo:x:y:z. Escribe [[here]] Utilizar su ubicación actual. Escribe [[back]] para volver al indicador de edición.
citizens.limits.over-npc-limit=El limite de NPC esta por encima de {0}.
citizens.load-task-error=La tarea de cargar el NPC no puede ser programada, deshabilitado...
citizens.nms-errors.clearing-goals=No se puede limpiar la metas: {0}.
citizens.nms-errors.error-setting-persistent=No puede configurarse el NPC como persistente: {0}. El NPC puede ser eliminada.
citizens.nms-errors.getting-field=No se puede traer al campo NMS {0}: {1}.
citizens.nms-errors.getting-id-mapping=Could not fetch entity id mapping fields: {0}.
citizens.nms-errors.spawning-custom-entity=Could not spawn custom entity: {0}.
citizens.nms-errors.stopping-network-threads=Could not stop network threads: {0}.
citizens.nms-errors.updating-land-modifier=No se pudo actualizar modificador de velocidad en tierra: {0}.
citizens.nms-errors.updating-navigation-world=No se puede actualizar la navigación del mundo: {0}.
citizens.nms-errors.updating-pathfinding-range=No se puede actualizar el rango de busqueda de caminos: {0}.
citizens.notifications.database-connection-failed=Incapaz de conectar con la base de datos.
citizens.notifications.error-reloading=El error ocurrio mientras se cargaba, mira en la consola.
citizens.notifications.exception-updating-npc=Excepción al actualizar {0}: {1}.
citizens.notifications.incompatible-version=La version {0} no es compatible con la version {1} - Intenta Actualizar o descargar el citizens para la version en la que te encuentres. Deshabilitando.
citizens.notifications.locale=Utilizando el local {0}.
citizens.notifications.metrics-load-error=Incapaz de cargar Metrics: {0}.
citizens.notifications.missing-translations=Traduccion perdida para el archivo local {0}. Predeterminado para el local
citizens.notifications.npc-name-not-found=No puedes encontrar el nombre para el ID {0}.
citizens.notifications.npc-not-found=El NPC no puede ser encontrado.
citizens.notifications.npcs-loaded=Cargando a {0} NPCs.
citizens.notifications.reloaded=Citizens recargado.
citizens.notifications.reloading=Recargando Citizens...
citizens.notifications.saved=Citizens guardado.
citizens.notifications.saving=Guardando Citizens...
citizens.notifications.skipping-broken-trait=El rasgo esta roto o falta caracteristica {0} durante la carda de ID {1}. Has puesto el mismo nombre?
citizens.notifications.skipping-invalid-pose=Omitiendo pose {0} - invalido yaw/pitch ({1}).
citizens.notifications.trait-load-failed=El rasgo {0} fallo al cargar la ID del NPC: {1}.
citizens.notifications.trait-onspawn-failed=Ha ocurrido un error al escribir la característica {0} fue generado de NPC ID {1}.
citizens.notifications.unknown-npc-type=Tipo de NPC {0} no ha sido reconocido. Lo ha escrito correctamente?
citizens.saves.load-failed=Incapaz de cargar archivos cargados, deshabilitando...
citizens.settings.writing-default=Escribiendo configuración por defecto: {0}
citizens.sub-plugins.error-on-load={0} iniciando en {1}
citizens.sub-plugins.load=Cargando {0}
citizens.traits.age-description={0} la edad es [[{1}]]. Es bloqueado [[{2}]].
citizens.waypoints.available-providers-header=<b>Lista de proveedores disponible.
citizens.waypoints.current-provider=Actualmente el Waypoint del proveedor esta en [[{0}]].
citizens.waypoints.set-provider=Ajustados los Waypoint del proveedor en [[{0}]].

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@ -1,163 +1,163 @@
citizens.changed-implementation=D\u00e9sactivation de Citizens car l'impl\u00e9mentation a chang\u00e9e.
citizens.commands.citizens.save.help=Utilisez l'indicateur -a pour l'enregistrement asynchrone (hors du fil de traitement principal du serveur).
citizens.commands.console-error=Merci de rapporter cette erreur : [Voir console]
citizens.commands.help.command-missing=Commande /{0} non trouv\u00e9e.
citizens.commands.help.header=Aide
citizens.commands.id-not-found=Pas de PNJ avec l'ID {0}.
citizens.commands.invalid-mobtype={0} n'est pas un type de cr\u00e9ature valide.
citizens.commands.invalid-number=Ce n'est pas un nombre valide.
citizens.commands.npc.age.cannot-be-aged=L'\u00e2ge ne peut \u00eatre atrribu\u00e9 au type de cr\u00e9ature '{0}'.
citizens.commands.npc.age.help=Ne peut \u00eatre utilis\u00e9 que sur les entit\u00e9s ayant des b\u00e9b\u00e9s. Utilisez l'indicateur [[-l]] pour figer l'\u00e2ge dans le temps (note : Une reconnexion peut \u00eatre n\u00e9cessaire pour voir le changement).
citizens.commands.npc.age.invalid-age=\u00c2ge invalide. Les \u00e2ges valides sont : adult, baby, nombre entre -24000 et 0
citizens.commands.npc.age.locked=\u00c2ge fig\u00e9.
citizens.commands.npc.age.set-adult=[[{0}]] est maintenant adulte.
citizens.commands.npc.age.set-baby=[[{0}]] est maintenant b\u00e9b\u00e9.
citizens.commands.npc.age.set-normal=Le nouvel \u00e2ge de [[{0}]] est maintenant [[{1}]].
citizens.commands.npc.age.set=[[{0}]] a maintenant [[{1}]].
citizens.commands.npc.age.unlocked=\u00c2ge d\u00e9bloqu\u00e9.
citizens.commands.npc.behaviour.added=Comportements ajout\u00e9s.
citizens.commands.npc.behaviour.help=Les arguments de script sont une liste de noms de fichiers s\u00e9par\u00e9s par des virgules. Les scripts seront automatiquement charg\u00e9s et ex\u00e9cut\u00e9s \u00e0 chaque tic. Utilisez l'indicateur [[-r]] pour retirer des comportements.
citizens.commands.npc.behaviour.removed=Comportements retir\u00e9s.
citizens.commands.npc.controllable.not-controllable=[[{0}]] n'est pas contr\u00f4lable.
citizens.commands.npc.controllable.removed=[[{0}]] ne peut plus \u00eatre contr\u00f4l\u00e9.
citizens.commands.npc.controllable.set=[[{0}]] peut maintenant \u00eatre contr\u00f4l\u00e9.
citizens.commands.npc.copy.copied=[[{0}]] a \u00e9t\u00e9 copi\u00e9.
citizens.commands.npc.create.invalid-mobtype={0} n'est pas un type de cr\u00e9ature valide. Utilitsation du type par d\u00e9faut.
citizens.commands.npc.create.not-living-mobtype={0} n'est pas un type d'entit\u00e9 vivante. Utilitsation du type par d\u00e9faut.
citizens.commands.npc.create.npc-name-too-long=Les noms de PNJs ne peuvent-\u00eatre plus longs que 16 caract\u00e8res. Le nom a \u00e9t\u00e9 raccourci.
citizens.commands.npc.despawn.despawned=Vous avez r\u00e9voqu\u00e9 [[{0}]].
citizens.commands.npc.lookclose.set=[[{0}]] se tournera vers les joueurs \u00e0 proximit\u00e9.
citizens.commands.npc.lookclose.stopped=[[{0}]] ne se tournera-plus vers les joueurs \u00e0 proximit\u00e9.
citizens.commands.npc.mount.failed=Ne peut chevaucher [[{0}]].
citizens.commands.npc.moveto.format=Le format est x:y:z(:monde) ou x y z( monde).
citizens.commands.npc.moveto.missing-world=Monde non trouv\u00e9.
citizens.commands.npc.moveto.teleported=[[{0}]] t\u00e9l\u00e9port\u00e9 vers {1}.
citizens.commands.npc.owner.already-owner={0} est d\u00e9j\u00e0 propri\u00e9taire de {1}.
citizens.commands.npc.owner.owner=Le propri\u00e9taire de [[{0}]] est [[{1}]].
citizens.commands.npc.owner.set-server=Le [[Serveur]] est maintenant propri\u00e9taire de {0}.
citizens.commands.npc.owner.set=[[{1}]] est maintenant propri\u00e9taire de {0}.
citizens.commands.npc.pose.added=Pose ajout\u00e9e.
citizens.commands.npc.pose.already-exists=La pose {0} existe d\u00e9j\u00e0.
citizens.commands.npc.pose.invalid-name=Nom de pose invalide.
citizens.commands.npc.pose.missing=La pose {1} n'existe-pas.
citizens.commands.npc.pose.removed=Pose retir\u00e9e.
citizens.commands.npc.powered.set=[[{0}]] aura d\u00e9sormais l'effet \u00e9lectris\u00e9.
citizens.commands.npc.powered.stopped=[[{0}]] n'aura plus l'effet \u00e9lectris\u00e9.
citizens.commands.npc.profession.invalid-profession={0} n'est pas une profession valide.
citizens.commands.npc.profession.set=[[{0}]] est d\u00e9sormais [[{1}]].
citizens.commands.npc.remove.incorrect-syntax=Syntaxe erron\u00e9e. /npc remove (all)
citizens.commands.npc.remove.removed-all=Vous avez d\u00e9finitivement supprim\u00e9 tous les PNJs.
citizens.commands.npc.remove.removed=Vous avez d\u00e9finitivement supprim\u00e9 [[{0}]].
