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Update skins to be persistent by default (this is retroactive) - use /npc skin -l instead for continuously updating skins
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@ -107,7 +107,7 @@ public class Settings {
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NPC_COST("economy.npc.cost", 100D),
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NPC_SKIN_RETRY_DELAY("npc.skins.retry-delay", 120),
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NPC_SKIN_ROTATION_UPDATE_DEGREES("npc.skins.rotation-update-degrees", 90f),
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NPC_SKIN_USE_LATEST("npc.skins.use-latest", true),
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NPC_SKIN_USE_LATEST("npc.skins.use-latest-by-default", false),
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NPC_SKIN_VIEW_DISTANCE("npc.skins.view-distance", 100D),
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PACKET_UPDATE_DELAY("npc.packets.update-delay", 30),
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QUICK_SELECT("npc.selection.quick-select", false),
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@ -1515,12 +1515,12 @@ public class NPCCommands {
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@Command(
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aliases = { "npc" },
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usage = "skin (-c -p -f) [name]",
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desc = "Sets an NPC's skin name. Use -p to save a skin snapshot that won't change",
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usage = "skin (-c -l(atest)) [name]",
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desc = "Sets an NPC's skin name. Use -l to set the skin to always update to the latest",
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modifiers = { "skin" },
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min = 1,
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max = 2,
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flags = "cp",
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flags = "cl",
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permission = "citizens.npc.skin")
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@Requirements(types = EntityType.PLAYER, selected = true, ownership = true)
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public void skin(final CommandContext args, final CommandSender sender, final NPC npc) throws CommandException {
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@ -1531,8 +1531,8 @@ public class NPCCommands {
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if (args.argsLength() != 2)
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throw new CommandException(Messages.SKIN_REQUIRED);
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npc.data().setPersistent(NPC.PLAYER_SKIN_UUID_METADATA, args.getString(1));
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if (args.hasFlag('p')) {
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npc.data().setPersistent(NPC.PLAYER_SKIN_USE_LATEST, false);
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if (args.hasFlag('l')) {
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npc.data().setPersistent(NPC.PLAYER_SKIN_USE_LATEST, true);
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}
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skinName = args.getString(1);
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}
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