Fix EnderDragon NPC movement

This commit is contained in:
fullwall 2013-02-10 22:26:58 +08:00
parent be4a9fba85
commit 1cb9c7b057
2 changed files with 23 additions and 8 deletions

View File

@ -59,13 +59,17 @@ import com.google.common.collect.ListMultimap;
public class EventListen implements Listener {
private final NPCRegistry npcRegistry = CitizensAPI.getNPCRegistry();
private final ListMultimap<ChunkCoord, NPC> toRespawn = ArrayListMultimap.create();
private final Map<String, NPCRegistry> registries;
private final ListMultimap<ChunkCoord, NPC> toRespawn = ArrayListMultimap.create();
EventListen(Map<String, NPCRegistry> registries) {
this.registries = registries;
}
private Iterable<NPC> getAllNPCs() {
return Iterables.<NPC> concat(npcRegistry, Iterables.concat(registries.values()));
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onChunkLoad(ChunkLoadEvent event) {
ChunkCoord coord = toCoord(event.getChunk());
@ -95,10 +99,6 @@ public class EventListen implements Listener {
}
}
private Iterable<NPC> getAllNPCs() {
return Iterables.<NPC> concat(npcRegistry, Iterables.concat(registries.values()));
}
@EventHandler(ignoreCancelled = true)
public void onEntityChangedWorld(EntityTeleportEvent event) {
if (event.getFrom() == null || event.getTo() == null)

View File

@ -53,7 +53,6 @@ public class EnderDragonController extends MobEntityController {
this.npc = (CitizensNPC) npc;
if (npc != null) {
NMS.clearGoals(goalSelector, targetSelector);
}
}
@ -65,9 +64,16 @@ public class EnderDragonController extends MobEntityController {
@Override
public void c() {
if (npc != null)
if (npc != null) {
npc.update();
else
if (motX != 0 || motY != 0 || motZ != 0) {
motX *= 0.98;
motY *= 0.98;
motZ *= 0.98;
yaw = getCorrectYaw(locX + motX, locZ + motZ);
setPosition(locX + motX, locY + motY, locZ + motZ);
}
} else
super.c();
}
@ -109,6 +115,15 @@ public class EnderDragonController extends MobEntityController {
return super.getBukkitEntity();
}
private float getCorrectYaw(double tX, double tZ) {
if (locZ > tZ)
return (float) (-Math.toDegrees(Math.atan((locX - tX) / (locZ - tZ))));
if (locZ < tZ) {
return (float) (-Math.toDegrees(Math.atan((locX - tX) / (locZ - tZ)))) + 180.0F;
}
return yaw;
}
@Override
public NPC getNPC() {
return npc;