Despawn NPCs on chunk borders

This commit is contained in:
fullwall 2024-01-13 22:48:27 +08:00
parent 107e3b3296
commit 1f1b0debbe
1 changed files with 39 additions and 20 deletions

View File

@ -1,7 +1,6 @@
package net.citizensnpcs;
import java.lang.reflect.Method;
import java.util.Arrays;
import java.util.List;
import org.bukkit.Bukkit;
@ -137,7 +136,24 @@ public class EventListen implements Listener {
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onEntitiesUnload(EntitiesUnloadEvent event) {
unloadNPCs(event, event.getEntities());
List<NPC> toDespawn = Lists
.newArrayList(CitizensAPI.getLocationLookup().getNearbyNPCs(event.getWorld(),
new double[] { (event.getChunk().getX() << 4) - 0.5, 0,
(event.getChunk().getZ() << 4) - 0.5 },
new double[] { (event.getChunk().getX() + 1 << 4) + 0.5, 256,
(event.getChunk().getZ() + 1 << 4) + 0.5 }));
for (Entity entity : event.getEntities()) {
NPC npc = CitizensAPI.getNPCRegistry().getNPC(entity);
// XXX npc#isSpawned() checks valid status which is now inconsistent on chunk unload
// between different server software so check for npc.getEntity() == null instead.
if (npc == null || npc.getEntity() == null || toDespawn.contains(npc))
continue;
toDespawn.add(npc);
}
if (toDespawn.isEmpty())
return;
unloadNPCs(event, toDespawn);
}
}, CitizensAPI.getPlugin());
} catch (Throwable ex) {
@ -231,8 +247,22 @@ public class EventListen implements Listener {
public void onChunkUnload(ChunkUnloadEvent event) {
if (chunkEventListener != null)
return;
List<NPC> toDespawn = Lists.newArrayList(CitizensAPI.getLocationLookup().getNearbyNPCs(event.getWorld(),
new double[] { (event.getChunk().getX() << 4) - 0.5, 0, (event.getChunk().getZ() << 4) - 0.5 },
new double[] { (event.getChunk().getX() + 1 << 4) + 0.5, 256,
(event.getChunk().getZ() + 1 << 4) + 0.5 }));
for (Entity entity : event.getChunk().getEntities()) {
NPC npc = CitizensAPI.getNPCRegistry().getNPC(entity);
// XXX npc#isSpawned() checks valid status which is now inconsistent on chunk unload
// between different server software so check for npc.getEntity() == null instead.
if (npc == null || npc.getEntity() == null || toDespawn.contains(npc))
continue;
unloadNPCs(event, Arrays.asList(event.getChunk().getEntities()));
toDespawn.add(npc);
}
if (toDespawn.isEmpty())
return;
unloadNPCs(event, toDespawn);
}
@EventHandler(priority = EventPriority.MONITOR)
@ -853,7 +883,7 @@ public class EventListen implements Listener {
private void respawnAllFromCoord(ChunkCoord coord, Event event) {
List<NPC> ids = Lists.newArrayList(toRespawn.get(coord));
if (ids.size() > 0) {
Messaging.debug("Respawning all NPCs at", coord, "due to", event);
Messaging.idebug(() -> Joiner.on(' ').join("Respawning all NPCs at", coord, "due to", event, "at", coord));
}
for (int i = 0; i < ids.size(); i++) {
NPC npc = ids.get(i);
@ -881,29 +911,18 @@ public class EventListen implements Listener {
private boolean spawn(NPC npc) {
Location spawn = npc.getOrAddTrait(CurrentLocation.class).getLocation();
if (spawn == null) {
Messaging.idebug(() -> Joiner.on(' ').join("Couldn't find a spawn location for despawned NPC", npc));
Messaging.idebug(() -> "Couldn't find a spawn location for despawned NPC " + npc);
return false;
}
return npc.spawn(spawn, SpawnReason.CHUNK_LOAD);
}
void unloadNPCs(ChunkEvent event, List<Entity> entities) {
List<NPC> toDespawn = Lists.newArrayList();
for (Entity entity : entities) {
NPC npc = CitizensAPI.getNPCRegistry().getNPC(entity);
// XXX : npc#isSpawned() checks entity valid status which is now inconsistent on chunk unload between
// different server software (e.g. Paper and Spigot), so check for npc.getEntity() == null instead.
if (npc == null || npc.getEntity() == null) {
continue;
}
toDespawn.add(npc);
}
if (toDespawn.isEmpty())
return;
private void unloadNPCs(ChunkEvent event, List<NPC> toDespawn) {
ChunkCoord coord = new ChunkCoord(event.getChunk());
boolean loadChunk = false;
for (NPC npc : toDespawn) {
if (toRespawn.containsValue(npc))
continue;
if (!npc.despawn(DespawnReason.CHUNK_UNLOAD)) {
if (!(event instanceof Cancellable)) {
Messaging.idebug(() -> Joiner.on(' ').join("Reloading chunk because", npc, "couldn't despawn"));
@ -912,7 +931,7 @@ public class EventListen implements Listener {
continue;
}
((Cancellable) event).setCancelled(true);
Messaging.debug("Cancelled chunk unload at", coord);
Messaging.idebug(() -> "Cancelled chunk unload at " + coord);
respawnAllFromCoord(coord, event);
return;
}