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https://github.com/CitizensDev/Citizens2.git
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Fix CITIZENS-21, partially fix CITIZENS-2 and CITIZENS-11
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33d5a07f29
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@ -10,7 +10,6 @@ import net.citizensnpcs.api.ai.Goal;
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import net.citizensnpcs.api.ai.NavigationCallback;
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import net.citizensnpcs.api.ai.NavigationCallback.CancelReason;
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import net.citizensnpcs.npc.CitizensNPC;
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import net.citizensnpcs.util.Messaging;
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import org.bukkit.Location;
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import org.bukkit.entity.LivingEntity;
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@ -18,7 +17,6 @@ import org.bukkit.entity.LivingEntity;
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import com.google.common.collect.Lists;
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public class CitizensAI implements AI {
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private Runnable ai;
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private final List<WeakReference<NavigationCallback>> callbacks = Lists.newArrayList();
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private PathStrategy executing;
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private final List<GoalEntry> executingGoals = Lists.newArrayList();
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@ -40,7 +38,9 @@ public class CitizensAI implements AI {
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@Override
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public void cancelDestination() {
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if (executing != null) {
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if (executing == null)
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return;
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executing = null;
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Iterator<WeakReference<NavigationCallback>> itr = callbacks.iterator();
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while (itr.hasNext()) {
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NavigationCallback next = itr.next().get();
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@ -49,8 +49,6 @@ public class CitizensAI implements AI {
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}
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}
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}
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executing = null;
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}
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@Override
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public boolean hasDestination() {
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@ -89,18 +87,15 @@ public class CitizensAI implements AI {
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paused = false;
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}
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@Override
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public void setAI(Runnable ai) {
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this.ai = ai;
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}
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@Override
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public void setDestination(Location destination) {
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if (destination == null)
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throw new IllegalArgumentException("destination cannot be null");
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boolean replaced = executing != null;
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executing = new NavigationStrategy(npc, destination);
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executing = new MCNavigationStrategy(npc, destination);
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if (!replaced)
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return;
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Iterator<WeakReference<NavigationCallback>> itr = callbacks.iterator();
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while (itr.hasNext()) {
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NavigationCallback next = itr.next().get();
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@ -116,8 +111,10 @@ public class CitizensAI implements AI {
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throw new IllegalArgumentException("target cannot be null");
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boolean replaced = executing != null;
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executing = new TargetStrategy(npc, target, aggressive);
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executing = new MCTargetStrategy(npc, target, aggressive);
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if (!replaced)
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return;
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Iterator<WeakReference<NavigationCallback>> itr = callbacks.iterator();
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while (itr.hasNext()) {
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NavigationCallback next = itr.next().get();
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@ -128,9 +125,12 @@ public class CitizensAI implements AI {
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}
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public void update() {
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if (paused)
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if (paused || !npc.isSpawned()) {
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return;
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}
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if (executing != null && executing.update()) {
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executing = null;
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Iterator<WeakReference<NavigationCallback>> itr = callbacks.iterator();
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while (itr.hasNext()) {
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NavigationCallback next = itr.next().get();
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@ -138,16 +138,6 @@ public class CitizensAI implements AI {
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itr.remove();
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}
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}
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executing = null;
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}
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if (ai != null) {
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try {
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ai.run();
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} catch (Throwable ex) {
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Messaging.log("Unexpected error while running ai " + ai);
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ex.printStackTrace();
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}
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}
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for (GoalEntry entry : goals) {
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@ -10,20 +10,28 @@ import net.minecraft.server.Navigation;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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public class NavigationStrategy implements PathStrategy {
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public class MCNavigationStrategy implements PathStrategy {
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private final Navigation navigation;
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private EntityHumanNPC entity = null;
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NavigationStrategy(CitizensNPC npc, Location dest) {
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MCNavigationStrategy(CitizensNPC npc, Location dest) {
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if (npc.getBukkitEntity() instanceof Player) {
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entity = (EntityHumanNPC) npc.getHandle();
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entity.onGround = true;
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// not sure of a better way around this - if onGround is false, then
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// navigation won't execute, and calling entity.move doesn't
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// entirely fix the problem.
