mirror of
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Update simplified chinese translation thanks to @SNWCreations
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{
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"citizens.changed-implementation" : "公民实现已更改,从而禁用了插件.",
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"citizens.changed-implementation" : "Citizens 实现已更改,正在禁用插件",
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"citizens.commands.citizens.description" : "显示插件的基本信息",
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"citizens.commands.citizens.reload.description" : "在不保存现有数据的情况下从磁盘重新加载 Citizens",
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"citizens.commands.citizens.save.description" : "保存 NPC",
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"citizens.commands.citizens.save.help" : "使用 -a 标记进行异步保存.",
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"citizens.commands.console-error" : "请查看控制台信息并报告此错误.",
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"citizens.commands.errors.missing-world" : "没有找到世界.",
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"citizens.commands.errors.unknown-registry" : "未知的 NPC 注册表 [[{0}]].",
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"citizens.commands.help.command-missing" : "命令 /{0} 不存在.",
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"citizens.commands.help.header" : "帮助",
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"citizens.commands.id-not-found" : "找不到ID为 [[{0}]] 的任何NPC.",
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"citizens.commands.id-not-found" : "找不到任何 ID 为 [[{0}]] 的 NPC .",
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"citizens.commands.invalid.class" : "无效的外部命令类.",
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"citizens.commands.invalid-mobtype" : "[[{0}]] 不是有效的生物类型.",
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"citizens.commands.invalid-number" : "这不是有效数字.",
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"citizens.commands.npc.activationrange.description" : "设置激活范围",
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"citizens.commands.npc.activationrange.set" : "激活范围设置为 [[{0}]].",
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"citizens.commands.npc.age.cannot-be-aged" : "这种生物类型 {0} 不能设置年龄.",
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"citizens.commands.npc.age.help" : "仅可用于可以成为婴儿的实体。 使用 [[-l]] 标志来锁定一段时间内的年龄(注意: 可能需要重新记录才能看到此信息).",
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"citizens.commands.npc.age.invalid-age" : "无效年龄. 有效的年龄可以是 adult(成年), baby(幼年), 从 -24000 到 0 的数字.",
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"citizens.commands.npc.age.description" : "设置 NPC 的年龄",
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"citizens.commands.npc.age.help" : "仅可用于可以成为婴儿的实体。 使用 [[-l]] 标志来锁定年龄(注意: 可能需要重新记录才能看到此信息).",
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"citizens.commands.npc.age.invalid-age" : "无效年龄. 有效的年龄可以是 adult(成年), baby(幼年) 或者从 -24000 到 0 的数字.",
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"citizens.commands.npc.age.locked" : "年龄已锁定.",
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"citizens.commands.npc.age.set" : "[[{0}]] 年龄已设定为 [[{1}]].",
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"citizens.commands.npc.age.set-adult" : "[[{0}]] 年龄已设定为成年.",
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"citizens.commands.npc.age.set-baby" : "[[{0}]] 年龄已设定为幼年.",
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"citizens.commands.npc.age.set-normal" : "[[{0}]] 年龄已设定为 [[{1}]].",
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"citizens.commands.npc.age.unlocked" : "年龄已解锁.",
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"citizens.commands.npc.aggressive.description" : "设置实体是否主动攻击",
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"citizens.commands.npc.ai.description" : "设置 NPC 是否要使用原版 AI",
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"citizens.commands.npc.ai.started" : "现在 NPC 使用 Minecraft 原版 AI.",
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"citizens.commands.npc.ai.stopped" : "现在 NPC 不再使用 Minecraft 原版 AI.",
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"citizens.commands.npc.allay.dancing-set" : "[[{0}]] 正在跳舞.",
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"citizens.commands.npc.allay.dancing-unset" : "[[{0}]] 停止跳舞.",
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"citizens.commands.npc.allay.description" : "设置悦灵的参数",
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"citizens.commands.npc.anchor.added" : "已添加锚点.",
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"citizens.commands.npc.anchor.already-exists" : "锚点 [[{0}]] 已经存在.",
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"citizens.commands.npc.anchor.description" : "管理 NPC 的锚点坐标",
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"citizens.commands.npc.anchor.invalid-name" : "无效的锚点名称.",
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"citizens.commands.npc.anchor.missing" : "锚点 [[{0}]] 不存在.",
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"citizens.commands.npc.anchor.removed" : "锚点已删除.",
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"citizens.commands.npc.armadillo.state-set" : "状态设置为 [[{0}]]",
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"citizens.commands.npc.armorstand.description" : "修改盔甲架属性",
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"citizens.commands.npc.attribute.description" : "设置各种 NPC 属性",
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"citizens.commands.npc.attribute.reset" : "属性 [[{0}]] 重置为默认值.",
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"citizens.commands.npc.attribute.set" : "属性 [[{0}]] 的基础值设置为 [[{1}]].",
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"citizens.commands.npc.axolotl.description" : "设置美西螈的参数",
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"citizens.commands.npc.axolotl.invalid-variant" : "无效的变种类型. 有效的变种类型有 [[{0}]].",
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"citizens.commands.npc.axolotl.playing-dead" : "[[{0}]] 现在伪装为死亡.",
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"citizens.commands.npc.axolotl.playing-dead-stopped" : "[[{0}]] 不再伪装为死亡.",
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"citizens.commands.npc.axolotl.variant-set" : "变种类型设置为 [[{0}]].",
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"citizens.commands.npc.bat.awake-set" : "[[{0}]] 现在清醒.",
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"citizens.commands.npc.bat.awake-unset" : "[[{0}]] 现在不再清醒.",
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"citizens.commands.npc.bat.description" : "设置蝙蝠的参数",
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"citizens.commands.npc.bee.anger-set" : "愤怒 设置为 [[{0}]].",
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"citizens.commands.npc.bee.bee-stung" : "[[{0}]] 现在会蜇刺.",
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"citizens.commands.npc.bee.description" : "设置蜜蜂的参数",
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"citizens.commands.npc.bee.has-nectar" : "[[{0}]] 有花蜜.",
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"citizens.commands.npc.bee.invalid-anger" : "愤怒值应该是0以上.",
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"citizens.commands.npc.bee.no-nectar" : "[[{0}]] 没有花蜜.",
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"citizens.commands.npc.bee.not-stung" : "[[{0}]] 不再会蜇刺.",
