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https://github.com/CitizensDev/Citizens2.git
synced 2024-12-27 03:28:45 +01:00
Use armor stands instead of silverfish for sitting
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parent
ae8b351eda
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@ -24,6 +24,8 @@ public class ArmorStandTrait extends Trait {
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@Persist
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private EulerAngle leftLeg;
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@Persist
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private boolean marker;
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@Persist
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private EulerAngle rightArm;
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@Persist
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private EulerAngle rightLeg;
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@ -76,6 +78,7 @@ public class ArmorStandTrait extends Trait {
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entity.setArms(hasarms);
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entity.setBasePlate(hasbaseplate);
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entity.setSmall(small);
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entity.setMarker(marker);
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}
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}
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@ -91,6 +94,10 @@ public class ArmorStandTrait extends Trait {
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this.hasbaseplate = baseplate;
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}
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public void setMarker(boolean marker) {
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this.marker = marker;
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}
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public void setSmall(boolean small) {
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this.small = small;
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}
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@ -98,5 +105,4 @@ public class ArmorStandTrait extends Trait {
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public void setVisible(boolean visible) {
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this.visible = visible;
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}
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}
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@ -2,7 +2,6 @@ package net.citizensnpcs.util;
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import org.bukkit.craftbukkit.v1_9_R1.entity.CraftPlayer;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.metadata.FixedMetadataValue;
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import org.bukkit.scheduler.BukkitRunnable;
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@ -10,6 +9,7 @@ import org.bukkit.scheduler.BukkitRunnable;
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import net.citizensnpcs.api.CitizensAPI;
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import net.citizensnpcs.api.npc.NPC;
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import net.citizensnpcs.npc.ai.NPCHolder;
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import net.citizensnpcs.trait.ArmorStandTrait;
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import net.minecraft.server.v1_9_R1.BlockPosition;
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import net.minecraft.server.v1_9_R1.EntityPlayer;
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import net.minecraft.server.v1_9_R1.Packet;
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@ -59,8 +59,16 @@ public enum PlayerAnimation {
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protected void playAnimation(final EntityPlayer player, int radius) {
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player.getBukkitEntity().setMetadata("citizens.sitting",
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new FixedMetadataValue(CitizensAPI.getPlugin(), true));
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final NPC holder = CitizensAPI.getNPCRegistry().createNPC(EntityType.SILVERFISH, "");
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final NPC holder = CitizensAPI.getNPCRegistry().createNPC(EntityType.ARMOR_STAND, "");
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holder.spawn(player.getBukkitEntity().getLocation());
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ArmorStandTrait trait = holder.getTrait(ArmorStandTrait.class);
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trait.setGravity(false);
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trait.setHasArms(false);
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trait.setHasBaseplate(false);
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trait.setSmall(true);
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trait.setMarker(true);
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trait.setVisible(false);
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holder.getTrait(ArmorStandTrait.class).setVisible(false);
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holder.data().set(NPC.NAMEPLATE_VISIBLE_METADATA, false);
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holder.data().set(NPC.DEFAULT_PROTECTED_METADATA, true);
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new BukkitRunnable() {
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@ -81,7 +89,6 @@ public enum PlayerAnimation {
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cancel();
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return;
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}
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NMS.getHandle((LivingEntity) holder.getEntity()).setInvisible(true);
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if (!NMS.getHandle(holder.getEntity()).passengers.contains(player)) {
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NMS.mount(holder.getEntity(), player.getBukkitEntity());
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}
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