Fix /npc text talk delay message

This commit is contained in:
fullwall 2023-01-19 21:42:22 +08:00
parent 52955febf1
commit 126d4f9519
1 changed files with 1 additions and 1 deletions

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@ -356,7 +356,7 @@ citizens.editors.text.range-set=[[Range]] set to [[{0}]].
citizens.editors.text.delay-set=[[Delay]] set to [[{0}]] ticks.
citizens.editors.text.realistic-looking-set=[[Realistic looking]] set to [[{0}]].
citizens.editors.text.speech-bubbles-set=[[Speech bubbles]] set to [[{0}]].
citizens.editors.text.start-prompt=<click:suggest_command:add ><yellow>Add text</click> | <click:suggest_command:item ><hover:show_text:"Set the talk item in hand pattern (set to <yellow>default</yellow> to clear)"><yellow>item</hover></click> | <click:suggest_command:range ><hover:show_text:Set the talking range in blocks><yellow>range</hover></click> | <click:suggest_command:delay ><hover:show_text:Set the talking delay in seconds><yellow>delay</yellow></hover></click><br><click:run_command:/npc text close><hover:show_text:Toggle sending messages when players get close>{0}talk close</hover></click> | <click:run_command:/npc text random><hover:show_text:Toggle random talking>{1}random</hover></click> | <click:run_command:/npc text speech bubbles><hover:show_text:Toggle showing text as holograms instead of chat messages>{2}speech bubbles</hover></click> | <click:run_command:/npc text realistic looking><hover:show_text:Toggle requiring line of sight before speaking>{3}realistic</hover></click>
citizens.editors.text.start-prompt=<click:suggest_command:add ><yellow>Add text</click> | <click:suggest_command:item ><hover:show_text:"Set the talk item in hand pattern (set to <yellow>default</yellow> to clear)"><yellow>item</hover></click> | <click:suggest_command:range ><hover:show_text:Set the talking range in blocks><yellow>range</hover></click> | <click:suggest_command:delay ><hover:show_text:Set the talking delay in ticks><yellow>delay</yellow></hover></click><br><click:run_command:/npc text close><hover:show_text:Toggle sending messages when players get close>{0}talk close</hover></click> | <click:run_command:/npc text random><hover:show_text:Toggle random talking>{1}random</hover></click> | <click:run_command:/npc text speech bubbles><hover:show_text:Toggle showing text as holograms instead of chat messages>{2}speech bubbles</hover></click> | <click:run_command:/npc text realistic looking><hover:show_text:Toggle requiring line of sight before speaking>{3}realistic</hover></click>
citizens.editors.text.talk-item-set=[[Talk item pattern]] set to [[{0}]].
citizens.editors.text.text-list-header=Current text:
citizens.editors.waypoints.wander.editing-regions-stop=Exited the region editor.