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"citizens.commands.npc.boat.description" : "设置船的参数",
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"citizens.commands.npc.boat.type-set" : "船的种类设置为 [[{0}]].",
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"citizens.commands.npc.bossbar.description" : "修改 Boss 栏的属性",
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"citizens.commands.npc.camel.description" : "设置骆驼的参数",
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"citizens.commands.npc.camel.pose-set" : "姿势设置为 [[{0}]].",
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"citizens.commands.npc.cat.collar-color-set" : "猫的颜色设置为 [[{0}]].",
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"citizens.commands.npc.cat.description" : "设置猫的参数",
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"citizens.commands.npc.cat.invalid-collar-color" : "指定的猫颜色无效. 有效类型为 [[{0}]].",
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"citizens.commands.npc.cat.invalid-type" : "指定的类型无效. 有效类型为 [[{0}]].",
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"citizens.commands.npc.cat.lying-start" : "[[{0}]] 躺下了.",
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@ -37,164 +72,442 @@
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"citizens.commands.npc.cat.sitting-start" : "[[{0}]] 坐下了.",
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"citizens.commands.npc.cat.sitting-stop" : "[[{0}]] 起来了.",
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"citizens.commands.npc.cat.type-set" : "类型设置为 [[{0}]].",
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"citizens.commands.npc.chunkload.description" : "切换 NPC 是否使其所在周边区块保持加载",
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"citizens.commands.npc.chunkload.set" : "[[{0}]] 现在将会使其所在周边区块保持加载.",
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"citizens.commands.npc.chunkload.unset" : "[[{0}]] 现在不再会使其所在周边区块保持加载.",
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"citizens.commands.npc.collidable.description" : "切换 NPC 是否可以产生碰撞",
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"citizens.commands.npc.collidable.fluid-set" : "[[{0}]] 现在可以被流体推动.",
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"citizens.commands.npc.collidable.fluid-unset" : "[[{0}]] 现在不再可以被流体推动.",
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"citizens.commands.npc.collidable.set" : "[[{0}]] 将能够与实体碰撞.",
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"citizens.commands.npc.collidable.unset" : "[[{0}]] 将不再与实体碰撞.",
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"citizens.commands.npc.command.all-errors-cleared" : "[[{0}]] 清除了所有的 [[{1}]] 个错误.",
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"citizens.commands.npc.command.all-players-forgotten" : "[[{0}]] 忘记了所有的玩家命令历史.",
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"citizens.commands.npc.command.cleared" : "[[{0}]] 的命令已清空.",
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"citizens.commands.npc.command.command-added" : "添加了命令 [[{0}]], ID是 [[{1}]].",
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"citizens.commands.npc.command.command-removed" : "删除了命令 [[{0}]].",
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"citizens.commands.npc.command.cost-missing" : "未设置开销.",
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"citizens.commands.npc.command.cost-set" : "设置每次点击的开销为 [[{0}]].",
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"citizens.commands.npc.command.cycle-set" : "[[{0}]] 现在会在玩家点击时循环切换命令",
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"citizens.commands.npc.command.cycle-unset" : "[[{0}]] 不再会在玩家点击时循环切换命令",
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"citizens.commands.npc.command.describe-format" : "<br> - {0} [{1}s] [cost:{2}] [exp:{3}] [<click:run_command:/npc cmd remove {4}><hover:show_text:移除这条命令><red><u>-</hover></click>]",
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"citizens.commands.npc.command.description" : "控制 NPC 被点击时将会运行的命令",
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"citizens.commands.npc.command.errors-cleared" : "[[{0}]] 的错误已清空",
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"citizens.commands.npc.command.experience-cost-set" : "设置单次点击消耗的经验等级为 [[{0}]].",
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"citizens.commands.npc.command.help" : "<br>使用 [[-l]] 使命令在左键单击时运行,[[-r]] 在右键时运行(默认)。<br>使用 [[--cooldown]] 设置每个玩家的冷却时间,然后才能再次使用该命令(以 [[秒]]) 为单位。<br>使用 [[--gcooldown]] 设置服务器范围的冷却时间(以秒为单位)。<br>[[--delay]] 将在执行命令之前等待 [[ticks]] 中指定的量。<br>[[--permissions]] 会将命令设置为需要特定权限(用逗号分隔多个)。<br>[[--n]] 将只允许玩家运行该次数的命令。<br>使用 [[-o]] 将命令作为操作临时执行,使用 [[-p]] 以点击玩家而不是服务器的身份运行命令。<br>要授予玩家临时权限而不是 OP,请使用 [[/npc command permissions]]。<br>使用 [[/npc command cost/expcost/itemcost]] 设置每次点击的开销。<br>命令可以一个一个地执行,而不是通过使用 [[/npc command sequential]] 或 [[/npc command cycle]] 一次执行。",
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"citizens.commands.npc.command.hide-error-messages-set" : "现在将会隐藏错误消息.",
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"citizens.commands.npc.command.hide-error-messages-unset" : "现在不会隐藏错误消息.",
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"citizens.commands.npc.command.individual-cost-set" : "设置 ID 为 [[{1}]] 的命令每次点击的消耗为 [[{0}]].",
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"citizens.commands.npc.command.individual-experience-cost-set" : "设置 ID 为 [[{1}]] 的命令每次点击消耗的经验等级为 [[{0}]].",
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"citizens.commands.npc.command.invalid-error-message" : "无效的错误消息. 有效的消息有 [[{0}]].",
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"citizens.commands.npc.command.invalid-player" : "[[{0}]] 无法作为玩家.",
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"citizens.commands.npc.command.left-hand-header" : "[[左键点击]] 执行命令:",
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"citizens.commands.npc.command.none-added" : "尚未添加任何命令.",
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"citizens.commands.npc.command.persist-sequence-set" : "命令序列将会被保存.",
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"citizens.commands.npc.command.persist-sequence-unset" : "命令序列不再会被保存.",
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"citizens.commands.npc.command.player-forgotten" : "忘记了 [[{0}]] 的玩家命令历史记录.",
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"citizens.commands.npc.command.right-hand-header" : "[[右键点击]] 执行命令:",
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"citizens.commands.npc.commands.random-set" : "命令将会随机执行.",
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"citizens.commands.npc.commands.random-unset" : "命令不再会随机执行.",
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"citizens.commands.npc.commands.sequential-set" : "命令将会按顺序执行.",
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"citizens.commands.npc.commands.sequential-unset" : "命令不再会按顺序执行.",
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"citizens.commands.npc.command.temporary-permissions-set" : "临时权限设置为 [[{0}]].",
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"citizens.commands.npc.command.unknown-id" : "此NPC的命令ID [[{0}]] 未知.",
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"citizens.commands.npc.configgui.description" : "显示 NPC 配置 GUI",
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"citizens.commands.npc.controllable.description" : "切换 NPC 是否能被骑乘和控制",
