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Make targeted NPCs update their path more frequently
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@ -118,7 +118,7 @@ public class MCTargetStrategy implements PathStrategy, EntityTarget {
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}
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if (!aggro && distanceSquared() < parameters.distanceMargin()) {
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stop();
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} else if (updateCounter++ > 60) {
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} else if (updateCounter++ > 20) {
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setPath();
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updateCounter = 0;
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}
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