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https://github.com/CitizensDev/Citizens2.git
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moved NPC rotation to LookClose trait, fix name color saving
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@ -1,14 +1,8 @@
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package net.citizensnpcs;
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import org.bukkit.Location;
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import org.bukkit.entity.Entity;
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import net.citizensnpcs.api.npc.NPC;
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import net.citizensnpcs.npc.CitizensNPC;
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import net.citizensnpcs.npc.CitizensNPCManager;
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import net.citizensnpcs.trait.LookClose;
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import net.minecraft.server.EntityLiving;
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public class NPCUpdater implements Runnable {
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private final CitizensNPCManager npcManager;
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@ -24,34 +18,6 @@ public class NPCUpdater implements Runnable {
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continue;
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CitizensNPC handle = (CitizensNPC) npc;
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handle.update();
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// This needs to be handled somewhere...is this the best place?
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EntityLiving search = null;
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if ((search = handle.getHandle().world.findNearbyPlayer(handle.getHandle(), 5)) != null
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&& npc.getTrait(LookClose.class).shouldLookClose())
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faceEntity(handle, search.getBukkitEntity());
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}
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}
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private void faceEntity(CitizensNPC npc, Entity target) {
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if (npc.getBukkitEntity().getWorld() != target.getWorld())
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return;
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Location loc = npc.getBukkitEntity().getLocation();
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double xDiff = target.getLocation().getX() - loc.getX();
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double yDiff = target.getLocation().getY() - loc.getY();
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double zDiff = target.getLocation().getZ() - loc.getZ();
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double distanceXZ = Math.sqrt(xDiff * xDiff + zDiff * zDiff);
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double distanceY = Math.sqrt(distanceXZ * distanceXZ + yDiff * yDiff);
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double yaw = (Math.acos(xDiff / distanceXZ) * 180 / Math.PI);
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double pitch = (Math.acos(yDiff / distanceY) * 180 / Math.PI) - 90;
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if (zDiff < 0.0) {
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yaw = yaw + (Math.abs(180 - yaw) * 2);
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}
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npc.getHandle().yaw = (float) yaw - 90;
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npc.getHandle().pitch = (float) pitch;
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}
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}
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@ -8,7 +8,7 @@ import net.citizensnpcs.api.npc.trait.trait.Spawned;
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import net.citizensnpcs.npc.ai.CitizensAI;
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import net.citizensnpcs.trait.Inventory;
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import net.citizensnpcs.util.Messaging;
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import net.citizensnpcs.util.StringHelper;
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import net.minecraft.server.EntityLiving;
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import org.bukkit.Bukkit;
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@ -23,7 +23,7 @@ public abstract class CitizensNPC extends AbstractNPC {
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protected final NPCInventory inventory;
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protected CitizensNPC(CitizensNPCManager manager, int id, String name) {
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super(id, StringHelper.parseColors(name));
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super(id, name);
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this.manager = manager;
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inventory = new NPCInventory(this);
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}
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@ -1,6 +1,7 @@
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package net.citizensnpcs.npc;
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import net.citizensnpcs.api.npc.NPC;
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import net.citizensnpcs.util.StringHelper;
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import net.minecraft.server.EntityHuman;
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import net.minecraft.server.IInventory;
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import net.minecraft.server.ItemStack;
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@ -20,7 +21,7 @@ public class NPCInventory implements IInventory {
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public NPCInventory(NPC npc) {
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this.npc = npc;
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name = npc.getFullName();
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name = StringHelper.parseColors(npc.getFullName());
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contents = new ItemStack[size];
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}
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@ -3,6 +3,7 @@ package net.citizensnpcs.npc.entity;
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import net.citizensnpcs.npc.CitizensNPC;
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import net.citizensnpcs.npc.CitizensNPCManager;
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import net.citizensnpcs.resource.lib.EntityHumanNPC;
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import net.citizensnpcs.util.StringHelper;
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import net.minecraft.server.EntityLiving;
