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@ -1,9 +1,10 @@
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package net.citizensnpcs.npc.ai;
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import net.citizensnpcs.npc.CitizensNPC;
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import net.minecraft.server.EntityHuman;
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import net.minecraft.server.EntityLiving;
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import net.minecraft.server.EntityMonster;
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import net.minecraft.server.EntityPlayer;
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import net.minecraft.server.Packet18ArmAnimation;
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import org.bukkit.craftbukkit.entity.CraftLivingEntity;
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import org.bukkit.entity.LivingEntity;
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@ -36,9 +37,12 @@ public class MCTargetStrategy implements PathStrategy {
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handle.getControllerLook().a(target, 10.0F, handle.D());
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if (aggro && canAttack()) {
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if (handle instanceof EntityMonster) {
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((EntityMonster) handle).a(target);
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} else if (handle instanceof EntityHuman) {
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((EntityHuman) handle).attack(target);
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((EntityMonster) handle).a((net.minecraft.server.Entity) target);
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// the cast is necessary to resolve overloaded method a
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} else if (handle instanceof EntityPlayer) {
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EntityPlayer humanHandle = (EntityPlayer) handle;
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humanHandle.attack(target);
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humanHandle.netServerHandler.sendPacket(new Packet18ArmAnimation(humanHandle, 1));
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}
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}
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@ -52,10 +52,8 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHandle {
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getControllerLook().a();
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getControllerJump().b();
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if (this.aZ) {
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if (aT()) {
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this.motY += 0.03999999910593033D;
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} else if (aU()) {
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this.motY += 0.03999999910593033D;
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if (aT() || aU()) {
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this.motY += 0.04;
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} else if (this.onGround && this.q == 0) {
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this.motY = 0.5;
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this.q = 10;
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@ -33,8 +33,11 @@ public class Behaviour extends Trait {
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};
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private final NPC npc;
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private final File rootFolder = new File(CitizensAPI.getScriptFolder(), "behaviours");
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private final List<File> scripts = Lists.newArrayList();
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{
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if (!rootFolder.exists())
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rootFolder.mkdirs();
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}
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public Behaviour(NPC npc) {
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this.npc = npc;
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