citizens.commands.npc.rename.renamed=Vous avez renomm\u00e9 [[{0}]] en [[{1}]].
citizens.commands.npc.select.already-selected=Vous avez d\u00e9j\u00e0 s\u00e9lectionn\u00e9 ce PNJ.
citizens.commands.npc.spawn.already-spawned={0} est d\u00e9j\u00e0 invoqu\u00e9 \u00e0 une autre endroit. Utilisez '/npc tphere' pour le t\u00e9l\u00e9porter \u00e0 votre position.
citizens.commands.npc.spawn.missing-npc-id=Aucun PNJ avec l'ID {0} n'existe.
citizens.commands.npc.spawn.no-location=Aucune position enregistr\u00e9e n'existe - la commande doit \u00eatre ex\u00e9cut\u00e9e en jeu.
citizens.commands.npc.spawn.spawned=Vous invoquez [[{0}]].
citizens.commands.npc.speed.modifier-above-limit=La vitesse est hors des limites.
citizens.commands.npc.speed.set=Le modificateur de vitesse du PNJ a \u00e9t\u00e9 r\u00e9gl\u00e9 \u00e0 [[{0}]].
citizens.commands.npc.tp.teleported=Vous-vous \u00eates t\u00e9l\u00e9port\u00e9 \u00e0 [[{0}]].
citizens.commands.npc.tphere.teleported=[[{0}]] a \u00e9t\u00e9 t\u00e9l\u00e9port\u00e9 \u00e0 votre position.
citizens.commands.npc.vulnerable.set=[[{0}]] est d\u00e9sormais vuln\u00e9rable.
citizens.commands.npc.vulnerable.stopped=[[{0}]] est d\u00e9sormais invuln\u00e9rable.
citizens.commands.page-missing=The page [[{0}]] n'existe-pas.
citizens.commands.requirements.disallowed-mobtype=Le PNJ ne peut \u00eatre du type de cr\u00e9ature {0} pour utiliser cette commande.
citizens.commands.requirements.missing-required-trait=La carract\u00e9ristique requise {0} est manquante.
citizens.commands.requirements.must-be-ingame=Vous devez \u00eatre en-jeu pour utiliser cette commande.
citizens.commands.requirements.must-be-owner=Vous devez \u00eatre le propri\u00e9taire de ce PNJ pour ex\u00e9cuter cette commande.
citizens.commands.requirements.must-have-selected=Vous devez avoir s\u00e9lectionn\u00e9 un PNJ pour utiliser cette commande.
citizens.commands.script.compiled=Script compil\u00e9.
citizens.commands.script.compiling=Compilation du script\u2026
citizens.commands.script.file-missing=Le fichier {0} n'existe-pas !
citizens.commands.template.applied=Mod\u00e8le appliqu\u00e9 \u00e0 [[{0}]] PNJs.
citizens.commands.template.conflict=Un mod\u00e8le de ce nom existe d\u00e9j\u00e0.
citizens.commands.template.created=Mod\u00e8le cr\u00e9\u00e9.
citizens.commands.template.missing=Mod\u00e8le non-trouv\u00e9.
citizens.commands.trait.added=Ajout\u00e9 {0}.
citizens.commands.trait.failed-to-add=<7>\u00c9chec de l'ajout de la carract\u00e9ristique {0}.
citizens.commands.trait.failed-to-change=<7>\u00c9chec de la modification de la carract\u00e9ristique {0}.
citizens.commands.trait.failed-to-remove=<7>\u00c9chec du retrait de la carract\u00e9ristique {0}.
citizens.commands.trait.removed=Carract\u00e9ristique {0} r\u00e9tir\u00e9e.
citizens.commands.traitc.missing=Carract\u00e9ristique manquante.
citizens.commands.traitc.not-configurable=Cette carract\u00e9ristique n'est pas configurable.
citizens.commands.traitc.not-on-npc=Ce PNJ n'a pas cette carract\u00e9ristique.
citizens.commands.unknown-command=Commande inconnue. Vouliez-vous :
citizens.economy.error-loading=Ne peut charger l'\u00e9conomie. Vault as-t'il \u00e9t\u00e9 activ\u00e9 ?
citizens.economy.minimum-cost-required=Co\u00fbt minimum requis {0}.
citizens.economy.money-withdrawn=Retrait de [[{0}]] pour votre PNJ.
citizens.editors.already-in-editor=Vous \u00eates d\u00e9j\u00e0 en \u00e9diteur !
citizens.editors.equipment.all-items-removed=Tous les \u00e9quipements de [[{0}]] ont \u00e9t\u00e9 retir\u00e9s.
citizens.editors.equipment.begin=<b>Mode \u00e9dition activ\u00e9 !<br>[[Clic droit]] pour \u00e9quiper le PNJ !
citizens.editors.equipment.end=\u00c9dition de l'\u00e9quipement termin\u00e9e.
citizens.editors.equipment.invalid-block=Bloc invalide !
citizens.editors.equipment.saddled-set=Une selle a \u00e9t\u00e9 mont\u00e9e sur [[{0}]].
citizens.editors.equipment.saddled-stopped=Selle retir\u00e9e de [[{0}]].
citizens.editors.equipment.sheared-set=[[{0}]] est d\u00e9sormais tondu.
citizens.editors.equipment.sheared-stopped=[[{0}]] retrouve sa toison.
citizens.editors.equipment.sheep-coloured=[[{0}]] est maintenant teint\u00e9 en [[{1}]].
citizens.editors.text.add-prompt=Entrez le texte \u00e0 ajouter au PNJ.
citizens.editors.text.added-entry=[[Ajout\u00e9]] l'enregistrement [[{0}]].
citizens.editors.text.begin=<b>Mode \u00e9dition du texte activ\u00e9 !
citizens.editors.text.change-page-prompt=Indiquez un n\u00b0 de page pour voir d'autres enregistrements de textes.
citizens.editors.text.close-talker-set=[[Dialoge en proximit\u00e9]] activ\u00e9 pour [[{0}]].
citizens.editors.text.edit-begin-prompt=Indiquez l'index de l'enregistrement que vous souhaitez \u00e9diter ou [[page]] pour voir d'autre pages.
citizens.editors.text.edit-prompt=Saisissez le texte \u00e0 \u00e9diter pour cet enregistrement.
citizens.editors.text.edited-text=Enregistremnet d'index [[{0}]] modifi\u00e9 en [[{1}]].
citizens.editors.text.end=\u00c9dition des textes termin\u00e9e.
citizens.editors.text.invalid-edit-type=Type d'\u00e9dition invalide.
citizens.editors.text.invalid-index={0} n'est pas un index valide !
citizens.editors.text.invalid-input=Enregistrement invalide.
citizens.editors.text.invalid-page=N\u00b0 de page invalide.
citizens.editors.text.random-talker-set=[[Discours al\u00e9atoire]] activ\u00e9 pour [[{0}]].
citizens.editors.text.realistic-looking-set=[[Regard r\u00e9aliste]] activ\u00e9 pour [[{0}]].
citizens.editors.text.remove-prompt=Saisissez l'index de l'enregistrement \u00e0 supprimer ou [[page]] pour voir d'autres pages.
citizens.editors.text.removed-entry=Enregistremnet d'index [[{0}]] [[R\u00e9tir\u00e9]] .
citizens.editors.text.start-prompt=Tapez [[add]] pour ajouter un enregistrement, [[edit]] pour \u00e9diter, [[remove]] pour supprimer, [[close]] pour activer le discours de proximit\u00e9, et [[random]] pour activer le discours al\u00e9atoire d'un PNJ. Entrez [[help]] pour revoir l'aide.
citizens.editors.waypoints.linear.added-waypoint=[[Ajout\u00e9]] un point de rep\u00e8re en ({0}) ([[{1}]], [[{2}]])
citizens.editors.waypoints.linear.begin=<b>\u00c9dition des poins de rep\u00e8res activ\u00e9e !<br>[[clic gauche]] pour ajouter un rep\u00e8re, [[clic droit]] pour retirer.<br>Tapez [[toggle path]] pour activer la vue des entit\u00e9s aux rep\u00e8res.
citizens.editors.waypoints.linear.edit-slot-set=\u00c9dition du rep\u00e8re [[{0}]] en ({1}).
citizens.editors.waypoints.linear.end=\u00c9dition des points de rep\u00e8res termin\u00e9e.
citizens.editors.waypoints.linear.not-showing-markers=Affichage des marqueurs de rep\u00e8res [[D\u00e9sactiv\u00e9e]].
citizens.editors.waypoints.linear.range-exceeded=Le rep\u00e8re pr\u00e9c\u00e9dent est \u00e0 {0} blocs alors que la distance limite est {1}.
citizens.editors.waypoints.linear.removed-waypoint=[[Retir\u00e9]] un rep\u00e8re ([[{0}]] restant) ([[{1}]])
citizens.editors.waypoints.linear.showing-markers=[[Affichage]] des marqueurs de rep\u00e8res.
citizens.limits.over-npc-limt=D\u00e9passe la limite de PNJ {0}.
citizens.load-task-error=La t\u00e2che de chargement des PNJs n'a put \u00eatre programm\u00e9e, d\u00e9sactivation\u2026
citizens.nms-errors.clearing-goals=\u00c9chec du nettoyage de objectifs : {0}.
citizens.nms-errors.getting-field=\u00c9chec de la r\u00e9cup\u00e9ration du champ {0} : {1}.
citizens.nms-errors.getting-id-mapping=\u00c9chec de la r\u00e9cup\u00e9r\u00e9tion de la correspondance des ID d'entit\u00e9s : {0}.