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import net.minecraft.server.ItemInWorldManager;
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import net.minecraft.server.WorldServer;
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@ -12,6 +13,7 @@ import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.entity.Player;
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public class CitizensHumanNPC extends CitizensNPC {
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public CitizensHumanNPC(CitizensNPCManager manager, int id, String name) {
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super(manager, id, name);
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}
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@ -39,8 +41,8 @@ public class CitizensHumanNPC extends CitizensNPC {
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@Override
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protected EntityLiving createHandle(Location loc) {
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WorldServer ws = ((CraftWorld) loc.getWorld()).getHandle();
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EntityHumanNPC handle = new EntityHumanNPC(ws.getServer().getServer(), ws, getFullName(),
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new ItemInWorldManager(ws));
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EntityHumanNPC handle = new EntityHumanNPC(ws.getServer().getServer(), ws,
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StringHelper.parseColors(getFullName()), new ItemInWorldManager(ws));
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handle.removeFromPlayerMap(getFullName());
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handle.setPositionRotation(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch());
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return handle;
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@ -1,10 +1,15 @@
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package net.citizensnpcs.trait;
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import org.bukkit.Location;
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import org.bukkit.entity.Entity;
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import net.citizensnpcs.api.DataKey;
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import net.citizensnpcs.api.exception.NPCLoadException;
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import net.citizensnpcs.api.npc.NPC;
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import net.citizensnpcs.api.npc.trait.SaveId;
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import net.citizensnpcs.api.npc.trait.Trait;
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import net.citizensnpcs.npc.CitizensNPC;
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import net.minecraft.server.EntityLiving;
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@SaveId("look-close")
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public class LookClose implements Trait, Runnable {
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@ -17,11 +22,7 @@ public class LookClose implements Trait, Runnable {
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@Override
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public void load(DataKey key) throws NPCLoadException {
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try {
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shouldLookClose = key.getBoolean("");
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} catch (Exception ex) {
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throw new NPCLoadException("Invalid value. Valid values: true or false");
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}
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shouldLookClose = key.getBoolean("");
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}
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@Override
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@ -31,8 +32,10 @@ public class LookClose implements Trait, Runnable {
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@Override
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public void run() {
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// TODO Auto-generated method stub
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EntityLiving search = null;
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CitizensNPC handle = (CitizensNPC) npc;
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if ((search = handle.getHandle().world.findNearbyPlayer(handle.getHandle(), 5)) != null && shouldLookClose)
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faceEntity(handle, search.getBukkitEntity());
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}
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public void setLookClose(boolean shouldLookClose) {
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@ -47,6 +50,28 @@ public class LookClose implements Trait, Runnable {
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shouldLookClose = !shouldLookClose;
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}
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private void faceEntity(CitizensNPC npc, Entity target) {
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if (npc.getBukkitEntity().getWorld() != target.getWorld())
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return;
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Location loc = npc.getBukkitEntity().getLocation();
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double xDiff = target.getLocation().getX() - loc.getX();
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double yDiff = target.getLocation().getY() - loc.getY();
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double zDiff = target.getLocation().getZ() - loc.getZ();
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double distanceXZ = Math.sqrt(xDiff * xDiff + zDiff * zDiff);
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double distanceY = Math.sqrt(distanceXZ * distanceXZ + yDiff * yDiff);
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double yaw = (Math.acos(xDiff / distanceXZ) * 180 / Math.PI);
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double pitch = (Math.acos(yDiff / distanceY) * 180 / Math.PI) - 90;
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if (zDiff < 0.0) {
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yaw = yaw + (Math.abs(180 - yaw) * 2);
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}
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npc.getHandle().yaw = (float) yaw - 90;
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npc.getHandle().pitch = (float) pitch;
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}
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@Override
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public String toString() {
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return "LookClose{" + shouldLookClose + "}";
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