From 4bdfa52a3780b20c5a64ab1efdb773841d7e77e3 Mon Sep 17 00:00:00 2001 From: fullwall Date: Fri, 7 Sep 2012 18:28:29 +0800 Subject: [PATCH] Uncomment motion handling for human npcs --- src/main/java/net/citizensnpcs/npc/entity/EntityHumanNPC.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/net/citizensnpcs/npc/entity/EntityHumanNPC.java b/src/main/java/net/citizensnpcs/npc/entity/EntityHumanNPC.java index 56728d4e4..6fd297ae5 100644 --- a/src/main/java/net/citizensnpcs/npc/entity/EntityHumanNPC.java +++ b/src/main/java/net/citizensnpcs/npc/entity/EntityHumanNPC.java @@ -81,7 +81,7 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHolder { navigation.e(); moveOnCurrentHeading(); } else if (motX != 0 || motZ != 0 || motY != 0) { - // e(0, 0); is this necessary? it does gravity/controllable but + e(0, 0);// is this necessary? it does gravity/controllable but // sometimes players sink into the ground } if (noDamageTicks > 0)