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Fix /npc sound -n bug
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@ -37,6 +37,7 @@ import com.google.common.base.Joiner;
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import com.google.common.base.Splitter;
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import com.google.common.collect.Iterables;
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import com.google.common.collect.Lists;
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import com.mysql.jdbc.StringUtils;
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import net.citizensnpcs.Citizens;
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import net.citizensnpcs.Settings.Setting;
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@ -1746,7 +1747,8 @@ public class NPCCommands {
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if (deathSound != null && deathSound.isEmpty()) {
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deathSound = "none";
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}
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if (ambientSound != null || deathSound != null || hurtSound != null) {
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if (!StringUtils.isNullOrEmpty(ambientSound) || !StringUtils.isNullOrEmpty(deathSound)
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|| !StringUtils.isNullOrEmpty(hurtSound)) {
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npc.data().setPersistent(NPC.SILENT_METADATA, false);
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}
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Messaging.sendTr(sender, Messages.SOUND_SET, npc.getName(), ambientSound, hurtSound, deathSound);
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