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"citizens.commands.npc.controllable.not-controllable" : "[[{0}]] 不能控制.",
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"citizens.commands.npc.controllable.removed" : "[[{0}]] 不再受控制.",
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"citizens.commands.npc.controllable.set" : "[[{0}]] 现在可以控制.",
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"citizens.commands.npc.copier.description" : "切换到 NPC 复制机.",
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"citizens.commands.npc.copy.copied" : "[[{0}]] 已复制.",
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"citizens.commands.npc.copy.description" : "复制 NPC",
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"citizens.commands.npc.create.description" : "创建一个新的 NPC",
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"citizens.commands.npc.create.invalid-location" : "无法解析或没有找到出生点.",
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"citizens.commands.npc.create.invalid-mobtype" : "[[{0}]] 不是有效的生物类型.",
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"citizens.commands.npc.create.mobtype-missing" : "[[{0}]] 不是支持的 NPC 生物类型.",
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"citizens.commands.npc.create.no-player-for-spawn" : "找不到用来生成NPC的玩家名.",
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"citizens.commands.npc.create.npc-name-too-long" : "NPC 名称不能超过 16 个字符, 这个名称已被截断.",
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"citizens.commands.npc.debug.description" : "显示调试信息",
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"citizens.commands.npc.description" : "显示 NPC 的基本信息",
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"citizens.commands.npc.deselect" : "已取消选择 NPC.",
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"citizens.commands.npc.deselect.description" : "取消选择当前已选择的 NPC",
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"citizens.commands.npc.despawn.description" : "取消生成 NPC",
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"citizens.commands.npc.despawn.despawned" : "[[{0}]] 被取消生成.",
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"citizens.commands.npc.display.description" : "设置展示实体的各种参数",
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"citizens.commands.npc.drops.description" : "修改 NPC 的掉落物.",
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"citizens.commands.npc.endercrystal.description" : "修改末影水晶的参数",
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"citizens.commands.npc.endercrystal.not-showing-bottom" : "[[{0}]] 不再显示它的底座.",
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"citizens.commands.npc.endercrystal.showing-bottom" : "[[{0}]] 现在显示它的底座.",
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"citizens.commands.npc.enderdragon.description" : "设置末影龙的参数",
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"citizens.commands.npc.enderman.angry-set" : "[[{0}]] 现在是生气的.",
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"citizens.commands.npc.enderman.angry-unset" : "[[{0}]] 现在不再是生气的.",
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"citizens.commands.npc.enderman.description" : "设置末影人的参数",
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"citizens.commands.npc.entitypose.description" : "控制实体姿势",
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"citizens.commands.npc.entitypose.set" : "设置实体姿势为 [[{0}]]",
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"citizens.commands.npc.equip.description" : "打开装备编辑器",
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"citizens.commands.npc.flyable.description" : "切换或设置 NPC 是否可以飞行",
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"citizens.commands.npc.flyable.set" : "[[{0}]] 现在可以飞行.",
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"citizens.commands.npc.flyable.unset" : "[[{0}]] 不能飞行了.",
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"citizens.commands.npc.follow.description" : "切换 NPC 是否跟随你",
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"citizens.commands.npc.follow.margin-set" : "[[{0}]] 将与目标保持 [[{1}]] 格距离.",
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"citizens.commands.npc.follow.set" : "[[{0}]] 正在跟随 [[{1}]].",
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"citizens.commands.npc.follow.unset" : "[[{0}]] 已停止跟随.",
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"citizens.commands.npc.forcefield.describe" : "[[{0}]] 拥有一个高度为 [[{1}]], 宽度为 [[{2}]], 强度为 [[{3}]] 的力场.",
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"citizens.commands.npc.forcefield.description" : "创建一个力场,将靠近 NPC 的玩家推开",
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"citizens.commands.npc.forcefield.height-set" : "力场高度设置为 [[{0}]] 格方块.",
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"citizens.commands.npc.forcefield.strength-set" : "力场强度设置为每刻 [[{0}]] 格方块。默认为每刻 0.1 格方块.",
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"citizens.commands.npc.forcefield.vertical-strength-set" : "力场垂直强度设置为每刻 [[{0}]] 格方块。默认为每刻 0 格方块。",
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"citizens.commands.npc.forcefield.width-set" : "力场宽度设置为 [[{0}]] 格方块.",
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"citizens.commands.npc.fox.crouching-set" : "[[{0}]] 蹲下了.",
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"citizens.commands.npc.fox.crouching-unset" : "[[{0}]] 不再蹲下.",
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"citizens.commands.npc.fox.description" : "设置狐狸的参数",
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"citizens.commands.npc.fox.faceplanted-set" : "[[{0}]] 现在面部向地.",
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"citizens.commands.npc.fox.faceplanted-unset" : "[[{0}]] 不再面部向地.",
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"citizens.commands.npc.fox.fox-type-set" : "类型设置为 [[{0}]].",
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"citizens.commands.npc.fox.interested-set" : "[[{0}]] 现在表现出感兴趣.",
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"citizens.commands.npc.fox.interested-unset" : "[[{0}]] 不再表现出感兴趣.",
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"citizens.commands.npc.fox.invalid-fox-type" : "指定的狐狸类型无效, 有效的类型为 [[{0}]].",
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"citizens.commands.npc.fox.pouncing-set" : "[[{0}]] 正在猛扑.",
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"citizens.commands.npc.fox.pouncing-unset" : "[[{0}]] 停止猛扑.",
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"citizens.commands.npc.fox.sitting-set" : "[[{0}]] 坐下了.",
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"citizens.commands.npc.fox.sitting-unset" : "[[{0}]] 不再坐下.",
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"citizens.commands.npc.fox.sleeping-set" : "[[{0}]] 现在在睡觉.",
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"citizens.commands.npc.fox.sleeping-unset" : "[[{0}]] 醒了.",
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"citizens.commands.npc.frog.description" : "设置青蛙的参数",
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"citizens.commands.npc.frog.invalid-variant" : "无效的变种类型. 有效的变种类型有 [[{0}]].",
|
||||
"citizens.commands.npc.frog.variant-set" : "变种类型设置为 [[{0}]].",
|
||||
"citizens.commands.npc.gamemode.describe" : "{0} 的游戏模式为 [[{1}]].",
|
||||
"citizens.commands.npc.gamemode.description" : "改变游戏模式",
|
||||
"citizens.commands.npc.gamemode.invalid" : "{0} 不是有效的游戏模式.",
|
||||
"citizens.commands.npc.gamemode.set" : "游戏模式设置为 [[{0}]].",
|
||||
