Change to pathfinding

This commit is contained in:
fullwall 2012-02-28 22:30:02 +08:00
parent 50b98ae39e
commit 4191705cce
2 changed files with 10 additions and 8 deletions

View File

@ -27,10 +27,10 @@ public class EquipmentEditor extends Editor {
@Override
public void begin() {
Messaging.send(player, "<2>Entered the equipment editor!");
Messaging.send(player, "<e>Right click <a>to equip armor and items.");
Messaging.send(player, "<e>Right click <a>while <e>crouching <a>to equip armor in the NPC's hand.");
Messaging.send(player, "<e>Right click <a>with an <e>empty hand <a>to remove all armor and items.");
Messaging.send(player, "<a>Entered the equipment editor!");
Messaging.send(player, "<a>Right click to equip armor and items.");
Messaging.send(player, "<a>Right click while crouching to equip armor in the NPC's hand.");
Messaging.send(player, "<a>Right click with an empty hand to remove all armor and items.");
}
@Override
@ -100,15 +100,17 @@ public class EquipmentEditor extends Editor {
Messaging.send(player, "<e>" + npc.getName() + " <a>had all of its items removed.");
}
// Now edit the equipment based on the slot
if (trait.get(slot) != null && trait.get(slot).getType() != Material.AIR)
if (trait.get(slot) != null) {
player.getWorld().dropItemNaturally(npc.getBukkitEntity().getLocation(), trait.get(slot));
}
ItemStack set = hand;
if (set != null && set.getType() != Material.AIR) {
if (hand.getAmount() > 1)
if (hand.getAmount() > 1) {
hand.setAmount(hand.getAmount() - 1);
else
} else {
hand = null;
}
player.setItemInHand(hand);
set.setAmount(1);
}

View File

@ -59,7 +59,7 @@ public class MoveStrategy implements PathStrategy {
handle.yaw += getYawDifference(diffZ, diffX);
if (vector.b - yHeight > 0.0D)
jump();
handle.d();
handle.d(handle.ar());
// handle.walk();
if (handle.positionChanged)