citizens.nms-errors.spawning-custom-entity=\u00c9chec d'invocation de l'entit\u00e9 personnalis\u00e9e : {0}.
citizens.nms-errors.stopping-network-threads=\u00c9chec \u00e0 l'arr\u00eat des flux r\u00e9seau : {0}.
citizens.nms-errors.updating-land-modifier=\u00c9chec d'ajustage du modificateur de vitesse du terrain : {0}.
citizens.nms-errors.updating-navigation-world=\u00c9chec de la mise-\u00e0-jour du monde de navigation : {0}.
citizens.nms-errors.updating-pathfinding-range=\u00c9chec de la mise-\u00e0-jour de la distance de d\u00e9termination du chemin : {0}.
citizens.notifications.database-connection-failed=\u00c9chec de la connexion \u00e0 la base de donn\u00e9es, d\u00e9gradation vers le YAML
citizens.notifications.disabled=v{0} d\u00e9sactiv\u00e9.
citizens.notifications.enabled=v{0} activ\u00e9.
citizens.notifications.error-reloading=Erreur en rechargeant, voir console.
citizens.notifications.exception-updating-npc=Exception pendant la mise-\u00e0-jour {0} : {1}.
citizens.notifications.incompatible-version=v{0} n'est pas compatible avec Minecraft v{1}. D\u00e9sactivation.
citizens.notifications.locale=Utilisation de la langue {0}.
citizens.notifications.metrics-load-error=Impossible de d\u00e9marrer metrics : {0}.
citizens.notifications.metrics-started=Metrics d\u00e9marr\u00e9.
citizens.notifications.missing-translations=Fichier de traductions manquant pour la langue {0}. R\u00e9trograde en anglais.
citizens.notifications.npc-name-not-found=Pas de nom trouv\u00e9 pour le PNJ ID {0}.
citizens.notifications.npc-not-found=Aucun PNJ trouv\u00e9.
citizens.notifications.npcs-loaded={0} PNJs charg\u00e9(s).
citizens.notifications.reloaded=Citizens recharg\u00e9.
citizens.notifications.reloading=Rechargement de Citizens\u2026
citizens.notifications.save-method-set=M\u00e9thode d'enregistrement {0}.
citizens.notifications.saved=Citizens enregistr\u00e9.
citizens.notifications.saving=Enregistrement des Citizens\u2026
citizens.notifications.skipping-broken-trait=Abandon sur une carract\u00e9ristique erron\u00e9e ou manquante {0} pendant le chargement de l'ID {1}. Le nom as-t'il chang\u00e9 ?
citizens.notifications.skipping-invalid-pose=Abandon pose {0} - lacet/tanguage invalide ({1}).
citizens.notifications.trait-load-failed=\u00c9chec du chargement de la carract\u00e9ristique {0} pour le PNJ ID : {1}.
citizens.notifications.unknown-npc-type=Le type de PNJ {0} est inconnu. l'avez-vous orthographi\u00e9 correctement ?
citizens.saves.load-failed=\u00c9chec du chargement des sauvegardes, d\u00e9sactivation\u2026
citizens.settings.writing-default=\u00c9criture des r\u00e9glages par d\u00e9faut : {0}
citizens.sub-plugins.error-on-load={0} initialisation {1}
citizens.sub-plugins.load=Chargement {0}
citizens.traits.age-description=l'\u00e2ge de {0} est [[{1}]]. \u00c2ge fig\u00e9 [[{2}]].
citizens.waypoints.available-providers-header=<b>Liste des sources disponibles.
citizens.waypoints.current-provider=La source des points de rep\u00e8res est [[{0}]].
citizens.waypoints.set-provider=R\u00e9glage de la source des points de rep\u00e8res depuis [[{0}]].
citizens.changed-implementation=D\u00e9sactivation de Citizens car l'impl\u00e9mentation a chang\u00e9e.
citizens.commands.citizens.save.help=Utilisez l'indicateur -a pour l'enregistrement asynchrone (hors du fil de traitement principal du serveur).
citizens.commands.console-error=Merci de rapporter cette erreur : [Voir console]
citizens.commands.help.command-missing=Commande /{0} non trouv\u00e9e.
citizens.commands.help.header=Aide
citizens.commands.id-not-found=Pas de PNJ avec l'ID {0}.
citizens.commands.invalid-mobtype={0} n'est pas un type de cr\u00e9ature valide.
citizens.commands.invalid-number=Ce n'est pas un nombre valide.
citizens.commands.npc.age.cannot-be-aged=L'\u00e2ge ne peut \u00eatre atrribu\u00e9 au type de cr\u00e9ature '{0}'.
citizens.commands.npc.age.help=Ne peut \u00eatre utilis\u00e9 que sur les entit\u00e9s ayant des b\u00e9b\u00e9s. Utilisez l'indicateur [[-l]] pour figer l'\u00e2ge dans le temps (note : Une reconnexion peut \u00eatre n\u00e9cessaire pour voir le changement).
citizens.commands.npc.age.invalid-age=\u00c2ge invalide. Les \u00e2ges valides sont : adult, baby, nombre entre -24000 et 0
citizens.commands.npc.age.locked=\u00c2ge fig\u00e9.
citizens.commands.npc.age.set-adult=[[{0}]] est maintenant adulte.
citizens.commands.npc.age.set-baby=[[{0}]] est maintenant b\u00e9b\u00e9.
citizens.commands.npc.age.set-normal=Le nouvel \u00e2ge de [[{0}]] est maintenant [[{1}]].
citizens.commands.npc.age.set=[[{0}]] a maintenant [[{1}]].
citizens.commands.npc.age.unlocked=\u00c2ge d\u00e9bloqu\u00e9.
citizens.commands.npc.behaviour.added=Comportements ajout\u00e9s.
citizens.commands.npc.behaviour.help=Les arguments de script sont une liste de noms de fichiers s\u00e9par\u00e9s par des virgules. Les scripts seront automatiquement charg\u00e9s et ex\u00e9cut\u00e9s \u00e0 chaque tic. Utilisez l'indicateur [[-r]] pour retirer des comportements.
citizens.commands.npc.behaviour.removed=Comportements retir\u00e9s.
citizens.commands.npc.controllable.not-controllable=[[{0}]] n'est pas contr\u00f4lable.
citizens.commands.npc.controllable.removed=[[{0}]] ne peut plus \u00eatre contr\u00f4l\u00e9.
citizens.commands.npc.controllable.set=[[{0}]] peut maintenant \u00eatre contr\u00f4l\u00e9.
citizens.commands.npc.copy.copied=[[{0}]] a \u00e9t\u00e9 copi\u00e9.
citizens.commands.npc.create.invalid-mobtype={0} n'est pas un type de cr\u00e9ature valide. Utilitsation du type par d\u00e9faut.
citizens.commands.npc.create.not-living-mobtype={0} n'est pas un type d'entit\u00e9 vivante. Utilitsation du type par d\u00e9faut.
citizens.commands.npc.create.npc-name-too-long=Les noms de PNJs ne peuvent-\u00eatre plus longs que 16 caract\u00e8res. Le nom a \u00e9t\u00e9 raccourci.
citizens.commands.npc.despawn.despawned=Vous avez r\u00e9voqu\u00e9 [[{0}]].
citizens.commands.npc.lookclose.set=[[{0}]] se tournera vers les joueurs \u00e0 proximit\u00e9.
citizens.commands.npc.lookclose.stopped=[[{0}]] ne se tournera-plus vers les joueurs \u00e0 proximit\u00e9.
citizens.commands.npc.mount.failed=Ne peut chevaucher [[{0}]].
citizens.commands.npc.moveto.format=Le format est x:y:z(:monde) ou x y z( monde).
citizens.commands.npc.moveto.missing-world=Monde non trouv\u00e9.
citizens.commands.npc.moveto.teleported=[[{0}]] t\u00e9l\u00e9port\u00e9 vers {1}.
citizens.commands.npc.owner.already-owner={0} est d\u00e9j\u00e0 propri\u00e9taire de {1}.
citizens.commands.npc.owner.owner=Le propri\u00e9taire de [[{0}]] est [[{1}]].
citizens.commands.npc.owner.set-server=Le [[Serveur]] est maintenant propri\u00e9taire de {0}.
citizens.commands.npc.owner.set=[[{1}]] est maintenant propri\u00e9taire de {0}.
citizens.commands.npc.pose.added=Pose ajout\u00e9e.
citizens.commands.npc.pose.already-exists=La pose {0} existe d\u00e9j\u00e0.
citizens.commands.npc.pose.invalid-name=Nom de pose invalide.
citizens.commands.npc.pose.missing=La pose {1} n'existe-pas.
citizens.commands.npc.pose.removed=Pose retir\u00e9e.
citizens.commands.npc.powered.set=[[{0}]] aura d\u00e9sormais l'effet \u00e9lectris\u00e9.
citizens.commands.npc.powered.stopped=[[{0}]] n'aura plus l'effet \u00e9lectris\u00e9.
citizens.commands.npc.profession.invalid-profession={0} n'est pas une profession valide.
citizens.commands.npc.profession.set=[[{0}]] est d\u00e9sormais [[{1}]].
citizens.commands.npc.remove.incorrect-syntax=Syntaxe erron\u00e9e. /npc remove (all)
citizens.commands.npc.remove.removed-all=Vous avez d\u00e9finitivement supprim\u00e9 tous les PNJs.
citizens.commands.npc.remove.removed=Vous avez d\u00e9finitivement supprim\u00e9 [[{0}]].
