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Add ability to place skulls on NPCs.
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@ -53,6 +53,7 @@ public class CitizensHumanNPC extends CitizensNPC implements Equipable {
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Material type = hand == null ? Material.AIR : hand.getType();
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// First, determine the slot to edit
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switch (type) {
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case SKULL_ITEM:
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case PUMPKIN:
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case JACK_O_LANTERN:
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case LEATHER_HELMET:
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