Add option to avoid talk-close to NPCs

This commit is contained in:
fullwall 2021-05-18 14:49:17 +08:00
parent 0ddfcbd0fa
commit 22fd1da0c8
8 changed files with 11 additions and 12 deletions

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@ -151,6 +151,7 @@ public class Settings {
TABLIST_REMOVE_PACKET_DELAY("npc.tablist.remove-packet-delay", 1),
TALK_CLOSE_MAXIMUM_COOLDOWN("npc.text.max-talk-cooldown", 5),
TALK_CLOSE_MINIMUM_COOLDOWN("npc.text.min-talk-cooldown", 10),
TALK_CLOSE_TO_NPCS("npc.chat.options.talk-to-npcs", true),
TALK_ITEM("npc.text.talk-item", "*"),
TELEPORT_DELAY("npc.teleport-delay", -1),
USE_BOAT_CONTROLS("npc.controllable.use-boat-controls", true),

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@ -79,5 +79,6 @@ public class NPCConfigurator extends InventoryMenuPage {
(input) -> evt.npc.setName(input));
}
}));
}
}

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@ -33,7 +33,7 @@ import net.citizensnpcs.api.util.SpigotUtil;
slots = { @MenuSlot(
filter = InventoryAction.UNKNOWN,
pat = 'x',
compatMaterial = { "GLASS_PANE", "FIRE" },
compatMaterial = { "BARRIER", "FIRE" },
title = "<4>Unused") },
value = "xxx")
public class EndermanEquipperGUI extends InventoryMenuPage {

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@ -63,7 +63,7 @@ import net.citizensnpcs.api.trait.trait.Equipment.EquipmentSlot;
slots = { @MenuSlot(
filter = InventoryAction.UNKNOWN,
pat = 'x',
compatMaterial = { "GLASS_PANE", "FIRE" },
compatMaterial = { "BARRIER", "FIRE" },
title = "<4>Unused") },
value = "xxx\nxxx")
public class GenericEquipperGUI extends InventoryMenuPage {

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@ -30,7 +30,7 @@ import net.citizensnpcs.trait.Saddle;
slots = { @MenuSlot(
filter = InventoryAction.UNKNOWN,
pat = 'x',
compatMaterial = { "GLASS_PANE", "FIRE" },
compatMaterial = { "BARRIER", "FIRE" },
title = "<4>Unused") },
value = "xxx")
public class PigEquipperGUI extends InventoryMenuPage {

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@ -3,6 +3,8 @@ package net.citizensnpcs.npc.ai.speech;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.entity.Entity;
import net.citizensnpcs.Settings.Setting;
import net.citizensnpcs.api.CitizensAPI;
import net.citizensnpcs.api.ai.speech.SpeechContext;
@ -11,8 +13,6 @@ import net.citizensnpcs.api.ai.speech.VocalChord;
import net.citizensnpcs.api.npc.NPC;
import net.citizensnpcs.api.util.Messaging;
import org.bukkit.entity.Entity;
public class Chat implements VocalChord {
public final String VOCAL_CHORD_NAME = "chat";
@ -110,10 +110,10 @@ public class Chat implements VocalChord {
List<Entity> bystanderEntities = npc.getEntity().getNearbyEntities(Setting.CHAT_RANGE.asDouble(),
Setting.CHAT_RANGE.asDouble(), Setting.CHAT_RANGE.asDouble());
for (Entity bystander : bystanderEntities) {
// Continue if a LivingEntity, which is compatible with
// TalkableEntity
boolean shouldTalk = true;
// Exclude targeted recipients
if (!Setting.TALK_CLOSE_TO_NPCS.asBoolean() && CitizensAPI.getNPCRegistry().isNPC(bystander)) {
shouldTalk = false;
}
if (context.hasRecipients()) {
for (Talkable target : context) {
if (target.getEntity().equals(bystander)) {
@ -123,8 +123,6 @@ public class Chat implements VocalChord {
}
}
// Found a nearby LivingEntity, make it Talkable and
// talkNear it if 'should_talk'
if (shouldTalk) {
new TalkableEntity(bystander).talkNear(context, text, this);
}

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@ -35,7 +35,6 @@ public class TalkableEntity implements Talkable {
*/
@Override
public int compareTo(Object o) {
// If not living entity, return -1
if (!(o instanceof Entity)) {
return -1;
// If NPC and matches, return 0

View File

@ -88,7 +88,7 @@ public class DropsTrait extends Trait {
ctx.getInventory().setItem(islot, drop.drop.clone());
}
InventoryMenuSlot slot = ctx.getSlot(i * 9 + j);
slot.setItemStack(new ItemStack(Util.getFallbackMaterial("GLASS_PANE", "FIRE")),
slot.setItemStack(new ItemStack(Util.getFallbackMaterial("BARRIER", "FIRE")),
"Drop chance <e>" + chance + "%");
slot.addClickHandler(new PercentageSlotHandler((pct) -> {
if (chances.containsKey(islot)) {