citizens.commands.npc.rename.renamed=Vous avez renomm\u00e9 [[{0}]] en [[{1}]].
citizens.commands.npc.select.already-selected=Vous avez d\u00e9j\u00e0 s\u00e9lectionn\u00e9 ce PNJ.
citizens.commands.npc.spawn.already-spawned={0} est d\u00e9j\u00e0 invoqu\u00e9 \u00e0 une autre endroit. Utilisez '/npc tphere' pour le t\u00e9l\u00e9porter \u00e0 votre position.
citizens.commands.npc.spawn.missing-npc-id=Aucun PNJ avec l'ID {0} n'existe.
citizens.commands.npc.spawn.no-location=Aucune position enregistr\u00e9e n'existe - la commande doit \u00eatre ex\u00e9cut\u00e9e en jeu.
citizens.commands.npc.spawn.spawned=Vous invoquez [[{0}]].
citizens.commands.npc.speed.modifier-above-limit=La vitesse est hors des limites.
citizens.commands.npc.speed.set=Le modificateur de vitesse du PNJ a \u00e9t\u00e9 r\u00e9gl\u00e9 \u00e0 [[{0}]].
citizens.commands.npc.tp.teleported=Vous-vous \u00eates t\u00e9l\u00e9port\u00e9 \u00e0 [[{0}]].
citizens.commands.npc.tphere.teleported=[[{0}]] a \u00e9t\u00e9 t\u00e9l\u00e9port\u00e9 \u00e0 votre position.
citizens.commands.npc.vulnerable.set=[[{0}]] est d\u00e9sormais vuln\u00e9rable.
citizens.commands.npc.vulnerable.stopped=[[{0}]] est d\u00e9sormais invuln\u00e9rable.
citizens.commands.page-missing=The page [[{0}]] n'existe-pas.
citizens.commands.requirements.disallowed-mobtype=Le PNJ ne peut \u00eatre du type de cr\u00e9ature {0} pour utiliser cette commande.
citizens.commands.requirements.missing-required-trait=La carract\u00e9ristique requise {0} est manquante.
citizens.commands.requirements.must-be-ingame=Vous devez \u00eatre en-jeu pour utiliser cette commande.
citizens.commands.requirements.must-be-owner=Vous devez \u00eatre le propri\u00e9taire de ce PNJ pour ex\u00e9cuter cette commande.
citizens.commands.requirements.must-have-selected=Vous devez avoir s\u00e9lectionn\u00e9 un PNJ pour utiliser cette commande.
citizens.commands.script.compiled=Script compil\u00e9.
citizens.commands.script.compiling=Compilation du script\u2026
citizens.commands.script.file-missing=Le fichier {0} n'existe-pas !
citizens.commands.template.applied=Mod\u00e8le appliqu\u00e9 \u00e0 [[{0}]] PNJs.
citizens.commands.template.conflict=Un mod\u00e8le de ce nom existe d\u00e9j\u00e0.
citizens.commands.template.created=Mod\u00e8le cr\u00e9\u00e9.
citizens.commands.template.missing=Mod\u00e8le non-trouv\u00e9.
citizens.commands.trait.added=Ajout\u00e9 {0}.
citizens.commands.trait.failed-to-add=<7>\u00c9chec de l'ajout de la carract\u00e9ristique {0}.
citizens.commands.trait.failed-to-change=<7>\u00c9chec de la modification de la carract\u00e9ristique {0}.
citizens.commands.trait.failed-to-remove=<7>\u00c9chec du retrait de la carract\u00e9ristique {0}.
citizens.commands.trait.removed=Carract\u00e9ristique {0} r\u00e9tir\u00e9e.
citizens.commands.traitc.missing=Carract\u00e9ristique manquante.
citizens.commands.traitc.not-configurable=Cette carract\u00e9ristique n'est pas configurable.
citizens.commands.traitc.not-on-npc=Ce PNJ n'a pas cette carract\u00e9ristique.
citizens.commands.unknown-command=Commande inconnue. Vouliez-vous :
citizens.economy.error-loading=Ne peut charger l'\u00e9conomie. Vault as-t'il \u00e9t\u00e9 activ\u00e9 ?
citizens.economy.minimum-cost-required=Co\u00fbt minimum requis {0}.
citizens.economy.money-withdrawn=Retrait de [[{0}]] pour votre PNJ.
citizens.editors.already-in-editor=Vous \u00eates d\u00e9j\u00e0 en \u00e9diteur !
citizens.editors.equipment.all-items-removed=Tous les \u00e9quipements de [[{0}]] ont \u00e9t\u00e9 retir\u00e9s.
citizens.editors.equipment.begin=<b>Mode \u00e9dition activ\u00e9 !<br>[[Clic droit]] pour \u00e9quiper le PNJ !
citizens.editors.equipment.end=\u00c9dition de l'\u00e9quipement termin\u00e9e.
citizens.editors.equipment.invalid-block=Bloc invalide !
citizens.editors.equipment.saddled-set=Une selle a \u00e9t\u00e9 mont\u00e9e sur [[{0}]].
citizens.editors.equipment.saddled-stopped=Selle retir\u00e9e de [[{0}]].
citizens.editors.equipment.sheared-set=[[{0}]] est d\u00e9sormais tondu.
citizens.editors.equipment.sheared-stopped=[[{0}]] retrouve sa toison.
citizens.editors.equipment.sheep-coloured=[[{0}]] est maintenant teint\u00e9 en [[{1}]].
citizens.editors.text.add-prompt=Entrez le texte \u00e0 ajouter au PNJ.
citizens.editors.text.added-entry=[[Ajout\u00e9]] l'enregistrement [[{0}]].
citizens.editors.text.begin=<b>Mode \u00e9dition du texte activ\u00e9 !
citizens.editors.text.change-page-prompt=Indiquez un n\u00b0 de page pour voir d'autres enregistrements de textes.
citizens.editors.text.close-talker-set=[[Dialoge en proximit\u00e9]] activ\u00e9 pour [[{0}]].
citizens.editors.text.edit-begin-prompt=Indiquez l'index de l'enregistrement que vous souhaitez \u00e9diter ou [[page]] pour voir d'autre pages.
citizens.editors.text.edit-prompt=Saisissez le texte \u00e0 \u00e9diter pour cet enregistrement.
citizens.editors.text.edited-text=Enregistremnet d'index [[{0}]] modifi\u00e9 en [[{1}]].
citizens.editors.text.end=\u00c9dition des textes termin\u00e9e.
citizens.editors.text.invalid-edit-type=Type d'\u00e9dition invalide.
citizens.editors.text.invalid-index={0} n'est pas un index valide !
citizens.editors.text.invalid-input=Enregistrement invalide.
citizens.editors.text.invalid-page=N\u00b0 de page invalide.
citizens.editors.text.random-talker-set=[[Discours al\u00e9atoire]] activ\u00e9 pour [[{0}]].
citizens.editors.text.realistic-looking-set=[[Regard r\u00e9aliste]] activ\u00e9 pour [[{0}]].
citizens.editors.text.remove-prompt=Saisissez l'index de l'enregistrement \u00e0 supprimer ou [[page]] pour voir d'autres pages.
citizens.editors.text.removed-entry=Enregistremnet d'index [[{0}]] [[R\u00e9tir\u00e9]] .
citizens.editors.text.start-prompt=Tapez [[add]] pour ajouter un enregistrement, [[edit]] pour \u00e9diter, [[remove]] pour supprimer, [[close]] pour activer le discours de proximit\u00e9, et [[random]] pour activer le discours al\u00e9atoire d'un PNJ. Entrez [[help]] pour revoir l'aide.
citizens.editors.waypoints.linear.added-waypoint=[[Ajout\u00e9]] un point de rep\u00e8re en ({0}) ([[{1}]], [[{2}]])
citizens.editors.waypoints.linear.begin=<b>\u00c9dition des poins de rep\u00e8res activ\u00e9e !<br>[[clic gauche]] pour ajouter un rep\u00e8re, [[clic droit]] pour retirer.<br>Tapez [[toggle path]] pour activer la vue des entit\u00e9s aux rep\u00e8res.
citizens.editors.waypoints.linear.edit-slot-set=\u00c9dition du rep\u00e8re [[{0}]] en ({1}).
citizens.editors.waypoints.linear.end=\u00c9dition des points de rep\u00e8res termin\u00e9e.
citizens.editors.waypoints.linear.not-showing-markers=Affichage des marqueurs de rep\u00e8res [[D\u00e9sactiv\u00e9e]].
citizens.editors.waypoints.linear.range-exceeded=Le rep\u00e8re pr\u00e9c\u00e9dent est \u00e0 {0} blocs alors que la distance limite est {1}.
citizens.editors.waypoints.linear.removed-waypoint=[[Retir\u00e9]] un rep\u00e8re ([[{0}]] restant) ([[{1}]])
citizens.editors.waypoints.linear.showing-markers=[[Affichage]] des marqueurs de rep\u00e8res.
citizens.limits.over-npc-limt=D\u00e9passe la limite de PNJ {0}.
citizens.load-task-error=La t\u00e2che de chargement des PNJs n'a put \u00eatre programm\u00e9e, d\u00e9sactivation\u2026
citizens.nms-errors.clearing-goals=\u00c9chec du nettoyage de objectifs : {0}.
citizens.nms-errors.getting-field=\u00c9chec de la r\u00e9cup\u00e9ration du champ {0} : {1}.
