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finished equipment editor
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@ -14,6 +14,7 @@ import net.citizensnpcs.api.trait.Character;
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import net.citizensnpcs.api.trait.DefaultInstanceFactory;
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import net.citizensnpcs.api.trait.InstanceFactory;
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import net.citizensnpcs.api.trait.Trait;
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import net.citizensnpcs.api.trait.trait.Equipment;
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import net.citizensnpcs.api.trait.trait.Inventory;
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import net.citizensnpcs.api.trait.trait.MobType;
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import net.citizensnpcs.api.trait.trait.Owner;
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@ -60,7 +61,7 @@ public class Citizens extends JavaPlugin {
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private volatile CitizensNPCManager npcManager;
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private final InstanceFactory<Character> characterManager = DefaultInstanceFactory.create();
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private final InstanceFactory<Trait> traitManager = DefaultInstanceFactory.create(Owner.class, Spawned.class,
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LookClose.class, SpawnLocation.class, Inventory.class, MobType.class, Waypoints.class);
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LookClose.class, SpawnLocation.class, Inventory.class, MobType.class, Waypoints.class, Equipment.class);
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private final CommandManager commands = new CommandManager();
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private Settings config;
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private Storage saves;
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@ -2,14 +2,17 @@ package net.citizensnpcs.editor;
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import net.citizensnpcs.Citizens;
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import net.citizensnpcs.api.npc.NPC;
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import net.citizensnpcs.api.trait.trait.Equipment;
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import net.citizensnpcs.util.Messaging;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event.Result;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerInteractEntityEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.inventory.ItemStack;
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public class EquipmentEditor extends Editor {
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private final Citizens plugin;
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@ -27,7 +30,7 @@ public class EquipmentEditor extends Editor {
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Messaging.send(player, "<a>Entered the equipment editor!");
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Messaging.send(player, "<a>Right click to equip armor and items.");
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Messaging.send(player, "<a>Right click while crouching to equip armor in the NPC's hand.");
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Messaging.send(player, "<a>Left click to remove all armor and items.");
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Messaging.send(player, "<a>Right click with an empty hand to remove all armor and items.");
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}
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@Override
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@ -48,6 +51,62 @@ public class EquipmentEditor extends Editor {
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|| !event.getPlayer().getName().equals(player.getName()))
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return;
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npc.chat("You clicked me!");
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ItemStack hand = player.getItemInHand();
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Equipment trait = npc.getTrait(Equipment.class);
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int slot = 0;
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// First, determine the slot to edit
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switch (hand.getType()) {
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case PUMPKIN:
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case JACK_O_LANTERN:
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case LEATHER_HELMET:
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case CHAINMAIL_HELMET:
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case GOLD_HELMET:
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case IRON_HELMET:
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case DIAMOND_HELMET:
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if (!player.isSneaking())
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slot = 1;
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break;
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case LEATHER_CHESTPLATE:
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case CHAINMAIL_CHESTPLATE:
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case GOLD_CHESTPLATE:
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case IRON_CHESTPLATE:
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case DIAMOND_CHESTPLATE:
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if (!player.isSneaking())
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slot = 2;
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break;
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case LEATHER_LEGGINGS:
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case CHAINMAIL_LEGGINGS:
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case GOLD_LEGGINGS:
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case IRON_LEGGINGS:
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case DIAMOND_LEGGINGS:
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if (!player.isSneaking())
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slot = 3;
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break;
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case LEATHER_BOOTS:
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case CHAINMAIL_BOOTS:
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case GOLD_BOOTS:
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case IRON_BOOTS:
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case DIAMOND_BOOTS:
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if (!player.isSneaking())
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slot = 4;
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break;
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case AIR:
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for (int i = 0; i < 4; i++) {
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if (trait.getEquipment(i) != null && trait.getEquipment(i).getType() != Material.AIR) {
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player.getWorld().dropItemNaturally(npc.getBukkitEntity().getLocation(), trait.getEquipment(i));
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trait.setEquipment(i, null);
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}
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}
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Messaging.send(player, "<e>" + npc.getName() + " <a>had all of its items removed.");
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}
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// Now edit the equipment based on the slot
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if (trait.getEquipment(slot) != null && trait.getEquipment(slot).getType() != Material.AIR)
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player.getWorld().dropItemNaturally(npc.getBukkitEntity().getLocation(), trait.getEquipment(slot));
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trait.setEquipment(slot, hand);
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if (hand.getAmount() > 1)
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hand.setAmount(hand.getAmount() - 1);
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else
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hand = null;
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player.setItemInHand(hand);
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}
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}
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