"citizens.commands.npc.glowing.color-set" : "[[{0}]] 的高亮颜色已设置为 {1}]].",
|
||||
"citizens.commands.npc.glowing.description" : "修改 NPC 的高亮状态",
|
||||
"citizens.commands.npc.glowing.player-only" : "只能为玩家类型的NPC更改发光颜色.",
|
||||
"citizens.commands.npc.glowing.set" : "[[{0}]] 已高亮.",
|
||||
"citizens.commands.npc.glowing.unset" : "[[{0}]] 不再高亮.",
|
||||
"citizens.commands.npc.goat.description" : "设置山羊的参数",
|
||||
"citizens.commands.npc.goat.horns-set" : "[[{0}]] 的号角设置为 左:[[{1}]] 右:[[{2}]]",
|
||||
"citizens.commands.npc.gravity.description" : "切换是否应用重力",
|
||||
"citizens.commands.npc.gravity.disabled" : "重力 [[已禁用]].",
|
||||
"citizens.commands.npc.gravity.enabled" : "重力 [[已启用]].",
|
||||
"citizens.commands.npc.guardian.elder-set" : "[[{0}]] 现在是监护人.",
|
||||
"citizens.commands.npc.guardian.elder-unset" : "[[{0}]] 不再是监护人.",
|
||||
"citizens.commands.npc.guardian.elder-set" : "[[{0}]] 现在是远古守卫者.",
|
||||
"citizens.commands.npc.guardian.elder-unset" : "[[{0}]] 不再是远古守卫者.",
|
||||
"citizens.commands.npc.hitbox.description" : "设置 NPC 的判定箱",
|
||||
"citizens.commands.npc.hitbox.set" : "判定箱设置为 [[{0}]].",
|
||||
"citizens.commands.npc.hologram.background-color-set" : "第 [[{0}]] 行的背景颜色设置为 [[{1}]].",
|
||||
"citizens.commands.npc.hologram.cleared" : "悬浮文字已清除.",
|
||||
"citizens.commands.npc.hologram.default-background-color-set" : "默认背景颜色设置为 [[{0}]].",
|
||||
"citizens.commands.npc.hologram.description" : "控制 NPC 悬浮文字",
|
||||
"citizens.commands.npc.hologram.direction-set" : "方向设置为 [[{0}]].",
|
||||
"citizens.commands.npc.hologram.invalid-text-id" : "无效行号.",
|
||||
"citizens.commands.npc.hologram.line-add" : "添加了新的一行悬浮文字: [[{0}]].",
|
||||
"citizens.commands.npc.hologram.line-height-set" : "行高设置为 [[{0}]].",
|
||||
"citizens.commands.npc.hologram.line-removed" : "移除了行 [[{0}]].",
|
||||
"citizens.commands.npc.hologram.margin-missing" : "缺少要设置的边距.",
|
||||
"citizens.commands.npc.hologram.margin-set" : "将第 [[{0}]] 行悬浮文字的边距从 [[{1}]] 设置为 [[{2}]]。",
|
||||
"citizens.commands.npc.hologram.text-describe-header" : "[[{0}]] 的悬浮文字 (从下至上排序):",
|
||||
"citizens.commands.npc.hologram.text-missing" : "缺少要添加的文本.",
|
||||
"citizens.commands.npc.hologram.text-removed" : "移除了悬浮文字.",
|
||||
"citizens.commands.npc.hologram.text-set" : "设置悬浮文字行 [[{0}]] 为 [[{1}]].",
|
||||
"citizens.commands.npc.hologram.view-range-set" : "[[{0}]] 的悬浮文字视距设置为 [[{1}]] 格方块.",
|
||||
"citizens.commands.npc.home.delay-set" : "返回家前的延迟设置为 [[{0}]] tick.",
|
||||
"citizens.commands.npc.home.description" : "控制家的位置",
|
||||
"citizens.commands.npc.home.distance-set" : "返回家前的距离设置为 [[{0}]] 格方块.",
|
||||
"citizens.commands.npc.home.home-set" : "家设置为 [[{0}]].",
|
||||
"citizens.commands.npc.home.pathfind-set" : "[[{0}]] 将会尝试寻找回家的路.",
|
||||
"citizens.commands.npc.home.teleport-set" : "[[{0}]] 将会传送到家.",
|
||||
"citizens.commands.npc.horse.chest-set" : "这匹马现在托着箱子.",
|
||||
"citizens.commands.npc.horse.chest-unset" : "这匹马现在没有箱子了.",
|
||||
"citizens.commands.npc.horse.color-set" : "这匹马的颜色已设置为 [[{0}]].",
|
||||
"citizens.commands.npc.horse.describe" : "这匹马的颜色是 [[{0}]], 类型是 [[{1}]], 样式是 [[{2}]].",
|
||||
"citizens.commands.npc.horse.description" : "设置马以及类似马的实体的参数",
|
||||
"citizens.commands.npc.horse.help" : "使用 -c 使 NPC 拥有一个箱子,或者使用 -b 使它们不再拥有箱子.",
|
||||
"citizens.commands.npc.horse.invalid-color" : "指定的马匹颜色无效, 有效的颜色是: [[{0}]].",
|
||||
"citizens.commands.npc.horse.invalid-style" : "指定的马匹样式无效, 有效的样式是: [[{0}]].",
|
||||
"citizens.commands.npc.horse.invalid-type" : "指定的马匹类型无效, 有效的类型是: [[{0}]].",
|
||||
"citizens.commands.npc.horse.style-set" : "这匹马的样式已设置为 [[{0}]].",
|
||||
"citizens.commands.npc.hurt.description" : "向 NPC 施加伤害",
|
||||
"citizens.commands.npc.hurt.not-damageable" : "NPC 类型 [[{0}]] 不会受伤.",
|
||||
"citizens.commands.npc.hurt.protected" : "NPC 受保护且不会受伤. <click:run_command:/npc vulnerable>[[<u>点击以取消保护</click>",
|
||||
"citizens.commands.npc.id.description" : "将已选择的 NPC 的 ID 发送给命令发送者",
|
||||
"citizens.commands.npc.inventory.description" : "显示 NPC 的物品栏",
|
||||
"citizens.commands.npc.item.description" : "设置 NPC 的物品",
|
||||
"citizens.commands.npc.itemframe.description" : "设置物品展示框的参数",
|
||||
"citizens.commands.npc.itemframe.fixed-set" : "固定状态 (物品是否能被旋转) 设置为 [[{0}]]",
|
||||
"citizens.commands.npc.itemframe.item-set" : "物品设置为 [[{0}]]",
|
||||
"citizens.commands.npc.itemframe.rotation-set" : "转向设置为 [[{0}]]",
|
||||
"citizens.commands.npc.itemframe.visible-set" : "可见性设置为 [[{0}]]",
|
||||
"citizens.commands.npc.item.item-set" : "NPC 物品设置为 [[{0}]].",
|
||||
"citizens.commands.npc.item.unknown-material" : "未知材料.",
|
||||
"citizens.commands.npc.jump.description" : "使 NPC 跳跃",
|
||||
"citizens.commands.npc.knockback.description" : "切换 NPC 是否可以被击退",
|
||||
"citizens.commands.npc.knockback.set" : "[[{0}]] 将可以被击退.",
|
||||
"citizens.commands.npc.knockback.unset" : "[[{0}]] 不再可以被击退.",
|
||||
"citizens.commands.npc.leashable.description" : "切换 NPC 是否能被拴绳牵引",
|
||||
"citizens.commands.npc.leashable.set" : "[[{0}]] 现在可以牵引.",
|
||||
"citizens.commands.npc.leashable.stopped" : "[[{0}]] 不再可以牵引.",
|
||||
"citizens.commands.npc.list.description" : "显示 NPC 列表",
|
||||
"citizens.commands.npc.llama.color-set" : "羊驼颜色设置为 [[{0}]].",
|
||||
"citizens.commands.npc.llama.description" : "设置羊驼的参数",
|
||||
"citizens.commands.npc.llama.invalid-color" : "指定了无效的羊驼颜色. 有效的颜色是: [[{0}]].",
|
||||
"citizens.commands.npc.llama.strength-set" : "羊驼负重设置为 [[{0}]].",
|
||||
"citizens.commands.npc.lookclose.description" : "切换 NPC 是否会看向靠近的玩家",
|
||||
"citizens.commands.npc.lookclose.disable-when-navigating" : "[[{0}]] 不会再在寻路时看向最近的玩家.",
|
||||
"citizens.commands.npc.lookclose.enable-when-navigating" : "[[{0}]] 将会在寻路时看向最近的玩家.",
|
||||
"citizens.commands.npc.lookclose.error-random-range" : "范围 [[{0}]] 无效. 使用格式: `最小值,最大值`.",
|
||||
"citizens.commands.npc.lookclose.headonly-set" : "[[{0}]] 将只会旋转它的头.",
|
||||
"citizens.commands.npc.lookclose.headonly-unset" : "[[{0}]] 将会旋转它的身体.",
|
||||
"citizens.commands.npc.lookclose.linkedbody-set" : "[[{0}]] 的头和身体将会使用相同的偏航角.",
|
||||
"citizens.commands.npc.lookclose.linkedbody-unset" : "[[{0}]] 的头和身体不再会使用相同的偏航角.",
|
||||
"citizens.commands.npc.lookclose.perplayer-set" : "[[{0}]] 现在会按玩家管理视线.",
|
||||
"citizens.commands.npc.lookclose.perplayer-unset" : "[[{0}]] 不再会按玩家管理视线.",
|
||||
"citizens.commands.npc.lookclose.random-look-delay-set" : "[[{0}]] 的随机视线延迟设置为 [[{1}]] 刻.",
|
||||
"citizens.commands.npc.lookclose.random-pitch-range-set" : "[[{0}]] 的随机俯仰角选择范围设置为 [{1}].",
|
||||
"citizens.commands.npc.lookclose.random-set" : "[[{0}]] 现在将随机环顾四周.",
|
||||
"citizens.commands.npc.lookclose.random-stopped" : "[[{0}]] 不再会随机环顾四周.",
|
||||
"citizens.commands.npc.lookclose.random-target-switch-disabled" : "[[{0}]] 不再会随机改变目标.",
|
||||
"citizens.commands.npc.lookclose.random-target-switch-enabled" : "[[{0}]] 将会在随机环顾延迟的基础上随机改变目标.",
|
||||
"citizens.commands.npc.lookclose.random-yaw-range-set" : "[[{0}]] 的随机偏航角选择范围设置为 [{1}].",
|
||||
"citizens.commands.npc.lookclose.range-set" : "[[{0}]] 看向最近玩家的距离设置为 [[{1}]] 格方块.",
|
||||
"citizens.commands.npc.lookclose.rl-set" : "[[{0}]] 不再会在视线要穿过方块时看向玩家.",
|
||||
"citizens.commands.npc.lookclose.rl-unset" : "[[{0}]] 将会总是看着玩家,即使视线要穿过方块.",
|
||||
"citizens.commands.npc.lookclose.set" : "[[{0}]] 现在可以看向附近的玩家.",
|
||||
"citizens.commands.npc.lookclose.stopped" : "[[{0}]] 现在不会看向任何玩家.",
|
||||
"citizens.commands.npc.lookclose.target-npcs-set" : "[[{0}]] 现在会看向其他 NPC.",
|
||||
"citizens.commands.npc.lookclose.target-npcs-unset" : "[[{0}]] 不再会看向其他 NPC.",
|
||||
