finished equipment editor

This commit is contained in:
aPunch 2012-02-28 04:46:28 -06:00
parent bf7b868a09
commit 25ad97f37e
3 changed files with 63 additions and 3 deletions

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@ -14,6 +14,7 @@ import net.citizensnpcs.api.trait.Character;
import net.citizensnpcs.api.trait.DefaultInstanceFactory;
import net.citizensnpcs.api.trait.InstanceFactory;
import net.citizensnpcs.api.trait.Trait;
import net.citizensnpcs.api.trait.trait.Equipment;
import net.citizensnpcs.api.trait.trait.Inventory;
import net.citizensnpcs.api.trait.trait.MobType;
import net.citizensnpcs.api.trait.trait.Owner;
@ -60,7 +61,7 @@ public class Citizens extends JavaPlugin {
private volatile CitizensNPCManager npcManager;
private final InstanceFactory<Character> characterManager = DefaultInstanceFactory.create();
private final InstanceFactory<Trait> traitManager = DefaultInstanceFactory.create(Owner.class, Spawned.class,
LookClose.class, SpawnLocation.class, Inventory.class, MobType.class, Waypoints.class);
LookClose.class, SpawnLocation.class, Inventory.class, MobType.class, Waypoints.class, Equipment.class);
private final CommandManager commands = new CommandManager();
private Settings config;
private Storage saves;

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@ -2,14 +2,17 @@ package net.citizensnpcs.editor;
import net.citizensnpcs.Citizens;
import net.citizensnpcs.api.npc.NPC;
import net.citizensnpcs.api.trait.trait.Equipment;
import net.citizensnpcs.util.Messaging;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.Event.Result;
import org.bukkit.event.EventHandler;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerInteractEntityEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack;
public class EquipmentEditor extends Editor {
private final Citizens plugin;
@ -27,7 +30,7 @@ public class EquipmentEditor extends Editor {
Messaging.send(player, "<a>Entered the equipment editor!");
Messaging.send(player, "<a>Right click to equip armor and items.");
Messaging.send(player, "<a>Right click while crouching to equip armor in the NPC's hand.");
Messaging.send(player, "<a>Left click to remove all armor and items.");
Messaging.send(player, "<a>Right click with an empty hand to remove all armor and items.");
}
@Override
@ -48,6 +51,62 @@ public class EquipmentEditor extends Editor {
|| !event.getPlayer().getName().equals(player.getName()))
return;
npc.chat("You clicked me!");
ItemStack hand = player.getItemInHand();
Equipment trait = npc.getTrait(Equipment.class);
int slot = 0;
// First, determine the slot to edit
switch (hand.getType()) {
case PUMPKIN:
case JACK_O_LANTERN:
case LEATHER_HELMET:
case CHAINMAIL_HELMET:
case GOLD_HELMET:
case IRON_HELMET:
case DIAMOND_HELMET:
if (!player.isSneaking())
slot = 1;
break;
case LEATHER_CHESTPLATE:
case CHAINMAIL_CHESTPLATE:
case GOLD_CHESTPLATE:
case IRON_CHESTPLATE:
case DIAMOND_CHESTPLATE:
if (!player.isSneaking())
slot = 2;
break;
case LEATHER_LEGGINGS:
case CHAINMAIL_LEGGINGS:
case GOLD_LEGGINGS:
case IRON_LEGGINGS:
case DIAMOND_LEGGINGS:
if (!player.isSneaking())
slot = 3;
break;
case LEATHER_BOOTS:
case CHAINMAIL_BOOTS:
case GOLD_BOOTS:
case IRON_BOOTS:
case DIAMOND_BOOTS:
if (!player.isSneaking())
slot = 4;
break;
case AIR:
for (int i = 0; i < 4; i++) {
if (trait.getEquipment(i) != null && trait.getEquipment(i).getType() != Material.AIR) {
player.getWorld().dropItemNaturally(npc.getBukkitEntity().getLocation(), trait.getEquipment(i));
trait.setEquipment(i, null);
}
}
Messaging.send(player, "<e>" + npc.getName() + " <a>had all of its items removed.");
}
// Now edit the equipment based on the slot
if (trait.getEquipment(slot) != null && trait.getEquipment(slot).getType() != Material.AIR)
player.getWorld().dropItemNaturally(npc.getBukkitEntity().getLocation(), trait.getEquipment(slot));
trait.setEquipment(slot, hand);
if (hand.getAmount() > 1)
hand.setAmount(hand.getAmount() - 1);
else
hand = null;
player.setItemInHand(hand);
}
}