citizens.nms-errors.getting-id-mapping=\u00c9chec de la r\u00e9cup\u00e9r\u00e9tion de la correspondance des ID d'entit\u00e9s : {0}.
citizens.nms-errors.spawning-custom-entity=\u00c9chec d'invocation de l'entit\u00e9 personnalis\u00e9e : {0}.
citizens.nms-errors.stopping-network-threads=\u00c9chec \u00e0 l'arr\u00eat des flux r\u00e9seau : {0}.
citizens.nms-errors.updating-land-modifier=\u00c9chec d'ajustage du modificateur de vitesse du terrain : {0}.
citizens.nms-errors.updating-navigation-world=\u00c9chec de la mise-\u00e0-jour du monde de navigation : {0}.
citizens.nms-errors.updating-pathfinding-range=\u00c9chec de la mise-\u00e0-jour de la distance de d\u00e9termination du chemin : {0}.
citizens.notifications.database-connection-failed=\u00c9chec de la connexion \u00e0 la base de donn\u00e9es, d\u00e9gradation vers le YAML
citizens.notifications.disabled=v{0} d\u00e9sactiv\u00e9.
citizens.notifications.enabled=v{0} activ\u00e9.
citizens.notifications.error-reloading=Erreur en rechargeant, voir console.
citizens.notifications.exception-updating-npc=Exception pendant la mise-\u00e0-jour {0} : {1}.
citizens.notifications.incompatible-version=v{0} n'est pas compatible avec Minecraft v{1}. D\u00e9sactivation.
citizens.notifications.locale=Utilisation de la langue {0}.
citizens.notifications.metrics-load-error=Impossible de d\u00e9marrer metrics : {0}.
citizens.notifications.metrics-started=Metrics d\u00e9marr\u00e9.
citizens.notifications.missing-translations=Fichier de traductions manquant pour la langue {0}. R\u00e9trograde en anglais.
citizens.notifications.npc-name-not-found=Pas de nom trouv\u00e9 pour le PNJ ID {0}.
citizens.notifications.npc-not-found=Aucun PNJ trouv\u00e9.
citizens.notifications.npcs-loaded={0} PNJs charg\u00e9(s).
citizens.notifications.reloaded=Citizens recharg\u00e9.
citizens.notifications.reloading=Rechargement de Citizens\u2026
citizens.notifications.save-method-set=M\u00e9thode d'enregistrement {0}.
citizens.notifications.saved=Citizens enregistr\u00e9.
citizens.notifications.saving=Enregistrement des Citizens\u2026
citizens.notifications.skipping-broken-trait=Abandon sur une carract\u00e9ristique erron\u00e9e ou manquante {0} pendant le chargement de l'ID {1}. Le nom as-t'il chang\u00e9 ?
citizens.notifications.skipping-invalid-pose=Abandon pose {0} - lacet/tanguage invalide ({1}).
citizens.notifications.trait-load-failed=\u00c9chec du chargement de la carract\u00e9ristique {0} pour le PNJ ID : {1}.
citizens.notifications.unknown-npc-type=Le type de PNJ {0} est inconnu. l'avez-vous orthographi\u00e9 correctement ?
citizens.saves.load-failed=\u00c9chec du chargement des sauvegardes, d\u00e9sactivation\u2026
citizens.settings.writing-default=\u00c9criture des r\u00e9glages par d\u00e9faut : {0}
citizens.sub-plugins.error-on-load={0} initialisation {1}
citizens.sub-plugins.load=Chargement {0}
citizens.traits.age-description=l'\u00e2ge de {0} est [[{1}]]. \u00c2ge fig\u00e9 [[{2}]].
citizens.waypoints.available-providers-header=<b>Liste des sources disponibles.
citizens.waypoints.current-provider=La source des points de rep\u00e8res est [[{0}]].
citizens.waypoints.set-provider=R\u00e9glage de la source des points de rep\u00e8res depuis [[{0}]].

View File

@ -1,173 +1,173 @@
citizens.changed-implementation=Citizens uitvoeringen veranderd, plugin wordt uitgeschakeld.
citizens.commands.citizens.save.help=Gebruik -a vlag om het async op te slaan.
citizens.commands.console-error=Geef a.u.b. deze error aan [Zie console voor error]
citizens.commands.help.command-missing=Commando /{0} niet gevonden.
citizens.commands.help.header=Help
citizens.commands.id-not-found=NPC met ID {0} niet gevonden.
citizens.commands.invalid-mobtype={0} is geen beschikbaar monster-type.
citizens.commands.invalid-number=Dat is geen beschikbaar nummer.
citizens.commands.npc.age.cannot-be-aged=Het monster-type {0} kan geen leeftijd hebben.
citizens.commands.npc.age.help=Kan alleen gebruikt worden op entities die babies kunnen krijgen. Gebruik [[-l]] vlag om de leeftijd vast te zetten (notitie: om dit te zien moet je mischien opnieuw inloggen).
citizens.commands.npc.age.invalid-age=Onbekende leeftijd, mogelijke leeftijden zijn adult, baby of een nummer tussen -24000 en 0
citizens.commands.npc.age.locked=Leeftijd vastgezet.
citizens.commands.npc.age.set-adult=[[{0}]] is nu een oudere.
citizens.commands.npc.age.set-baby=[[{0}]] is nu een baby.
citizens.commands.npc.age.set-normal=[[{0}]] is nu [[{1}]] jaar oud.
citizens.commands.npc.age.set=[[{0}]] is nu [[{1}]].
citizens.commands.npc.age.unlocked=Leeftijd niet meer vastgezet.
citizens.commands.npc.anchor.added=Anker vastgezet.
citizens.commands.npc.size.set=grootte van {0} is nu [[{1}]].
citizens.commands.npc.gravity.disabled=Zwaartekracht [[uitgeschakeld]].
citizens.commands.npc.gravity.enabled=Zwaartekracht [[aangezet]].
citizens.commands.npc.size.description=Grootte van {0} is [[{1}]].
citizens.commands.npc.anchor.already-exists=Anker {0} bestaat al.
citizens.commands.npc.anchor.invalid-name=Onbekende anker naam.
citizens.commands.npc.anchor.missing=Het anker {1} bestaat niet.
citizens.commands.npc.anchor.removed=Anker verwijderd.
citizens.commands.npc.behaviour.added=Gedrag toegevoegd.
citizens.commands.npc.behaviour.help=Het script zijn argument is een door komma's van elkaar gescheiden lijst van bestandsnamen. Scripten worden automatisch iedere tik geladen en geactiveerd. Gebruik de [[-r]] vlag om gedrag te veranderen.
citizens.commands.npc.behaviour.removed=Gedragen verwijderd.
citizens.commands.npc.controllable.not-controllable=[[{0}]] is niet besrijdbaar.
citizens.commands.npc.controllable.removed=[[{0}]] kan niet meer worden bereden.
citizens.commands.npc.controllable.set=[[{0}]] kan nu bereden worden.
citizens.commands.npc.copy.copied=[[{0}]] is gekopieerd.
citizens.commands.npc.create.invalid-mobtype={0} is geen bekend monster-type. Het normale type wordt gebruikt.
citizens.commands.npc.create.not-living-mobtype={0} is geen levend entity-type. Het normale type wordt gebruikt.
citizens.commands.npc.create.npc-name-too-long=NPC namen kunnen niet langer zijn dan 16 letters, de naam is verkort.
citizens.commands.npc.despawn.despawned=Je hebt [[{0}]] laten despawnen.
citizens.commands.npc.lookclose.set=[[{0}]] draait nu naar spelers zijn buurt.
citizens.commands.npc.lookclose.stopped=[[{0}]] draait nu niet meer naar spelers zijn buurt.
citizens.commands.npc.mount.failed=Kan niet op [[{0}]] rijden.
citizens.commands.npc.moveto.format=Het formaat is x:y:z(:wereld) of x y z( wereld).
citizens.commands.npc.moveto.missing-world=Wereld niet gevonden.
citizens.commands.npc.moveto.teleported=[[{0}]] geteleporteerd naar {1}.
citizens.commands.npc.owner.already-owner={0} is de eigenaar van {1} al.
citizens.commands.npc.owner.owner=[[{0}]] zijn eigenaar is [[{1}]].
citizens.commands.npc.owner.set-server=[[The server]] is nu de eigenaar van {0}.
citizens.commands.npc.owner.set=[[{1}]] is nu de eigenaar van {0}.
citizens.commands.npc.pose.added=Pose added.
citizens.commands.npc.pose.already-exists=De pose {0} bestaat al.
citizens.commands.npc.pose.invalid-name=Onbekende pose naam.
citizens.commands.npc.pose.missing=De pose {1} bestaat niet.
citizens.commands.npc.pose.removed=Pose verwijderd.
citizens.commands.npc.powered.set=[[{0}]] is nu elektrisch.
citizens.commands.npc.powered.stopped=[[{0}]] is nu niet meer elektrisch.
citizens.commands.npc.profession.invalid-profession={0} is geen bekend beroep.
citizens.commands.npc.profession.set=[[{0}]] is nu een [[{1}]].
citizens.commands.npc.remove.incorrect-syntax=onbekende vorm. /npc remove (all)
citizens.commands.npc.remove.removed-all=Je hebt alle NPC's permanent verwijderd.
citizens.commands.npc.remove.removed=Je hebt [[{0}]] permanent verwijderd.
citizens.commands.npc.rename.renamed=Je hebt [[{0}]] zijn naam veranderd naar [[{1}]].
citizens.commands.npc.select.already-selected=Je hebt deze NPC al geselecteerd.
