mirror of
https://github.com/CitizensDev/Citizens2.git
synced 2024-12-25 18:47:40 +01:00
items now save in the correct slot, enchantments are saved on inventory close
This commit is contained in:
parent
97b6a74c68
commit
1f5dd50d3f
@ -6,6 +6,7 @@ import net.minecraft.server.ItemStack;
|
||||
|
||||
import org.bukkit.craftbukkit.entity.CraftPlayer;
|
||||
import org.bukkit.craftbukkit.inventory.CraftInventory;
|
||||
import org.bukkit.craftbukkit.inventory.CraftItemStack;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.Inventory;
|
||||
|
||||
@ -40,9 +41,8 @@ public class NPCInventory implements IInventory {
|
||||
return itemstack;
|
||||
} else {
|
||||
ItemStack itemstack = contents[i].a(j);
|
||||
if (contents[i].count == 0) {
|
||||
if (contents[i].count == 0)
|
||||
contents[i] = null;
|
||||
}
|
||||
return itemstack;
|
||||
}
|
||||
}
|
||||
@ -80,9 +80,11 @@ public class NPCInventory implements IInventory {
|
||||
// close
|
||||
org.bukkit.inventory.ItemStack[] bukkitItems = new org.bukkit.inventory.ItemStack[size];
|
||||
int index = 0;
|
||||
for (ItemStack item : contents)
|
||||
for (ItemStack item : contents) {
|
||||
if (item != null)
|
||||
bukkitItems[index++] = new org.bukkit.inventory.ItemStack(item.id, item.count, (short) item.getData());
|
||||
bukkitItems[index] = new CraftItemStack(item);
|
||||
index++;
|
||||
}
|
||||
|
||||
npc.getTrait(net.citizensnpcs.trait.Inventory.class).setContents(bukkitItems);
|
||||
}
|
||||
|
@ -39,9 +39,13 @@ public class Inventory implements Trait {
|
||||
@Override
|
||||
public void save(DataKey key) {
|
||||
int index = 0;
|
||||
for (ItemStack item : contents)
|
||||
for (ItemStack item : contents) {
|
||||
// Clear previous items to avoid conflicts
|
||||
key.removeKey(String.valueOf(index));
|
||||
if (item != null)
|
||||
saveItem(item, key.getRelative(String.valueOf(index++)));
|
||||
saveItem(item, key.getRelative(String.valueOf(index)));
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
private ItemStack[] parseContents(DataKey key) throws NPCLoadException {
|
||||
|
Loading…
Reference in New Issue
Block a user