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Add option to avoid talk-close to NPCs
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0ddfcbd0fa
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@ -151,6 +151,7 @@ public class Settings {
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TABLIST_REMOVE_PACKET_DELAY("npc.tablist.remove-packet-delay", 1),
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TALK_CLOSE_MAXIMUM_COOLDOWN("npc.text.max-talk-cooldown", 5),
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TALK_CLOSE_MINIMUM_COOLDOWN("npc.text.min-talk-cooldown", 10),
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TALK_CLOSE_TO_NPCS("npc.chat.options.talk-to-npcs", true),
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TALK_ITEM("npc.text.talk-item", "*"),
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TELEPORT_DELAY("npc.teleport-delay", -1),
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USE_BOAT_CONTROLS("npc.controllable.use-boat-controls", true),
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@ -79,5 +79,6 @@ public class NPCConfigurator extends InventoryMenuPage {
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(input) -> evt.npc.setName(input));
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}
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}));
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}
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}
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@ -33,7 +33,7 @@ import net.citizensnpcs.api.util.SpigotUtil;
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slots = { @MenuSlot(
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filter = InventoryAction.UNKNOWN,
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pat = 'x',
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compatMaterial = { "GLASS_PANE", "FIRE" },
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compatMaterial = { "BARRIER", "FIRE" },
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title = "<4>Unused") },
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value = "xxx")
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public class EndermanEquipperGUI extends InventoryMenuPage {
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@ -63,7 +63,7 @@ import net.citizensnpcs.api.trait.trait.Equipment.EquipmentSlot;
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slots = { @MenuSlot(
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filter = InventoryAction.UNKNOWN,
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pat = 'x',
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compatMaterial = { "GLASS_PANE", "FIRE" },
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compatMaterial = { "BARRIER", "FIRE" },
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title = "<4>Unused") },
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value = "xxx\nxxx")
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public class GenericEquipperGUI extends InventoryMenuPage {
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@ -30,7 +30,7 @@ import net.citizensnpcs.trait.Saddle;
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slots = { @MenuSlot(
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filter = InventoryAction.UNKNOWN,
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pat = 'x',
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compatMaterial = { "GLASS_PANE", "FIRE" },
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compatMaterial = { "BARRIER", "FIRE" },
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title = "<4>Unused") },
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value = "xxx")
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public class PigEquipperGUI extends InventoryMenuPage {
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@ -3,6 +3,8 @@ package net.citizensnpcs.npc.ai.speech;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.entity.Entity;
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import net.citizensnpcs.Settings.Setting;
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import net.citizensnpcs.api.CitizensAPI;
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import net.citizensnpcs.api.ai.speech.SpeechContext;
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@ -11,8 +13,6 @@ import net.citizensnpcs.api.ai.speech.VocalChord;
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import net.citizensnpcs.api.npc.NPC;
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import net.citizensnpcs.api.util.Messaging;
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import org.bukkit.entity.Entity;
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public class Chat implements VocalChord {
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public final String VOCAL_CHORD_NAME = "chat";
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@ -110,10 +110,10 @@ public class Chat implements VocalChord {
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List<Entity> bystanderEntities = npc.getEntity().getNearbyEntities(Setting.CHAT_RANGE.asDouble(),
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Setting.CHAT_RANGE.asDouble(), Setting.CHAT_RANGE.asDouble());
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for (Entity bystander : bystanderEntities) {
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// Continue if a LivingEntity, which is compatible with
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// TalkableEntity
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boolean shouldTalk = true;
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// Exclude targeted recipients
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if (!Setting.TALK_CLOSE_TO_NPCS.asBoolean() && CitizensAPI.getNPCRegistry().isNPC(bystander)) {
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shouldTalk = false;
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}
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if (context.hasRecipients()) {
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for (Talkable target : context) {
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if (target.getEntity().equals(bystander)) {
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@ -123,8 +123,6 @@ public class Chat implements VocalChord {
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}
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}
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// Found a nearby LivingEntity, make it Talkable and
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// talkNear it if 'should_talk'
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if (shouldTalk) {
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new TalkableEntity(bystander).talkNear(context, text, this);
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}
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@ -35,7 +35,6 @@ public class TalkableEntity implements Talkable {
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*/
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@Override
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public int compareTo(Object o) {
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// If not living entity, return -1
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if (!(o instanceof Entity)) {
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return -1;
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// If NPC and matches, return 0
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@ -88,7 +88,7 @@ public class DropsTrait extends Trait {
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ctx.getInventory().setItem(islot, drop.drop.clone());
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}
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InventoryMenuSlot slot = ctx.getSlot(i * 9 + j);
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slot.setItemStack(new ItemStack(Util.getFallbackMaterial("GLASS_PANE", "FIRE")),
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slot.setItemStack(new ItemStack(Util.getFallbackMaterial("BARRIER", "FIRE")),
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"Drop chance <e>" + chance + "%");
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slot.addClickHandler(new PercentageSlotHandler((pct) -> {
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if (chances.containsKey(islot)) {
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