"citizens.commands.npc.metadata.description" : "管理 NPC 的元数据",
|
||||
"citizens.commands.npc.metadata.set" : "[[{0}]] 已设置为 [[{1}]].",
|
||||
"citizens.commands.npc.metadata.unset" : "[[{{0}}]] 已从 [[{1}]] 中删除了.",
|
||||
"citizens.commands.npc.minecart.description" : "设置矿车的物品",
|
||||
"citizens.commands.npc.minecart.set" : "[[{0}]] 现在有了物品 [[{1}]]:[[{2}]] 在偏移处 [[{3}]].",
|
||||
"citizens.commands.npc.mount.failed" : "无法挂载 [[{0}]].",
|
||||
"citizens.commands.npc.mount.must-be-spawned" : "无法挂载 [[{0}]]. 确保目标NPC ID正确且已生成.",
|
||||
"citizens.commands.npc.moveto.format" : "坐标格式为: x:y:z(:world) or x y z( world).",
|
||||
"citizens.commands.npc.moveto.teleported" : "[[{0}]] 传送到 [[{1}]].",
|
||||
"citizens.commands.npc.mushroomcow.invalid-variant" : "无效的变种, 有效值为: [[{0}]].",
|
||||
"citizens.commands.npc.mirror.description" : "控制 NPC 皮肤和其他事物的镜像",
|
||||
"citizens.commands.npc.mirror.namemirror-set" : "[[{0}]] 现在将会镜像玩家名称.",
|
||||
"citizens.commands.npc.mirror.namemirror-unset" : "[[{0}]] 不再会镜像玩家名称.",
|
||||
"citizens.commands.npc.mirror.set" : "[[{0}]] 现在会镜像玩家皮肤.",
|
||||
"citizens.commands.npc.mirror.unset" : "[[{0}]] 不再会镜像玩家皮肤.",
|
||||
"citizens.commands.npc.mount.description" : "骑乘一个可控制的 NPC",
|
||||
"citizens.commands.npc.mount.failed" : "无法骑乘 [[{0}]].",
|
||||
"citizens.commands.npc.mount.mount-on-itself" : "不可以使 NPC 骑乘它自己.",
|
||||
"citizens.commands.npc.mount.must-be-spawned" : "无法骑乘 [[{0}]]. 请确保目标 NPC 的 ID 正确且已生成.",
|
||||
"citizens.commands.npc.moveto.description" : "将 NPC 传送到指定的位置",
|
||||
"citizens.commands.npc.moveto.format" : "坐标格式为: x:y:z(:世界名称) 或者 x y z( 世界名称).",
|
||||
"citizens.commands.npc.moveto.teleported" : "[[{0}]] 已传送到 [[{1}]]",
|
||||
"citizens.commands.npc.mushroomcow.description" : "设置哞菇的参数",
|
||||
"citizens.commands.npc.mushroomcow.invalid-variant" : "无效的变种类型, 有效值为: [[{0}]].",
|
||||
"citizens.commands.npc.mushroomcow.variant-set" : "[[{0}]] 的变种类型设置为 [[{1}]].",
|
||||
"citizens.commands.npc.name.description" : "切换名牌可见性,或仅在悬停时显示名称",
|
||||
"citizens.commands.npc.nameplate.set" : "名牌可见性设置为 [[{0}]].",
|
||||
"citizens.commands.npc.ocelot.deprecated" : "豹猫类型在此版本的 Minecraft 中不起作用. 如果你想改变颜色,请使用 [[/npc type cat]].",
|
||||
"citizens.commands.npc.ocelot.description" : "设置 NPC 的豹猫类型以及它是否坐着",
|
||||
"citizens.commands.npc.ocelot.invalid-type" : "无效的豹猫类型, 有效的类型是: [[{0}]].",
|
||||
"citizens.commands.npc.owner.already-owner" : "{0} 已经是 [[{1}]] 的所有者.",
|
||||
"citizens.commands.npc.owner.description" : "设置 NPC 的所有者",
|
||||
"citizens.commands.npc.owner.owner" : "[[{0}]] 的所有者是 [[{1}]].",
|
||||
"citizens.commands.npc.owner.set" : "[[{1}]] 现在是 [[{0}]] 的所有者.",
|
||||
"citizens.commands.npc.owner.set-server" : "[[The server]] 现在是 [[{0}]] 的所有者.",
|
||||
"citizens.commands.npc.packet.description" : "控制基于网络包的 NPC 的设置",
|
||||
"citizens.commands.npc.packet.disabled" : "[[{0}]] 不再是基于网络包的 NPC.",
|
||||
"citizens.commands.npc.packet.enabled" : "[[{0}]] 现在是基于网络包的 NPC.",
|
||||
"citizens.commands.npc.painting.art-set" : "[[{0}]] 的画作设置为 [[{1}]].",
|
||||
"citizens.commands.npc.painting.description" : "设置画的参数",
|
||||
"citizens.commands.npc.panda.description" : "设置熊猫的参数",
|
||||
"citizens.commands.npc.panda.eating-set" : "[[{0}]] 开始吃.",
|
||||
"citizens.commands.npc.panda.eating-unset" : "[[{0}]] 停止吃.",
|
||||
"citizens.commands.npc.panda.hidden-gene-set" : "隐性基因设置为 [[{0}]].",
|
||||
"citizens.commands.npc.panda.invalid-gene" : "无效的基因, 有的基因为 [[{0}]].",
|
||||
"citizens.commands.npc.panda.invalid-gene" : "无效的基因, 有效的基因为 [[{0}]].",
|
||||
"citizens.commands.npc.panda.main-gene-set" : "显性基因设置为 [[{0}]].",
|
||||
"citizens.commands.npc.parrot.invalid-variant" : "无效的鹦鹉变体, 有效的鹦鹉变体是 [[{0}]].",
|
||||
"citizens.commands.npc.parrot.variant-set" : "鹦鹉变体设置为 [[{0}]].",
|
||||
"citizens.commands.npc.panda.rolling" : "[[{0}]] 开始滚动.",
|
||||
"citizens.commands.npc.panda.rolling-stopped" : "[[{0}]] 停止滚动.",
|
||||
"citizens.commands.npc.panda.sitting" : "[[{0}]] 坐下了.",
|
||||
"citizens.commands.npc.panda.sneezing" : "[[{0}]] 开始打喷嚏.",
|
||||
"citizens.commands.npc.panda.sneezing-stopped" : "[[{0}]] 停止打喷嚏.",
|
||||
"citizens.commands.npc.panda.stopped-sitting" : "[[{0}]] 起来了.",
|
||||
"citizens.commands.npc.panimate.description" : "播放玩家动作动画.",
|
||||
"citizens.commands.npc.panimate.unknown-animation" : "无效的动画 [[{0}]]. 有效的动画是 {1}.",
|
||||
"citizens.commands.npc.parrot.description" : "设置鹦鹉的参数",
|
||||
"citizens.commands.npc.parrot.invalid-variant" : "无效的鹦鹉变种类型, 有效的鹦鹉变种类型是 [[{0}]].",
|
||||
"citizens.commands.npc.parrot.variant-set" : "变种类型设置为 [[{0}]].",
|
||||
"citizens.commands.npc.passive.description" : "切换 NPC 是否主动攻击其他实体",
|
||||
"citizens.commands.npc.passive.set" : "[[{0}]] 现在是被动攻击型.",
|
||||
"citizens.commands.npc.passive.unset" : "[[{0}]] 现在是主动攻击型.",
|
||||
"citizens.commands.npc.path.description" : "切换到路径点编辑器",
|
||||
"citizens.commands.npc.pathfindingrange.set" : "寻路范围设置为 [[{0}]].",
|
||||
"citizens.commands.npc.pathopt.attack-range-set" : "[[{0}]] 的攻击范围设置为 [[{1}]].",
|
||||
"citizens.commands.npc.pathopt.avoid-water-set" : "[[{0}]] 现在会避开水.",
|
||||
"citizens.commands.npc.pathopt.avoid-water-unset" : "[[{0}]] 不再避开水.",
|
||||
"citizens.commands.npc.pathopt.description" : "设置 NPC 的寻路参数",
|
||||
"citizens.commands.npc.pathopt.distance-margin-set" : "[[{0}]] 的寻路距离容差设置为 [[{1}]].",
|
||||
"citizens.commands.npc.pathopt.falling-distance-set" : "[[{0}]] 的下落距离设置为 [[{1}]].",
|
||||
"citizens.commands.npc.pathopt.open-doors-set" : "[[{0}]] 现在会尝试打开门.",
|
||||
"citizens.commands.npc.pathopt.open-doors-unset" : "[[{0}]] 不再会尝试打开门.",
|
||||
"citizens.commands.npc.pathopt.path-distance-margin-set" : "[[{0}]] 的寻路路径裕度设置为 [[{1}]].",
|
||||
"citizens.commands.npc.pathopt.stationary-ticks-set" : "[[{0}]] 的静止时间已设置为 [[{1}]] 刻.",
|
||||
"citizens.commands.npc.pathopt.use-new-finder" : "[[{0}]] 使用新寻路器的设置更改为 [[{1}]].",
|
||||
"citizens.commands.npc.pathto.description" : "开始到指定位置的寻路",
|
||||
"citizens.commands.npc.pausepathfinding.description" : "设置是否暂停寻路",
|
||||
"citizens.commands.npc.pausepathfinding.pause-range-set" : "[{0}]] 将在 [[{1}]] 格内有玩家时暂停寻路.",
|
||||
"citizens.commands.npc.pausepathfinding.pause-ticks-set" : "[[{0}]] 现在将一次暂停 [[{1}]] tick 的寻路.",
|
||||
"citizens.commands.npc.pausepathfinding.rightclick-set" : "[[{0}]] 将在被右键时暂停寻路.",
|
||||
"citizens.commands.npc.pausepathfinding.rightclick-unset" : "[[{0}]] 不再会在被右键时暂停寻路.",
|
||||
"citizens.commands.npc.phantom.description" : "设置幻翼的参数",
|
||||
"citizens.commands.npc.phantom.phantom-set" : "尺寸设置为 [[{0}]].",
|
||||
"citizens.commands.npc.pickupitems.description" : "允许 NPC 拾取物品",
|
||||
"citizens.commands.npc.pickupitems.set" : "[[{0}]] 现在会拾取物品.",
|
||||
"citizens.commands.npc.pickupitems.unset" : "[[{0}]] 不再会拾取物品.",
|
||||
"citizens.commands.npc.piglin.dancing-set" : "[[{0}]] 正在跳舞.",
|
||||
"citizens.commands.npc.piglin.dancing-unset" : "[[{0}]] 停止跳舞.",
|
||||
"citizens.commands.npc.piglin.description" : "设置猪灵的参数",
|
||||
"citizens.commands.npc.playerfilter.added" : "[[{0}]] 已被添加至 [[{1}]] 的玩家筛选器列表.",
|
||||
"citizens.commands.npc.playerfilter.allowlist-set" : "[[{0}]] 的筛选器模式设置为允许列表.",
|
||||
"citizens.commands.npc.playerfilter.applyrange-set" : "[[{0}]] 的筛选器现在将应用在与其距离 [[{1}]] 格方块内的玩家.",
|
||||
"citizens.commands.npc.playerfilter.cleared" : "[[{0}]] 的筛选器已被清除.",
|
||||
"citizens.commands.npc.playerfilter.denylist-set" : "[[{0}]] 的筛选器模式设置为拒绝列表.",
|
||||
"citizens.commands.npc.playerfilter.description" : "管理 NPC 的玩家筛选器",
|
||||
"citizens.commands.npc.playerfilter.emptied" : "[[{0}]] 的筛选器已被清空.",
|
||||
