From 2ecddf6f87d8192a6d2104de1c213ff1fdc3426f Mon Sep 17 00:00:00 2001 From: mcmonkey4eva Date: Thu, 11 Dec 2014 15:56:10 -0800 Subject: [PATCH] Improve NPC pseudo-respawning In initial testing, longer periods were better. However, that was before a lot of recoding... shorter periods are now superior and keeping significantly more NPCs visible (When dealing with batches so large that the system fails to load them all) --- src/main/java/net/citizensnpcs/npc/entity/HumanController.java | 2 +- src/main/java/net/citizensnpcs/util/NMS.java | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/net/citizensnpcs/npc/entity/HumanController.java b/src/main/java/net/citizensnpcs/npc/entity/HumanController.java index b04e4c48a..4674813ef 100644 --- a/src/main/java/net/citizensnpcs/npc/entity/HumanController.java +++ b/src/main/java/net/citizensnpcs/npc/entity/HumanController.java @@ -93,7 +93,7 @@ public class HumanController extends AbstractEntityController { NMS.sendPlayerlistPacket(false, null, npc); } } - }, 60); + }, 2); return handle.getBukkitEntity(); } diff --git a/src/main/java/net/citizensnpcs/util/NMS.java b/src/main/java/net/citizensnpcs/util/NMS.java index a2fff250d..1ab25d698 100644 --- a/src/main/java/net/citizensnpcs/util/NMS.java +++ b/src/main/java/net/citizensnpcs/util/NMS.java @@ -512,7 +512,7 @@ public class NMS { sendPlayerlistPacket(false, player, npc); } } - }, 61); + }, 2); } public static org.bukkit.entity.Entity spawnCustomEntity(org.bukkit.World world, Location at,