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Don't use teleport for flying navigation
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@ -8,7 +8,6 @@ import org.bukkit.Material;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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@ -161,7 +160,6 @@ public class FlyingAStarNavigationStrategy extends AbstractPathStrategy {
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float newYaw = current.getYaw() + normalisedTargetYaw;
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current.setYaw(newYaw);
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NMS.setHeadYaw(npc.getEntity(), newYaw);
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npc.teleport(current, TeleportCause.PLUGIN);
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}
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parameters.run();
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plan.run(npc);
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