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Fix NPCs being pullable
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parent
94648aa53e
commit
1d45fe1d3e
@ -27,6 +27,7 @@ import org.bukkit.event.entity.EntityDeathEvent;
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import org.bukkit.event.entity.EntityTargetEvent;
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import org.bukkit.event.entity.ProjectileHitEvent;
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import org.bukkit.event.player.PlayerChangedWorldEvent;
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import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.event.player.PlayerInteractEntityEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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@ -262,6 +263,12 @@ public class EventListen implements Listener {
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}
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}
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@EventHandler(ignoreCancelled=true)
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public void onPlayerFish(PlayerFishEvent event) {
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if (npcRegistry.isNPC(event.getCaught()) && npcRegistry.getNPC(event.getCaught()).isProtected()) {
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event.setCancelled(true);
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onEntitySpawn(CreatureSpawnEvent event) {
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if (event.isCancelled() && npcRegistry.isNPC(event.getEntity())) {
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@ -622,7 +622,7 @@ public class NMS {
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NPC npc = npcRegistry.getNPC(hook.hooked.getBukkitEntity());
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if (npc == null)
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return;
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if (npc.data().get(NPC.DEFAULT_PROTECTED_METADATA, true)) {
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if (npc.isProtected()) {
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hook.hooked = null;
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hook.die();
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}
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