citizens.commands.npc.spawn.already-spawned={0} is al gespawned op een andere locatie. Gebruik '/npc tphere' om de NPC naar jou toe te teleporteren.
citizens.commands.npc.spawn.missing-npc-id=Er bestaat geen NPC met de ID {0}.
citizens.commands.npc.spawn.no-location=Geen opgeslagen locatie bekend - Dit commando moet door een online speler gebruikt worden.
citizens.commands.npc.spawn.spawned=Je hebt [[{0}]] gespawned.
citizens.commands.npc.speed.modifier-above-limit=Snelheid is boven het limiet.
citizens.commands.npc.speed.set=NPC snelheid gezet naar [[{0}]].
citizens.commands.npc.tp.teleported=Jij bent naar [[{0}]] geteleporteerd.
citizens.commands.npc.tphere.teleported=[[{0}]] is naar jou toe geteleporteerd.
citizens.commands.npc.vulnerable.set=[[{0}]] is nu kwetsbaar.
citizens.commands.npc.vulnerable.stopped=[[{0}]] is niet langer kwetsbaar.
citizens.commands.page-missing=The page [[{0}]] bestaat niet.
citizens.commands.requirements.disallowed-mobtype=De NPC kan monster-type {0} niet zijn om dat commando te gebruiken.
citizens.commands.requirements.missing-required-trait=Het benodigde karaktertype {0} kan niet worden gevonden.
citizens.commands.requirements.must-be-ingame=Je moet online zijn om dit commando te gebruiken.
citizens.commands.requirements.must-be-owner=Je moet de eigenaar van deze NPC te zijn om dit commando te gebruiken.
citizens.commands.requirements.must-have-selected=Je moet een NPC geselecteerd hebben om dit commando te gebruiken.
citizens.commands.script.compiled=Script opgesteld
citizens.commands.script.compiling=Het script wordt opgesteld...
citizens.commands.script.file-missing=Het bestand {0} bestaat niet!
citizens.commands.template.applied=Model toegevoegd aan [[{0}]] NPCs.
citizens.commands.template.conflict=Een model op deze naam bestaat al.
citizens.commands.template.created=Model gemaakt.
citizens.commands.template.missing=Model niet gevonden.
citizens.commands.trait.added={0} toegevoegd.
citizens.commands.trait.failed-to-add=<7>Kon {0} niet toevoegen.
citizens.commands.trait.failed-to-change=<7>Kon {0} niet veranderen.
citizens.commands.trait.failed-to-remove=<7>Kon {0} niet verwijderen.
citizens.commands.trait.removed={0} verwijderd.
citizens.commands.traitc.missing=Eigenschap niet gevonden.
citizens.commands.traitc.not-configurable=Dit eigenschap kan niet worden aangepast.
citizens.commands.traitc.not-on-npc=De NPC heeft deze eigenschap niet.
citizens.commands.unknown-command=Onbekend commando, bedoelde je:
citizens.economy.error-loading=Niet mogelijk je economy te handelen. Staat de Vault plugin aan?
citizens.economy.minimum-cost-required=Je hebt ten minste {0} nodig.
citizens.economy.money-withdrawn=[[{0}]] van je NPC afgenomen.
citizens.editors.already-in-editor=Je bent al in een editor
citizens.editors.equipment.all-items-removed=[[{0}]] heeft alle voorwerpen van zich afgenomen.
citizens.editors.equipment.begin=<b>Uitrusting editor aangezet!<br>[[Rechter Muisknop]] om de NPC aan te kleden!
citizens.editors.equipment.end=Uitrusting editor uitgezet
citizens.editors.equipment.invalid-block=Onbekend blok!
citizens.editors.equipment.saddled-set=[[{0}]] is nu bezadeld.
citizens.editors.equipment.saddled-stopped=[[{0}]] is niet langer bezadeld.
citizens.editors.equipment.sheared-set=[[{0}]] is nu van vacht ontdaan.
citizens.editors.equipment.sheared-stopped=[[{0}]] heeft nu weer een vacht.
citizens.editors.equipment.sheep-coloured=[[{0}]] is nu [[{1}]] gekleurd.
citizens.editors.text.add-prompt=Vul een tekst in om deze aan je NPC toe te voegen.
citizens.editors.text.added-entry=[[{0}]] [[Toegevoegd]].
citizens.editors.text.begin=<b>tekst editor ingeschakeld!
citizens.editors.text.change-page-prompt=Vul een pagina nummer in om meer teksten te bekijken.
citizens.editors.text.close-talker-set=[[Praten tegen mensen dicht bij]] is nu [[{0}]].
citizens.editors.text.edit-begin-prompt=Vul de tekst in van het gedeelte dat je wilt aanpassen of [[page]] om meer pagina's te laten zien.
citizens.editors.text.edit-prompt=Vul een text in om een gedeelte aan te passen.
citizens.editors.text.edited-text=Gedeelte [[{0}]] naar [[{1}]] veranderd.
citizens.editors.text.end=Tekst editor aangepast.
citizens.editors.text.invalid-edit-type=Onbekend aanpassings type.
citizens.editors.text.invalid-index={0} is geen bekend gedeelte!
citizens.editors.text.invalid-input=Onbekende input.
citizens.editors.text.invalid-page=Onbekend pagina nummer.
citizens.editors.text.random-talker-set=[[Zonder volgorde praten]] [[{0}]] gezet.
citizens.editors.text.realistic-looking-set=[[Realistisch kijken]] [[{0}]] gezet.
citizens.editors.text.remove-prompt=Vul het nummer van het gedeelte dat je wilt verwijderen in of [[page]] om meer pagina's te bekijken.
citizens.editors.text.removed-entry=Gedeelte [[verwijderd]] op nummer [[{0}]].
citizens.editors.text.start-prompt=Typ [[add]] om een entry toe te voegen, [[edit]] om er een aan te passen, [[remove]] om er een te verwijderen, [[close]] om dichtbij-praten te veranderen en [[random]] om zonder volgorde te praten. Typ [[help]] om dit bericht nog is te ontvangen.
citizens.editors.selection.start-prompt=Er zijn meer NPC's met de aangegeven naam.<br>Vul a.u.b. een nummer in van de onderstaande lijst.
citizens.editors.waypoints.linear.added-waypoint=[[Toegevoegd:]] een looppunt op ({0}) ([[{1}]], [[{2}]])
citizens.editors.waypoints.linear.begin=<b>Looppunt editor ingeschakeld!<br>[[Linker muisknop]] om een loop punt toe te voegen, [[right click]] om een te verwijderen. <br>Typ [[toggle path]] om entities laten zien op looppunten te veranderen.
citizens.editors.waypoints.linear.edit-slot-set=Aanpas slot gezet naar [[{0}]] ({1}).
citizens.editors.waypoints.linear.end=Looppunt editor verlaten
citizens.editors.waypoints.linear.not-showing-markers=[[Gestopt met]] het laten zien van looppunt markeerders.
citizens.editors.waypoints.linear.range-exceeded=Vorige looppunt is {0} blokken weg, maar het limiet is {1}.
citizens.editors.waypoints.linear.removed-waypoint=[[Verwijdering van]] een looppunt ([[{0}]] over) ([[{1}]])
citizens.editors.waypoints.linear.showing-markers=[[Laten zien van]] looppunt markeerders.
citizens.limits.over-npc-limit=NPC limiet van {0} verstreken.
citizens.load-task-error=NPC laad opdracht kon niet worden getimed, disabling...
citizens.nms-errors.clearing-goals=Kon doelen niet opschonen: {0}.
citizens.nms-errors.getting-field=Kon niet halen, het veld {0}: {1}.
citizens.nms-errors.getting-id-mapping=Kon entity-id-mapping-fields niet ophalen: {0}.
citizens.nms-errors.spawning-custom-entity=Spawnen mislukt van het aangepaste entity: {0}.
citizens.nms-errors.stopping-network-threads=Kon netwerk groepen niet stoppen: {0}.
citizens.nms-errors.updating-land-modifier=Kon landsnelheid niet updaten: {0}.
citizens.nms-errors.updating-navigation-world=Kon navigatie niet updaten in world: {0}.
citizens.nms-errors.updating-pathfinding-range=Padvind-bereik kon niet worden g\u00ebupdate: {0}.
citizens.notifications.database-connection-failed=Het was niet mogelijk met de database verbinding op te maken, terugvallen op YAML (.yml)
citizens.notifications.disabled=v{0} uitgeschakeld.
citizens.notifications.enabled=v{0} ingeschakeld.
citizens.notifications.error-reloading=Error ontstaan tijdens het opnieuw laden, bekijk de console!
citizens.notifications.exception-updating-npc=Fout tijdens het updaten van {0}: {1}.
citizens.notifications.incompatible-version=v{0} werkt niet met Minecraft v{1}. Uitschakelen
citizens.notifications.locale=Gebruik van locale {0} wordt gemaakt.
citizens.notifications.metrics-load-error=Niet gelukt om de statistieken te starten: {0}.
citizens.notifications.metrics-started=Statistieken gestart
citizens.notifications.missing-translations=Vertalings bestand {0} mist. Normale engelse taal wordt gebruikt.
citizens.notifications.npc-name-not-found=Geen naam kom worden gevonden voor ID {0}.
citizens.notifications.npc-not-found=Geen NPC kon gevonden worden.
citizens.notifications.npcs-loaded={0} NPCs geladen.
citizens.notifications.reloaded=Citizens opnieuw geladen.
citizens.notifications.reloading=Opnieuw laden van Citizens...
