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https://github.com/CitizensDev/Citizens2.git
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Fix NPE in navigation
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parent
e93000acdb
commit
44b121fe79
@ -66,7 +66,7 @@ public class PlayerNavigation extends NavigationAbstract {
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localBlockPosition = localBlockPosition.down();
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}
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if (localBlockPosition.getY() > 0) {
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return super.a(localBlockPosition.up());
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return supera(localBlockPosition.up());
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}
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while ((localBlockPosition.getY() < this.b.getHeight())
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&& (this.b.getType(localBlockPosition).getMaterial() == Material.AIR)) {
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@ -498,6 +498,25 @@ public class PlayerNavigation extends NavigationAbstract {
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this.g.setValue(pathfindingRange);
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}
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public PathEntity supera(BlockPosition paramBlockPosition) {
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if (!b()) {
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return null;
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}
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if ((this.c != null) && (!this.c.b()) && (paramBlockPosition.equals(this.r))) {
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return this.c;
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}
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this.r = paramBlockPosition;
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float f1 = h();
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BlockPosition localBlockPosition = new BlockPosition(this.a);
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int i1 = (int) (f1 + 8.0F);
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ChunkCache localChunkCache = new ChunkCache(this.b, localBlockPosition.a(-i1, -i1, -i1),
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localBlockPosition.a(i1, i1, i1), 0);
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PathEntity localPathEntity = this.s.a(localChunkCache, this.a, this.r, f1);
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return localPathEntity;
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}
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private static EntityInsentient getDummyInsentient(EntityHumanNPC from, World world) {
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return new EntityInsentient(world) {
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};
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