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}
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navigation = npc.getHandle().ak();
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navigation.a(dest.getX(), dest.getY(), dest.getZ(), getSpeed(npc.getHandle()));
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if (npc.getBukkitEntity() instanceof Player)
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entity = (EntityHumanNPC) npc.getHandle();
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}
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NavigationStrategy(EntityLiving entity, EntityLiving target) {
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if (entity instanceof EntityHumanNPC)
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MCNavigationStrategy(EntityLiving entity, EntityLiving target) {
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if (entity instanceof EntityHumanNPC) {
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this.entity = (EntityHumanNPC) entity;
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entity.onGround = true; // see above
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}
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navigation = entity.ak();
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navigation.a(target, getSpeed(entity));
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}
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@ -8,12 +8,11 @@ import net.minecraft.server.EntityMonster;
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import org.bukkit.craftbukkit.entity.CraftLivingEntity;
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import org.bukkit.entity.LivingEntity;
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public class TargetStrategy implements PathStrategy {
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public class MCTargetStrategy implements PathStrategy {
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private final boolean aggro;
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private PathStrategy current = null;
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private final EntityLiving handle, target;
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public TargetStrategy(CitizensNPC handle, LivingEntity target, boolean aggro) {
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public MCTargetStrategy(CitizensNPC handle, LivingEntity target, boolean aggro) {
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this.handle = handle.getHandle();
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this.target = ((CraftLivingEntity) target).getHandle();
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this.aggro = aggro;
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@ -33,7 +32,8 @@ public class TargetStrategy implements PathStrategy {
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public boolean update() {
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if (target == null || target.dead)
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return true;
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current = new NavigationStrategy(handle, target);
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new MCNavigationStrategy(handle, target).update();
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handle.getControllerLook().a(target, 10.0F, handle.C());
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if (aggro && canAttack()) {
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if (handle instanceof EntityMonster) {
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((EntityMonster) handle).a(target);
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@ -42,7 +42,6 @@ public class TargetStrategy implements PathStrategy {
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}
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}
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current.update();
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return false;
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}
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@ -27,8 +27,8 @@ public class CitizensHumanNPC extends CitizensNPC implements Equipable {
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@Override
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protected EntityLiving createHandle(Location loc) {
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WorldServer ws = ((CraftWorld) loc.getWorld()).getHandle();
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EntityHumanNPC handle = new EntityHumanNPC(ws.getServer().getServer(), ws, StringHelper
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.parseColors(getFullName()), new ItemInWorldManager(ws));
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EntityHumanNPC handle = new EntityHumanNPC(ws.getServer().getServer(), ws,
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StringHelper.parseColors(getFullName()), new ItemInWorldManager(ws));
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handle.removeFromPlayerMap(getFullName());
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handle.setPositionRotation(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch());
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return handle;
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@ -62,6 +62,8 @@ public class CitizensHumanNPC extends CitizensNPC implements Equipable {
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super.update();
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if (mcEntity != null) {
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mcEntity.move(0, -0.1, 0);
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// gravity! also works around an entity.onGround not updating issue
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// (onGround is normally updated by the client)
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}
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}
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@ -71,6 +71,7 @@ public class EntityHumanNPC extends EntityPlayer {
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aX *= 0.98F;
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this.a(aW, aX);
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X = yaw; // TODO: this looks jerky
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}
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public void removeFromPlayerMap(String name) {
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@ -19,6 +19,9 @@ public class Waypoints extends Trait {
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public Waypoints(NPC npc) {
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this.npc = npc;
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npc.getAI().registerNavigationCallback(provider.getCallback());
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// TODO: this is necessary because traits aren't loaded when added
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// manually so we may be in an uninitialised state.
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}
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public Editor getEditor(Player player) {
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@ -14,7 +14,7 @@ import org.bukkit.entity.Player;
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import com.google.common.base.Joiner;
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public class Messaging {
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private static final Joiner SPACE = Joiner.on(" ");
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private static final Joiner SPACE = Joiner.on(" ").useForNull("null");
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public static void debug(Object... msg) {
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if (Setting.DEBUG_MODE.asBoolean())
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