citizens.notifications.save-method-set=Opslaan methode is nu {0}.
citizens.notifications.saved=Citizens opgeslagen.
citizens.notifications.saving=Opslaan van Citizens...
citizens.notifications.skipping-broken-trait=Missende eigenschap over geslagen: {0} Tijdens het laden van ID {1}. Is de naam veranderd?
citizens.notifications.skipping-invalid-pose=Pose wordt overgeslagen: {0} - verkeerde yaw/pitch ({1}).
citizens.notifications.trait-load-failed=De eigenschap {0} heeft gefaald om zich te laten voor NPC ID: {1}.
citizens.notifications.unknown-npc-type=NPC type {0} is niet herkend. Heb je het goed gespeld?
citizens.saves.load-failed=Niet mogelijk om bestanden te laden, uitschakellen...
citizens.settings.writing-default=Normale instellingen worden geschreven: {0}
citizens.sub-plugins.error-on-load={0} opstarten {1}
citizens.sub-plugins.load={0} wordt geladen
citizens.traits.age-description={0}'s leeftijd is [[{1}]]. Gesloten is [[{2}]].
citizens.waypoints.available-providers-header=<b>Lijst van alle mogelijke aanbieders
citizens.waypoints.current-provider=Dit looppunt is [[{0}]].
citizens.changed-implementation=Citizens uitvoeringen veranderd, plugin wordt uitgeschakeld.
citizens.commands.citizens.save.help=Gebruik -a vlag om het async op te slaan.
citizens.commands.console-error=Geef a.u.b. deze error aan [Zie console voor error]
citizens.commands.help.command-missing=Commando /{0} niet gevonden.
citizens.commands.help.header=Help
citizens.commands.id-not-found=NPC met ID {0} niet gevonden.
citizens.commands.invalid-mobtype={0} is geen beschikbaar monster-type.
citizens.commands.invalid-number=Dat is geen beschikbaar nummer.
citizens.commands.npc.age.cannot-be-aged=Het monster-type {0} kan geen leeftijd hebben.
citizens.commands.npc.age.help=Kan alleen gebruikt worden op entities die babies kunnen krijgen. Gebruik [[-l]] vlag om de leeftijd vast te zetten (notitie: om dit te zien moet je mischien opnieuw inloggen).
citizens.commands.npc.age.invalid-age=Onbekende leeftijd, mogelijke leeftijden zijn adult, baby of een nummer tussen -24000 en 0
citizens.commands.npc.age.locked=Leeftijd vastgezet.
citizens.commands.npc.age.set-adult=[[{0}]] is nu een oudere.
citizens.commands.npc.age.set-baby=[[{0}]] is nu een baby.
citizens.commands.npc.age.set-normal=[[{0}]] is nu [[{1}]] jaar oud.
citizens.commands.npc.age.set=[[{0}]] is nu [[{1}]].
citizens.commands.npc.age.unlocked=Leeftijd niet meer vastgezet.
citizens.commands.npc.anchor.added=Anker vastgezet.
citizens.commands.npc.size.set=grootte van {0} is nu [[{1}]].
citizens.commands.npc.gravity.disabled=Zwaartekracht [[uitgeschakeld]].
citizens.commands.npc.gravity.enabled=Zwaartekracht [[aangezet]].
citizens.commands.npc.size.description=Grootte van {0} is [[{1}]].
citizens.commands.npc.anchor.already-exists=Anker {0} bestaat al.
citizens.commands.npc.anchor.invalid-name=Onbekende anker naam.
citizens.commands.npc.anchor.missing=Het anker {1} bestaat niet.
citizens.commands.npc.anchor.removed=Anker verwijderd.
citizens.commands.npc.behaviour.added=Gedrag toegevoegd.
citizens.commands.npc.behaviour.help=Het script zijn argument is een door komma's van elkaar gescheiden lijst van bestandsnamen. Scripten worden automatisch iedere tik geladen en geactiveerd. Gebruik de [[-r]] vlag om gedrag te veranderen.
citizens.commands.npc.behaviour.removed=Gedragen verwijderd.
citizens.commands.npc.controllable.not-controllable=[[{0}]] is niet besrijdbaar.
citizens.commands.npc.controllable.removed=[[{0}]] kan niet meer worden bereden.
citizens.commands.npc.controllable.set=[[{0}]] kan nu bereden worden.
citizens.commands.npc.copy.copied=[[{0}]] is gekopieerd.
citizens.commands.npc.create.invalid-mobtype={0} is geen bekend monster-type. Het normale type wordt gebruikt.
citizens.commands.npc.create.not-living-mobtype={0} is geen levend entity-type. Het normale type wordt gebruikt.
citizens.commands.npc.create.npc-name-too-long=NPC namen kunnen niet langer zijn dan 16 letters, de naam is verkort.
citizens.commands.npc.despawn.despawned=Je hebt [[{0}]] laten despawnen.
citizens.commands.npc.lookclose.set=[[{0}]] draait nu naar spelers zijn buurt.
citizens.commands.npc.lookclose.stopped=[[{0}]] draait nu niet meer naar spelers zijn buurt.
citizens.commands.npc.mount.failed=Kan niet op [[{0}]] rijden.
citizens.commands.npc.moveto.format=Het formaat is x:y:z(:wereld) of x y z( wereld).
citizens.commands.npc.moveto.missing-world=Wereld niet gevonden.
citizens.commands.npc.moveto.teleported=[[{0}]] geteleporteerd naar {1}.
citizens.commands.npc.owner.already-owner={0} is de eigenaar van {1} al.
citizens.commands.npc.owner.owner=[[{0}]] zijn eigenaar is [[{1}]].
citizens.commands.npc.owner.set-server=[[The server]] is nu de eigenaar van {0}.
citizens.commands.npc.owner.set=[[{1}]] is nu de eigenaar van {0}.
citizens.commands.npc.pose.added=Pose added.
citizens.commands.npc.pose.already-exists=De pose {0} bestaat al.
citizens.commands.npc.pose.invalid-name=Onbekende pose naam.
citizens.commands.npc.pose.missing=De pose {1} bestaat niet.
citizens.commands.npc.pose.removed=Pose verwijderd.
citizens.commands.npc.powered.set=[[{0}]] is nu elektrisch.
citizens.commands.npc.powered.stopped=[[{0}]] is nu niet meer elektrisch.
citizens.commands.npc.profession.invalid-profession={0} is geen bekend beroep.
citizens.commands.npc.profession.set=[[{0}]] is nu een [[{1}]].
citizens.commands.npc.remove.incorrect-syntax=onbekende vorm. /npc remove (all)
citizens.commands.npc.remove.removed-all=Je hebt alle NPC's permanent verwijderd.
citizens.commands.npc.remove.removed=Je hebt [[{0}]] permanent verwijderd.
citizens.commands.npc.rename.renamed=Je hebt [[{0}]] zijn naam veranderd naar [[{1}]].
citizens.commands.npc.select.already-selected=Je hebt deze NPC al geselecteerd.
citizens.commands.npc.spawn.already-spawned={0} is al gespawned op een andere locatie. Gebruik '/npc tphere' om de NPC naar jou toe te teleporteren.
citizens.commands.npc.spawn.missing-npc-id=Er bestaat geen NPC met de ID {0}.
citizens.commands.npc.spawn.no-location=Geen opgeslagen locatie bekend - Dit commando moet door een online speler gebruikt worden.
citizens.commands.npc.spawn.spawned=Je hebt [[{0}]] gespawned.
citizens.commands.npc.speed.modifier-above-limit=Snelheid is boven het limiet.
citizens.commands.npc.speed.set=NPC snelheid gezet naar [[{0}]].
citizens.commands.npc.tp.teleported=Jij bent naar [[{0}]] geteleporteerd.
citizens.commands.npc.tphere.teleported=[[{0}]] is naar jou toe geteleporteerd.
citizens.commands.npc.vulnerable.set=[[{0}]] is nu kwetsbaar.
citizens.commands.npc.vulnerable.stopped=[[{0}]] is niet langer kwetsbaar.
citizens.commands.page-missing=The page [[{0}]] bestaat niet.
citizens.commands.requirements.disallowed-mobtype=De NPC kan monster-type {0} niet zijn om dat commando te gebruiken.
citizens.commands.requirements.missing-required-trait=Het benodigde karaktertype {0} kan niet worden gevonden.
citizens.commands.requirements.must-be-ingame=Je moet online zijn om dit commando te gebruiken.
citizens.commands.requirements.must-be-owner=Je moet de eigenaar van deze NPC te zijn om dit commando te gebruiken.
citizens.commands.requirements.must-have-selected=Je moet een NPC geselecteerd hebben om dit commando te gebruiken.
citizens.commands.script.compiled=Script opgesteld
citizens.commands.script.compiling=Het script wordt opgesteld...
citizens.commands.script.file-missing=Het bestand {0} bestaat niet!
citizens.commands.template.applied=Model toegevoegd aan [[{0}]] NPCs.
citizens.commands.template.conflict=Een model op deze naam bestaat al.
citizens.commands.template.created=Model gemaakt.
citizens.commands.template.missing=Model niet gevonden.
citizens.commands.trait.added={0} toegevoegd.
citizens.commands.trait.failed-to-add=<7>Kon {0} niet toevoegen.
citizens.commands.trait.failed-to-change=<7>Kon {0} niet veranderen.
citizens.commands.trait.failed-to-remove=<7>Kon {0} niet verwijderen.
citizens.commands.trait.removed={0} verwijderd.
citizens.commands.traitc.missing=Eigenschap niet gevonden.