"citizens.commands.npc.playerfilter.group-added" : "[[{0}]] 已被添加到 [[{1}]] 的筛选器组.",
|
||||
"citizens.commands.npc.playerfilter.group-removed" : "[[{0}]] 已从 [[{1}]] 的玩家筛选器列表中移除.",
|
||||
"citizens.commands.npc.playerfilter.removed" : "[[{0}]] 已从 [[{1}]] 的玩家筛选器列表中移除.",
|
||||
"citizens.commands.npc.playerlist.added" : "已把 [[{0}]] 添加到玩家列表.",
|
||||
"citizens.commands.npc.playerlist.description" : "设置 NPC 是否在玩家列表中.",
|
||||
"citizens.commands.npc.playerlist.removed" : "已从玩家列表中删除了 [[{0}]].",
|
||||
"citizens.commands.npc.playsound.description" : "在 NPC 的位置播放一个声音",
|
||||
"citizens.commands.npc.polarbear.description" : "设置北极熊的参数",
|
||||
"citizens.commands.npc.polarbear.rearing-set" : "[[{0}]] 现在站立.",
|
||||
"citizens.commands.npc.polarbear.rearing-unset" : "[[{0}]] 不再站立.",
|
||||
"citizens.commands.npc.pose.added" : "姿态已添加.",
|
||||
"citizens.commands.npc.pose.already-exists" : "姿态 [[{0}]] 已存在.",
|
||||
"citizens.commands.npc.pose.default-pose-set" : "默认姿势设置为 [[{0}]].",
|
||||
"citizens.commands.npc.pose.description" : "管理 NPC 的姿势",
|
||||
"citizens.commands.npc.pose.invalid-name" : "无效的姿态名称.",
|
||||
"citizens.commands.npc.pose.missing" : "姿态 [[{0}]] 不存在.",
|
||||
"citizens.commands.npc.pose.removed" : "姿态已删除.",
|
||||
"citizens.commands.npc.powered.set" : "[[{0}]] 现在已通电.",
|
||||
"citizens.commands.npc.powered.stopped" : "[[{0}]] 现在未通电.",
|
||||
"citizens.commands.npc.powered.description" : "切换苦力怕 NPC 是否被充能",
|
||||
"citizens.commands.npc.powered.set" : "[[{0}]] 现在已充能.",
|
||||
"citizens.commands.npc.powered.stopped" : "[[{0}]] 现在不再被充能.",
|
||||
"citizens.commands.npc.profession.description" : "设置 NPC 的职业",
|
||||
"citizens.commands.npc.profession.invalid-profession" : "[[{0}]] 无效的职业, 有效的职业是: [[{1}]].",
|
||||
"citizens.commands.npc.profession.set" : "[[{0}]] 现在是 [[{1}]].",
|
||||
"citizens.commands.npc.pufferfish.description" : "设置河豚的参数",
|
||||
"citizens.commands.npc.pufferfish.state-set" : "状态设置为 [[{0}]].",
|
||||
"citizens.commands.npc.rabbittype.description" : "设置兔子 NPC 的类型",
|
||||
"citizens.commands.npc.rabbittype.invalid-type" : "无效的兔子类型, 请尝试设置为以下之一: [[{0}]].",
|
||||
"citizens.commands.npc.rabbittype.type-set" : "[[{0}]] 的兔子类型已设置为 [[{1}]]",
|
||||
"citizens.commands.npc.remove.npcs-removed" : "一些NPC已被删除.",
|
||||
"citizens.commands.npc.remove.description" : "移除 NPC",
|
||||
"citizens.commands.npc.remove.npcs-removed" : "一些 NPC 已被删除.",
|
||||
"citizens.commands.npc.remove.removed" : "已永久删除 [[{0}]].",
|
||||
"citizens.commands.npc.remove.removed-all" : "已永久删除所有NPC.",
|
||||
"citizens.commands.npc.remove.removed-all" : "已永久删除所有 NPC.",
|
||||
"citizens.commands.npc.rename.description" : "重命名一个 NPC.",
|
||||
"citizens.commands.npc.rename.renamed" : "已把 [[{0}]] 的名称改为 [[{1}]].",
|
||||
"citizens.commands.npc.respawn.delay-set" : "重生延迟设置为 [[{0}]].",
|
||||
"citizens.commands.npc.respawn.describe" : "当前重生延迟是 [[{0}]].",
|
||||
"citizens.commands.npc.select.already-selected" : "你已经选择了这个NPC.",
|
||||
"citizens.commands.npc.respawn.description" : "设置 NPC 的重生延迟",
|
||||
"citizens.commands.npc.rotate.description" : "旋转 NPC",
|
||||
"citizens.commands.npc.select.already-selected" : "你已经选择了这个 NPC.",
|
||||
"citizens.commands.npc.select.description" : "根据提供的 ID 或名称选取一个 NPC",
|
||||
"citizens.commands.npc.setequipment.description" : "通过命令设置装备",
|
||||
"citizens.commands.npc.setequipment.set" : "设置 [[{0}]] 为 [[{1}]].",
|
||||
"citizens.commands.npc.sheep.color-set" : "羊的颜色设置为 [[{0}]].",
|
||||
"citizens.commands.npc.sheep.description" : "设置羊的参数",
|
||||
"citizens.commands.npc.sheep.invalid-color" : "无效的颜色, 有效的颜色是: [[{0}]].",
|
||||
"citizens.commands.npc.shop.deleted" : "商店 [[{0}]] 已删除.",
|
||||
"citizens.commands.npc.shop.description" : "编辑/显示 NPC 商店",
|
||||
"citizens.commands.npc.shop.show-player-not-found" : "玩家 [[{0}]] 不在线,因此不能显示商店.",
|
||||
"citizens.commands.npc.shulker.color-set" : "[[{0}]] 的颜色设置为 [[{1}]].",
|
||||
"citizens.commands.npc.shulker.description" : "设置潜影贝的参数",
|
||||
"citizens.commands.npc.shulker.invalid-color" : "无效的潜影贝颜色值, 有效的颜色是: [[{0}]].",
|
||||
"citizens.commands.npc.shulker.peek-set" : "[[{0}]] 外壳打开度设置为 [[{1}]].",
|
||||
"citizens.commands.npc.sitting.description" : "设置 NPC 是否坐下",
|
||||
"citizens.commands.npc.sitting.set" : "[[{0}]] 现在坐在 [[{1}]]",
|
||||
"citizens.commands.npc.sitting.unset" : "[[{0}]] 现在不再坐着.",
|
||||
"citizens.commands.npc.size.describe" : "[[{0}]] 的尺寸为 [[{1}]].",
|
||||
"citizens.commands.npc.size.description" : "[[{0}]]' 的尺寸是 [[{1}]].",
|
||||
"citizens.commands.npc.size.set" : "[[{0}]] 的尺寸设置为 [[{1}]].",
|
||||
"citizens.commands.npc.skeletontype.invalid-type" : "无效的骨架类型. 请尝试以下值之一: [[{0}]].",
|
||||
"citizens.commands.npc.skeletontype.set" : "{0} 骨架类型设置为 [[{1}]].",
|
||||
"citizens.commands.npc.skin.cleared" : "[[{0}]] 的皮肤名称已清除.",
|
||||
"citizens.commands.npc.skin.description" : "设置 NPC 的皮肤名称. 使用 -l 使皮肤始终保持最新.",
|
||||
"citizens.commands.npc.skin.error-setting-url" : "从 [[{0}]] 下载皮肤材质时出错. 你的 URL 是否有效?",
|
||||
"citizens.commands.npc.skin.exported" : "已将皮肤导出到 [[{0}]]",
|
||||
"citizens.commands.npc.skin.fetching" : "正在尝试用 https://mineskin.org 生成皮肤数据",
|
||||
"citizens.commands.npc.skin.invalid-file" : "找不到皮肤文件 [[{0}]]. 必须是一个在 plugins/Citizens/skins/<file.png> 的文件.",
|
||||
"citizens.commands.npc.skin.latest-set" : "[[{0}]] 现在使用最新的皮肤. 当前的皮肤名称为 [[{1}]].",
|
||||
"citizens.commands.npc.skinlayers.description" : "设置 NPC 皮肤层可见性",
|
||||
"citizens.commands.npc.skin.layers-set" : "[[{0}]] 的皮肤层: 肩胛 - [[{1}]], 头部 - [[{2}]], 上衣 - [[{3}]], 袖子 - [[{4}]], 裤子 - [[{5}]].",
|
||||
"citizens.commands.npc.skin.missing-skin" : "必须提供皮肤名称.",
|
||||
"citizens.commands.npc.skin.set" : "[[{0}]] 的皮肤名称设置为 [[{1}]].",
|
||||
"citizens.commands.npc.skin.skin-url-set" : "已从 [[{1}]] 为 [[{0}]] 下载皮肤.",
|
||||
"citizens.commands.npc.sniffer.description" : "设置嗅探兽的参数",
|
||||
"citizens.commands.npc.sniffer.state-set" : "[[{0}]] 的状态设置为 [[{1}]]",
|
||||
"citizens.commands.npc.snowman.derp-set" : "[[{0}]] 现在不再头戴南瓜.",
|
||||
"citizens.commands.npc.snowman.derp-stopped" : "[[{0}]] 现在头戴南瓜.",
|
||||
"citizens.commands.npc.snowman.description" : "设置雪傀儡的参数",
|
||||
"citizens.commands.npc.snowman.form-snow-set" : "[[{0}] 现在将会在走过的路径下留下雪.",
|
||||
"citizens.commands.npc.snowman.form-snow-stopped" : "[[{0}] 不再会在走过的路径下留下雪.",
|
||||
"citizens.commands.npc.sound.description" : "设置 NPC 播放的声音",
|
||||
"citizens.commands.npc.sound.info" : "[[{0}]] 的声音: 环境 - [[{1}]], 被攻击 - [[{2}]], 死亡 - [[{3}]].\r\n有效的声音是 {4}.",
|
||||
"citizens.commands.npc.sound.invalid-sound" : "无效的声音.",
|
||||
"citizens.commands.npc.sound.set" : "[[{0}]] 现在的声音是: 环境 - [[{1}]], 被攻击 - [[{2}]], 死亡 - [[{3}]].",
|
||||
"citizens.commands.npc.spawn.already-spawned" : "[[{0}]] 已经在另一个位置生成. 使用 ''/npc tphere'' 把它传送到这里来.",
|
||||
"citizens.commands.npc.spawn.missing-npc-id" : "不存在ID为 {0} 的NPC.",
|
||||
"citizens.commands.npc.spawn.description" : "生成一个已存在的 NPC",
|
||||
"citizens.commands.npc.spawn.missing-npc-id" : "不存在 ID 为 {0} 的 NPC.",
|
||||
"citizens.commands.npc.spawn.no-location" : "没有可用的位置信息 - 必须在游戏中使用这个命令.",
|
||||
"citizens.commands.npc.spawn.spawned" : "生成了 [[{0}]].",
|
||||
"citizens.commands.npc.speak.description" : "以 NPC 的身份发送一条消息",
|
||||
"citizens.commands.npc.speed.description" : "设置 NPC 的移动速度百分比",
|
||||
"citizens.commands.npc.speed.set" : "NPC 速度设置为 [[{0}]].",
|
||||
"citizens.commands.npc.spellcaster.description" : "设置幻术师的参数",
|
||||
"citizens.commands.npc.spellcaster.spell-set" : "幻术动作设置为 [[{0}]].",
|
||||
"citizens.commands.npc.swim.description" : "设置 NPC 是否在游泳",
