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https://github.com/CitizensDev/Citizens2.git
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Minor microoptimisation
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parent
74989cd93e
commit
184b414dd5
@ -1,7 +1,6 @@
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package net.citizensnpcs.trait.text;
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package net.citizensnpcs.trait.text;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.Date;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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import java.util.Random;
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import java.util.Random;
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@ -38,7 +37,7 @@ import net.citizensnpcs.util.Util;
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@TraitName("text")
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@TraitName("text")
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public class Text extends Trait implements Runnable, Toggleable, Listener, ConversationAbandonedListener {
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public class Text extends Trait implements Runnable, Toggleable, Listener, ConversationAbandonedListener {
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private final Map<UUID, Date> cooldowns = Maps.newHashMap();
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private final Map<UUID, Long> cooldowns = Maps.newHashMap();
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private int currentIndex;
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private int currentIndex;
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private int delay = -1;
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private int delay = -1;
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private String itemInHandPattern = "default";
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private String itemInHandPattern = "default";
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@ -139,9 +138,9 @@ public class Text extends Trait implements Runnable, Toggleable, Listener, Conve
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continue;
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continue;
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Player player = (Player) search;
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Player player = (Player) search;
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// If the cooldown is not expired, do not send text
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// If the cooldown is not expired, do not send text
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Date cooldown = cooldowns.get(player.getUniqueId());
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Long cooldown = cooldowns.get(player.getUniqueId());
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if (cooldown != null) {
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if (cooldown != null) {
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if (!new Date().after(cooldown)) {
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if (System.currentTimeMillis() < cooldown) {
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return;
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return;
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}
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}
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cooldowns.remove(player.getUniqueId());
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cooldowns.remove(player.getUniqueId());
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@ -149,15 +148,13 @@ public class Text extends Trait implements Runnable, Toggleable, Listener, Conve
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if (!sendText(player))
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if (!sendText(player))
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return;
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return;
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// Add a cooldown if the text was successfully sent
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// Add a cooldown if the text was successfully sent
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Date wait = new Date();
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int secondsDelta = delay != -1 ? delay
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int secondsDelta = delay != -1 ? delay
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: RANDOM.nextInt(Setting.TALK_CLOSE_MAXIMUM_COOLDOWN.asInt())
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: RANDOM.nextInt(Setting.TALK_CLOSE_MAXIMUM_COOLDOWN.asInt())
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+ Setting.TALK_CLOSE_MINIMUM_COOLDOWN.asInt();
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+ Setting.TALK_CLOSE_MINIMUM_COOLDOWN.asInt();
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if (secondsDelta <= 0)
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if (secondsDelta <= 0)
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return;
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return;
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long millisecondsDelta = TimeUnit.MILLISECONDS.convert(secondsDelta, TimeUnit.SECONDS);
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long millisecondsDelta = TimeUnit.MILLISECONDS.convert(secondsDelta, TimeUnit.SECONDS);
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wait.setTime(wait.getTime() + millisecondsDelta);
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cooldowns.put(player.getUniqueId(), System.currentTimeMillis() + millisecondsDelta);
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cooldowns.put(player.getUniqueId(), wait);
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}
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}
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}
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}
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