citizens.commands.traitc.not-configurable=Dit eigenschap kan niet worden aangepast.
citizens.commands.traitc.not-on-npc=De NPC heeft deze eigenschap niet.
citizens.commands.unknown-command=Onbekend commando, bedoelde je:
citizens.economy.error-loading=Niet mogelijk je economy te handelen. Staat de Vault plugin aan?
citizens.economy.minimum-cost-required=Je hebt ten minste {0} nodig.
citizens.economy.money-withdrawn=[[{0}]] van je NPC afgenomen.
citizens.editors.already-in-editor=Je bent al in een editor
citizens.editors.equipment.all-items-removed=[[{0}]] heeft alle voorwerpen van zich afgenomen.
citizens.editors.equipment.begin=<b>Uitrusting editor aangezet!<br>[[Rechter Muisknop]] om de NPC aan te kleden!
citizens.editors.equipment.end=Uitrusting editor uitgezet
citizens.editors.equipment.invalid-block=Onbekend blok!
citizens.editors.equipment.saddled-set=[[{0}]] is nu bezadeld.
citizens.editors.equipment.saddled-stopped=[[{0}]] is niet langer bezadeld.
citizens.editors.equipment.sheared-set=[[{0}]] is nu van vacht ontdaan.
citizens.editors.equipment.sheared-stopped=[[{0}]] heeft nu weer een vacht.
citizens.editors.equipment.sheep-coloured=[[{0}]] is nu [[{1}]] gekleurd.
citizens.editors.text.add-prompt=Vul een tekst in om deze aan je NPC toe te voegen.
citizens.editors.text.added-entry=[[{0}]] [[Toegevoegd]].
citizens.editors.text.begin=<b>tekst editor ingeschakeld!
citizens.editors.text.change-page-prompt=Vul een pagina nummer in om meer teksten te bekijken.
citizens.editors.text.close-talker-set=[[Praten tegen mensen dicht bij]] is nu [[{0}]].
citizens.editors.text.edit-begin-prompt=Vul de tekst in van het gedeelte dat je wilt aanpassen of [[page]] om meer pagina's te laten zien.
citizens.editors.text.edit-prompt=Vul een text in om een gedeelte aan te passen.
citizens.editors.text.edited-text=Gedeelte [[{0}]] naar [[{1}]] veranderd.
citizens.editors.text.end=Tekst editor aangepast.
citizens.editors.text.invalid-edit-type=Onbekend aanpassings type.
citizens.editors.text.invalid-index={0} is geen bekend gedeelte!
citizens.editors.text.invalid-input=Onbekende input.
citizens.editors.text.invalid-page=Onbekend pagina nummer.
citizens.editors.text.random-talker-set=[[Zonder volgorde praten]] [[{0}]] gezet.
citizens.editors.text.realistic-looking-set=[[Realistisch kijken]] [[{0}]] gezet.
citizens.editors.text.remove-prompt=Vul het nummer van het gedeelte dat je wilt verwijderen in of [[page]] om meer pagina's te bekijken.
citizens.editors.text.removed-entry=Gedeelte [[verwijderd]] op nummer [[{0}]].
citizens.editors.text.start-prompt=Typ [[add]] om een entry toe te voegen, [[edit]] om er een aan te passen, [[remove]] om er een te verwijderen, [[close]] om dichtbij-praten te veranderen en [[random]] om zonder volgorde te praten. Typ [[help]] om dit bericht nog is te ontvangen.
citizens.editors.selection.start-prompt=Er zijn meer NPC's met de aangegeven naam.<br>Vul a.u.b. een nummer in van de onderstaande lijst.
citizens.editors.waypoints.linear.added-waypoint=[[Toegevoegd:]] een looppunt op ({0}) ([[{1}]], [[{2}]])
citizens.editors.waypoints.linear.begin=<b>Looppunt editor ingeschakeld!<br>[[Linker muisknop]] om een loop punt toe te voegen, [[right click]] om een te verwijderen. <br>Typ [[toggle path]] om entities laten zien op looppunten te veranderen.
citizens.editors.waypoints.linear.edit-slot-set=Aanpas slot gezet naar [[{0}]] ({1}).
citizens.editors.waypoints.linear.end=Looppunt editor verlaten
citizens.editors.waypoints.linear.not-showing-markers=[[Gestopt met]] het laten zien van looppunt markeerders.
citizens.editors.waypoints.linear.range-exceeded=Vorige looppunt is {0} blokken weg, maar het limiet is {1}.
citizens.editors.waypoints.linear.removed-waypoint=[[Verwijdering van]] een looppunt ([[{0}]] over) ([[{1}]])
citizens.editors.waypoints.linear.showing-markers=[[Laten zien van]] looppunt markeerders.
citizens.limits.over-npc-limit=NPC limiet van {0} verstreken.
citizens.load-task-error=NPC laad opdracht kon niet worden getimed, disabling...
citizens.nms-errors.clearing-goals=Kon doelen niet opschonen: {0}.
citizens.nms-errors.getting-field=Kon niet halen, het veld {0}: {1}.
citizens.nms-errors.getting-id-mapping=Kon entity-id-mapping-fields niet ophalen: {0}.
citizens.nms-errors.spawning-custom-entity=Spawnen mislukt van het aangepaste entity: {0}.
citizens.nms-errors.stopping-network-threads=Kon netwerk groepen niet stoppen: {0}.
citizens.nms-errors.updating-land-modifier=Kon landsnelheid niet updaten: {0}.
citizens.nms-errors.updating-navigation-world=Kon navigatie niet updaten in world: {0}.
citizens.nms-errors.updating-pathfinding-range=Padvind-bereik kon niet worden g\u00ebupdate: {0}.
citizens.notifications.database-connection-failed=Het was niet mogelijk met de database verbinding op te maken, terugvallen op YAML (.yml)
citizens.notifications.disabled=v{0} uitgeschakeld.
citizens.notifications.enabled=v{0} ingeschakeld.
citizens.notifications.error-reloading=Error ontstaan tijdens het opnieuw laden, bekijk de console!
citizens.notifications.exception-updating-npc=Fout tijdens het updaten van {0}: {1}.
citizens.notifications.incompatible-version=v{0} werkt niet met Minecraft v{1}. Uitschakelen
citizens.notifications.locale=Gebruik van locale {0} wordt gemaakt.
citizens.notifications.metrics-load-error=Niet gelukt om de statistieken te starten: {0}.
citizens.notifications.metrics-started=Statistieken gestart
citizens.notifications.missing-translations=Vertalings bestand {0} mist. Normale engelse taal wordt gebruikt.
citizens.notifications.npc-name-not-found=Geen naam kom worden gevonden voor ID {0}.
citizens.notifications.npc-not-found=Geen NPC kon gevonden worden.
citizens.notifications.npcs-loaded={0} NPCs geladen.
citizens.notifications.reloaded=Citizens opnieuw geladen.
citizens.notifications.reloading=Opnieuw laden van Citizens...
citizens.notifications.save-method-set=Opslaan methode is nu {0}.
citizens.notifications.saved=Citizens opgeslagen.
citizens.notifications.saving=Opslaan van Citizens...
citizens.notifications.skipping-broken-trait=Missende eigenschap over geslagen: {0} Tijdens het laden van ID {1}. Is de naam veranderd?
citizens.notifications.skipping-invalid-pose=Pose wordt overgeslagen: {0} - verkeerde yaw/pitch ({1}).
citizens.notifications.trait-load-failed=De eigenschap {0} heeft gefaald om zich te laten voor NPC ID: {1}.
citizens.notifications.unknown-npc-type=NPC type {0} is niet herkend. Heb je het goed gespeld?
citizens.saves.load-failed=Niet mogelijk om bestanden te laden, uitschakellen...
citizens.settings.writing-default=Normale instellingen worden geschreven: {0}
citizens.sub-plugins.error-on-load={0} opstarten {1}
citizens.sub-plugins.load={0} wordt geladen
citizens.traits.age-description={0}'s leeftijd is [[{1}]]. Gesloten is [[{2}]].
citizens.waypoints.available-providers-header=<b>Lijst van alle mogelijke aanbieders
citizens.waypoints.current-provider=Dit looppunt is [[{0}]].
citizens.waypoints.set-provider=Looppunten aanbieder naar [[{0}]] gezet.

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@ -1459,7 +1459,7 @@ public class NPCCommands {
@Command(
aliases = { "npc" },
usage = "skin (-c -l(atest)) [name]",
usage = "skin (-c -l(atest)) [name] (or -t [data] [signature])",
desc = "Sets an NPC's skin name. Use -l to set the skin to always update to the latest",
modifiers = { "skin" },
min = 1,
@ -1471,6 +1471,17 @@ public class NPCCommands {
String skinName = npc.getName();
if (args.hasFlag('c')) {
npc.data().remove(NPC.PLAYER_SKIN_UUID_METADATA);
} else if (args.hasFlag('t')) {
if (args.argsLength() != 3)
throw new CommandException(Messages.SKIN_REQUIRED);
SkinnableEntity skinnable = npc.getEntity() instanceof SkinnableEntity ? (SkinnableEntity) npc.getEntity()
: null;
if (skinnable == null) {
throw new CommandException("Must be spawned.");
}
skinnable.setSkinPersistent(skinName, args.getString(1), args.getString(2));
Messaging.sendTr(sender, Messages.SKIN_SET, npc.getName(), args.getString(1));
return;
} else {
if (args.argsLength() != 2)
throw new CommandException(Messages.SKIN_REQUIRED);