|
||||
"citizens.commands.npc.swim.set" : "[[{0}]] 现在可以在水里游泳.",
|
||||
"citizens.commands.npc.swim.unset" : "[[{0}]] 现在不能在水里游泳.",
|
||||
"citizens.commands.npc.targetable.description" : "切换 NPC 是否可以作为其他生物的目标",
|
||||
"citizens.commands.npc.targetable.playerlist-warning" : "把 NPC 添加到玩家列表会使其可以被其他生物当作目标. 这也许会导致插件冲突. 你可以随时使用 /npc playerlist 为这个 NPC 关闭这个功能.",
|
||||
"citizens.commands.npc.targetable.set" : "[[{0}]] 现在可以被生物作为目标(可以吸引仇恨).",
|
||||
"citizens.commands.npc.targetable.unset" : "[[{0}]] 现在不能作为生物的目标(不能吸引仇恨).",
|
||||
"citizens.commands.npc.tphere.teleported" : "[[{0}]] 被传送到你的位置.",
|
||||
"citizens.commands.npc.target.description" : "将提供的实体设置为目标",
|
||||
"citizens.commands.npc.text.description" : "打开文本编辑器",
|
||||
"citizens.commands.npc.text.invalid-speech-bubbles-duration" : "无效的语言气泡时长.",
|
||||
"citizens.commands.npc.text.speech-bubbles-duration-set" : "语言气泡时长设置为 [[{0}]].",
|
||||
"citizens.commands.npc.tp.description" : "传送至一个 NPC",
|
||||
"citizens.commands.npc.tphere.description" : "将 NPC 传送到你所在的位置",
|
||||
"citizens.commands.npc.tphere.missing-cursor-block" : "请看向一个方块以指定传送的目标位置",
|
||||
"citizens.commands.npc.tphere.teleported" : "[[{0}]] 被传送到 {1}.",
|
||||
"citizens.commands.npc.tp.location-not-found" : "找不到目标NPC的位置.",
|
||||
"citizens.commands.npc.tp.teleported" : "传送到 [[{0}]].",
|
||||
"citizens.commands.npc.tpto.description" : "传送一个 NPC (或者玩家) 到另一个 NPC (或者玩家)",
|
||||
"citizens.commands.npc.tpto.from-not-found" : "找不到源实体.",
|
||||
"citizens.commands.npc.tpto.success" : "传送成功.",
|
||||
"citizens.commands.npc.tpto.to-not-found" : "找不到目标实体.",
|
||||
"citizens.commands.npc.trackingrange.description" : "设置追踪范围",
|
||||
"citizens.commands.npc.trackingrange.set" : "追踪范围设置为 [[{0}]].",
|
||||
"citizens.commands.npc.tropicalfish.body-color-set" : "身体颜色设置为 [[{0}]].",
|
||||
"citizens.commands.npc.tropicalfish.description" : "设置热带鱼的参数",
|
||||
"citizens.commands.npc.tropicalfish.invalid-color" : "无效的鱼颜色, 有效的颜色是: [[{0}]]",
|
||||
"citizens.commands.npc.tropicalfish.invalid-pattern" : "无效的鱼图案, 有效的图案是: [[{0}]]",
|
||||
"citizens.commands.npc.tropicalfish.pattern-color-set" : "图案颜色设置为 [[{0}]].",
|
||||
"citizens.commands.npc.tropicalfish.pattern-set" : "图案设置为 [[{0}]].",
|
||||
"citizens.commands.npc.type.description" : "设置 NPC 的实体类型",
|
||||
"citizens.commands.npc.type.invalid" : "[[{0}]] 是无效的类型.",
|
||||
"citizens.commands.npc.type.set" : "[[{0}]] 的类型设置为 [[{1}]].",
|
||||
"citizens.commands.npc.undo.description" : "撤销上一个操作 (目前只支持创建/删除)",
|
||||
"citizens.commands.npc.undo.successful" : "撤销成功.",
|
||||
"citizens.commands.npc.undo.unsuccessful" : "没有可以撤销的命令.",
|
||||
"citizens.commands.npc.useitem.description" : "设置 NPC 的状态为正在使用它们手持的物品.",
|
||||
"citizens.commands.npc.useitem.held-item-toggled" : "使用手持物品的状态设置为 [[{0}]].",
|
||||
"citizens.commands.npc.useitem.offhand-item-toggled" : "使用副手物品的状态设置为 [[{0}]].",
|
||||
"citizens.commands.npc.villager.description" : "设置村民的参数",
|
||||
"citizens.commands.npc.villager.invalid-type" : "无效的村民类型. 有效的类型是: [[{0}]].",
|
||||
"citizens.commands.npc.villager.level-set" : "等级设置为 [[{0}]].",
|
||||
"citizens.commands.npc.villager.type-set" : "类型设置为 [[{0}]].",
|
||||
"citizens.commands.npc.vulnerable.description" : "设置 NPC 是否容易受伤",
|
||||
"citizens.commands.npc.vulnerable.set" : "[[{0}]] 现在容易受伤.",
|
||||
"citizens.commands.npc.vulnerable.stopped" : "[[{0}]] 不再容易受伤.",
|
||||
"citizens.commands.npc.wander.description" : "设置 NPC 是否随机游荡",
|
||||
"citizens.commands.npc.warden.anger-added" : "添加了对 [[{0}]] 的 [[{1}]] 愤怒.",
|
||||
"citizens.commands.npc.warden.description" : "设置监守者的参数",
|
||||
"citizens.commands.npc.warden.pose-set" : "[[{0}]] 的姿势已设置为 [[{1}]].",
|
||||
"citizens.commands.npc.wither.description" : "设置凋灵的参数",
|
||||
"citizens.commands.npc.wolf.collar-color-unsupported" : "[[{0}]] 不是可以在狼项圈上使用的RGB颜色代码.",
|
||||
"citizens.commands.npc.wolf.description" : "设置狼的参数",
|
||||
"citizens.commands.npc.wolf.unknown-collar-color" : "[[{0}]] 不是RGB颜色格式或有效的项圈颜色.",
|
||||
"citizens.commands.page-missing" : "页 [[{0}]] 不存在.",
|
||||
"citizens.commands.requirements.disallowed-mobtype" : "这个命令不能使用在生物类型为 [[{0}]] 的NPC上.",
|
||||
@ -207,23 +520,46 @@
|
||||
"citizens.commands.requirements.too-few-arguments" : "参数太少.",
|
||||
"citizens.commands.requirements.too-many-arguments" : "参数太多.",
|
||||
"citizens.commands.template.applied" : "模板已应用于 [[{0}]] NPC.",
|
||||
"citizens.commands.template.apply.description" : "将一个模板应用到选择的 NPC",
|
||||
"citizens.commands.template.conflict" : "这个模板名称已存在.",
|
||||
"citizens.commands.template.created" : "模板已创建.",
|
||||
"citizens.commands.template.create.description" : "使用选择的 NPC 创建一个模板",
|
||||
"citizens.commands.template.delete.deleted" : "模板 [[{0}]] 已删除.",
|
||||
"citizens.commands.template.delete.description" : "删除一个模板",
|
||||
"citizens.commands.template.generate.description" : "使用选择的 NPC 生成一个模板",
|
||||
"citizens.commands.template.generate.generated" : "已使用 [[{0}]] 生成模板",
|
||||
"citizens.commands.template.list.description" : "列出可用的模板",
|
||||
"citizens.commands.template.list.header" : "]]可用模板[[:]]",
|
||||
"citizens.commands.template.missing" : "找不到模板.",
|
||||
"citizens.commands.template.namespace-already-exists" : "命名空间 [[{0}]] 已经存在",
|
||||
"citizens.commands.template.qualified-template-required" : "重复的模板名称 [[{0}]]. 请从以下选项中选择: [[{1}]].",
|
||||
"citizens.commands.trait.add.description" : "向 NPC 添加特征",
|
||||
"citizens.commands.trait.added" : "已成功添加 {0}.",
|
||||
"citizens.commands.traitc.*.description" : "配置一个特征",
|
||||
"citizens.commands.traitc.missing" : "找不到特征.",
|
||||
"citizens.commands.traitc.not-configurable" : "该特征是不可配置的.",
|
||||
"citizens.commands.traitc.not-on-npc" : "没有这个特征.",
|
||||
"citizens.commands.trait.*.description" : "切换 NPC 的特征状态",
|
||||
"citizens.commands.trait.failed-to-add" : "<7>无法添加 {0}.",
|
||||
"citizens.commands.trait.failed-to-remove" : "<7>无法删除 {0}.",
|
||||
"citizens.commands.trait.removed" : "已成功删除 {0}.",
|
||||
"citizens.commands.unknown-command" : "未知命令, 你是否要使用:",
|
||||
"citizens.commands.trait.remove.description" : "移除 NPC 的行为",
|
||||
"citizens.commands.unknown-command" : "未知命令.",
|
||||
"citizens.commands.waypoints.add.description" : "在一个点添加路径点",
|
||||
"citizens.commands.waypoints.add.waypoint-added" : " 向 ({0}) 添加了一个路径点: (索引 [[{1}]])",
|
||||
"citizens.commands.waypoints.disableteleport.description" : "禁用阻塞时传送",
|
||||
"citizens.commands.waypoints.disableteleporting.disabled" : "[[{0}]] 不再会在寻路阻塞时传送.",
|
||||
"citizens.commands.waypoints.disableteleporting.enabled" : "[[{0}]] 现在会在寻路阻塞时传送.",
|
||||
"citizens.commands.waypoints.hpa" : "仅为 Citizens 开发者用于测试新寻路的命令.",
|
||||
"citizens.commands.waypoints.opendoors.disabled" : "[[{0}]] 寻路时不再打开门.",
|
||||
"citizens.commands.waypoints.opendoors.enabled" : "[[{0}]] 现在将在寻路时打开门.",
|
||||
"citizens.commands.waypoints.provider.description" : "设置当前的路径点提供者",
|
||||
"citizens.commands.waypoints.remove.description" : "在一个点添加路径点",
|
||||
"citizens.commands.waypoints.waypoint-removed" : "移除了位于 [[{0}]] 的路径点.",
|
||||
"citizens.commands.wolf.traits-updated" : "[[{0}]] 的特征已更新. 愤怒:[[{1}]], 坐着:[[{2}]], 已驯服:[[{3}]], 项圈颜色:[[{4}]]",
|
||||
"citizens.contribute-to-translations-prompt" : "检测到系统语言 [[{0}]]. 如果您有兴趣,欢迎通过我们的 Discord 为 Citizens 贡献翻译!https://discord.gg/Q6pZGSR",
|
||||
"citizens.conversations.selection.invalid-choice" : "[[{0}]] 不是有效的选项.",
|
||||
"citizens.economy.loaded" : "已通过 Vault 加载经济处理程序.",
|
||||
"citizens.economy.minimum-cost-required" : "至少需要 [[{0}]].",
