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Add applyEffectsFromBlocks
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@ -144,6 +144,7 @@ public class EntityHumanNPC extends ServerPlayer implements NPCHolder, Skinnable
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moveOnCurrentHeading();
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moveOnCurrentHeading();
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}
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}
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tickAI();
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tickAI();
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applyEffectsFromBlocks();
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noPhysics = isSpectator();
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noPhysics = isSpectator();
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if (isSpectator()) {
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if (isSpectator()) {
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onGround = false;
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onGround = false;
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