|
||||
"citizens.economy.money-withdrawn" : "为你的NPC收回 [[{0}]].",
|
||||
"citizens.editors.already-in-editor" : "你已经打开了编辑器!",
|
||||
@ -250,32 +586,45 @@
|
||||
"citizens.editors.text.invalid-input" : "无效输入.",
|
||||
"citizens.editors.text.invalid-page" : "无效页码.",
|
||||
"citizens.editors.text.invalid-range" : "无效范围.",
|
||||
"citizens.editors.text.missing-item-set-pattern" : "缺少手持物品模式.",
|
||||
"citizens.editors.text.random-talker-set" : "[[随机说话]] 设置为 [[{0}]].",
|
||||
"citizens.editors.text.range-set" : "[[范围]] 设置为 [[{0}]].",
|
||||
"citizens.editors.text.realistic-looking-set" : "[[仿真视线]] 设置为 [[{0}]].",
|
||||
"citizens.editors.text.speech-bubbles-set" : "[[语言气泡]] 设置为 [[{0}]].",
|
||||
"citizens.editors.text.start-prompt" : "<click:suggest_command:add ><yellow><u>添加文本</u></click> | <click:suggest_command:item ><hover:show_text:\"设置手持物品匹配模式 (设置为 <yellow>默认</yellow> 以清除)\"><yellow><u>物品</hover></click> | <click:suggest_command:range ><hover:show_text:Set the talking range in blocks><yellow><u>range</hover></click> | <click:suggest_command:delay ><hover:show_text:设置对话延迟 (单位: 刻)><yellow><u>延迟</u></yellow></hover></click><br><click:run_command:/npc text close><hover:show_text:切换是否在玩家靠近 NPC 时交谈>{0}<u>靠近交谈</hover></click> | <click:run_command:/npc text random><hover:show_text:切换是否随机交谈>{1}<u>随机</hover></click> | <click:suggest_command:/npc text speech bubbles duration ><hover:show_text:设置交谈气泡时长>{2}<u>交谈气泡时长</hover></click> | <click:run_command:/npc text speech bubbles><hover:show_text:切换是否将文本作为悬浮文字显示,而不是聊天消息>{2}<u>交谈气泡</hover></click> | <click:run_command:/npc text realistic looking><hover:show_text:切换是否只在视野内可见时交谈>{3}<u>真实感</hover></click>",
|
||||
"citizens.editors.text.talk-item-set" : "[[Talk item pattern]] 设置为 [[{0}]].",
|
||||
"citizens.editors.text.text-list-header" : "当前文本:",
|
||||
"citizens.editors.waypoints.guided.added-available" : "添加一个 [[目标]] 航点. 这将为NPC提供行动路径.",
|
||||
"citizens.editors.waypoints.guided.added-guide" : "添加一个 [[导航]] 航点. 这将引导NPC到达目的地.",
|
||||
"citizens.editors.waypoints.guided.already-taken" : "这里已经有一个航路点.",
|
||||
"citizens.editors.waypoints.guided.begin" : "<aqua>进入了导航点编辑器!<br> [[左键点击]] 添加一个导航点, [[右键点击]] 一个现存的导航点以删除.<br> [[Shift+左键]] 添加一个目标航点.<br> 输入 [[toggle path]] 打开或关闭在导航点上显示实体.",
|
||||
"citizens.editors.waypoints.guided.distance-set" : "导航之间的距离设置为 [[{0}]].",
|
||||
"citizens.editors.waypoints.guided.end" : "退出了导航点编辑器.",
|
||||
"citizens.editors.waypoints.linear.added-waypoint" : " 向 ({0}) [[添加了]] 一个导航点: ([[{1}]], [[{2}]])",
|
||||
"citizens.editors.waypoints.linear.begin" : "<aqua>进入线性航点编辑器!<br> [[左键点击]] 添加一个航点, [[右键点击]] 删除一个航点.<br> 输入 [[toggle path]] 切换航点上的实体显示, [[triggers]] 进入触发器编辑器, [[clear]] 清除所有航点.",
|
||||
"citizens.editors.waypoints.linear.cycle-set" : "现在在路径点之间 [[循环]].",
|
||||
"citizens.editors.waypoints.linear.cycle-unset" : "现在不再在路径点之间 [[循环]].",
|
||||
"citizens.editors.waypoints.linear.end" : "退出了线性航点编辑器.",
|
||||
"citizens.editors.waypoints.linear.not-showing-markers" : "[[停止了]] 显示航点标记.",
|
||||
"citizens.editors.waypoints.linear.range-exceeded" : "上一个航路点距离 {0} 个块, 但距离限制为 {1}.",
|
||||
"citizens.editors.waypoints.linear.removed-waypoint" : "[[删除了]] 一个航点 ([[{0}]] 剩余) ([[{1}]])",
|
||||
"citizens.editors.waypoints.linear.selected-waypoint" : "选择了位于 {0} 的路径点. 再次蹲下并右键以移除这个路径点.",
|
||||
"citizens.editors.waypoints.linear.showing-markers" : "[[显示]] 航点标记.",
|
||||
"citizens.editors.waypoints.linear.waypoints-cleared" : "已清除航点.",
|
||||
"citizens.editors.waypoints.linear.waypoints-cleared" : "已清除路径点.",
|
||||
"citizens.editors.waypoints.triggers.add.added" : "<aqua>成功添加了航点触发器({0}).",
|
||||
"citizens.editors.waypoints.triggers.add.invalid-trigger" : "无法创建这个名称的航点触发器 [[{0}]].",
|
||||
"citizens.editors.waypoints.triggers.add.prompt" : "输入名称以添加一个触发器, 或者输入 [[back]] 返回到编辑提示. 有效的触发器名称是 {0}.",
|
||||
"citizens.editors.waypoints.triggers.animation.added" : "添加了动画 [[{0}]].",
|
||||
"citizens.editors.waypoints.triggers.animation.at-set" : "动画位置设置为 [[{0}]].",
|
||||
"citizens.editors.waypoints.triggers.animation.invalid-animation" : "无效的动画 [[{0}]]. 有效的动画是 {1}.",
|
||||
"citizens.editors.waypoints.triggers.animation.prompt" : "输入要执行的动画 - 有效的动画是 {0}.<br>输入 [[finish]] 完成动画触发器, 或者输入 [[back]] 返回到上一个提示.",
|
||||
"citizens.editors.waypoints.triggers.chat.invalid-radius" : "半径必须是一个数字.",
|
||||
"citizens.editors.waypoints.triggers.chat.message-added" : "消息已添加: [[{0}]].",
|
||||
"citizens.editors.waypoints.triggers.chat.missing-radius" : "没有提供半径.",
|
||||
"citizens.editors.waypoints.triggers.chat.prompt" : "输入聊天内容.<br>输入 [[radius (radius)]] 设置半径以广播消息.<br>输入 [[finish]] 完成聊天触发器, 或者输入 [[back]] 返回到上一个提示.",
|
||||
"citizens.editors.waypoints.triggers.chat.radius-set" : "半径设置为 [[{0}]] 格方块.",
|
||||
"citizens.editors.waypoints.triggers.command.added" : "命令 [[{0}]] 已添加.",
|
||||
"citizens.editors.waypoints.triggers.command.prompt" : "输入一条或多条命令 (不带开头的斜杠).",
|
||||
"citizens.editors.waypoints.triggers.delay.prompt" : "输入延迟 [[服务器刻]]. (20 刻 = 1 秒)",
|
||||
"citizens.editors.waypoints.triggers.list" : "当前触发器是:{0}",
|
||||
"citizens.editors.waypoints.triggers.main.exit" : "<aqua>退出了航点触发器编辑器.",
|
||||
@ -288,10 +637,13 @@
|
||||
"citizens.editors.waypoints.wander.begin" : "<aqua>进入了漫游航点编辑器.<br> 输入 [[xrange <number>]] 或 [[yrange <number>]] 修改随机漫游范围. 输入 [[regions]] 进入区域编辑器.",
|
||||
"citizens.editors.waypoints.wander.delay-set" : "漫游器之间的延迟时间设置为 [[{{0}]] 刻.",
|
||||
"citizens.editors.waypoints.wander.editing-regions" : "现在编辑区域!<br> [[左键点击]] 添加一个以这个方块中心, xrange/yrange 为范围的的漫游区域.<br> [[右键点击]] 现有标记以删除该区域.<br> 输入 [[regions]] 停止或退出编辑器. 区域应该相互重叠.",
|
||||
"citizens.editors.waypoints.wander.editing-regions-stop" : "退出了区域编辑器.",
|
||||
"citizens.editors.waypoints.wander.end" : "退出了漫游航点编辑器.",
|
||||
"citizens.editors.waypoints.wander.invalid-delay" : "指定了无效的延迟.",
|
||||
"citizens.editors.waypoints.wander.range-set" : "漫游范围设置为 x范围[[{{0}]] 和 y范围[[{{1}]].",
|
||||
"citizens.editors.waypoints.wander.removed-region" : "[[删除了]]漫游区域 ({0}) ([[{1}]] 剩余的).",
|
||||
"citizens.editors.waypoints.wander.worldguard-region-not-found" : "找不到 WorldGuard 区域.",
|
||||
"citizens.editors.waypoints.wander.worldguard-region-set" : "WorldGuard 区域设置为 [[{0}]].",
|
||||
"citizens.limits.over-npc-limit" : "超过NPC限制 {0}.",
|
||||
"citizens.load-task-error" : "无法安排NPC加载任务,正在禁用...",
|
||||
"citizens.nms-errors.clearing-goals" : "无法清除目标: {0}.",
|
||||
@ -299,6 +651,7 @@
|
||||
"citizens.nms-errors.getting-field" : "无法获取NMS字段 {0}: [[{1}.",
|
||||
"citizens.nms-errors.getting-id-mapping" : "无法获取实体ID映射字段: {0}.",
|
||||
"citizens.nms-errors.getting-method" : "无法获取NMS方法 {0}: [[{1}.",
|
||||
"citizens.nms-errors.restoring-goals" : "无法还原目标: {0}.",
|
||||
"citizens.nms-errors.spawning-custom-entity" : "无法生成自定义实体: {0}.",
|
||||
"citizens.nms-errors.stopping-network-threads" : "无法停止网络线程: {0}.",
|
||||
"citizens.nms-errors.updating-land-modifier" : "无法更新地面速度修改器: {0}.",
|
||||
@ -315,6 +668,7 @@
|
||||
"citizens.notifications.npcs-loaded" : "已载入 {0} 个NPC.",
|
||||
"citizens.notifications.reloaded" : "Citizens 已重载.",
|
||||
"citizens.notifications.reloading" : "正在重载 Citizens...",
|
||||
"citizens.notifications.reload-warning" : "警告:此命令将从磁盘加载所有数据,而不先保存。请重新输入 /citizens reload 进行确认。您可以在设置中禁用此警告。",
|
||||
"citizens.notifications.saved" : "Citizens 已保存.",
|
||||
"citizens.notifications.saving" : "保存 Citizens...",
|
||||
"citizens.notifications.skipping-invalid-pose" : "跳过姿态 {0} - 无效的偏航度/俯仰角 ({1}).",
|
||||
|
Loading…
Reference in New Issue
Block a user