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Update for 1.4.4
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a8e9817c63
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@ -53,9 +53,9 @@ public class CitizensVillagerNPC extends CitizensMobNPC {
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}
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@Override
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public boolean c(EntityHuman entityhuman) {
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public boolean a(EntityHuman entityhuman) {
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if (npc == null)
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return super.c(entityhuman);
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return super.a(entityhuman);
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return false; // block trades
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}
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@ -45,8 +45,8 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHolder {
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}
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@Override
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public float by() {
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return super.by() * npc.getNavigator().getDefaultParameters().speed();
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public float bB() {
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return super.bB() * npc.getNavigator().getDefaultParameters().speed();
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}
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@Override
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@ -146,7 +146,7 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHolder {
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private void moveOnCurrentHeading() {
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NMS.updateAI(this);
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// taken from EntityLiving update method
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if (bG) {
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if (bE) {
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/* boolean inLiquid = H() || J();
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if (inLiquid) {
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motY += 0.04;
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@ -159,12 +159,12 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHolder {
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bW = 0;
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bD *= 0.98F;
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bE *= 0.98F;
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bH *= 0.98F;
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bF *= 0.9F;
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float prev = aM;
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aM *= by();
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e(bD, bE); // movement method
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aM *= bB();
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e(bD, bC); // movement method
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aM = prev;
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NMS.setHeadYaw(this, yaw);
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}
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@ -40,10 +40,10 @@ public class LookClose extends Trait implements Toggleable, CommandConfigurable
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}
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public void lookClose(boolean lookClose) {
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enabled = lookClose;
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}
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enabled = lookClose;
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}
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private void findNewTarget() {
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private void findNewTarget() {
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List<Entity> nearby = npc.getBukkitEntity().getNearbyEntities(range, range, range);
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final Location npcLocation = npc.getBukkitEntity().getLocation();
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Collections.sort(nearby, new Comparator<Entity>() {
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@ -100,7 +100,7 @@ public class NMS {
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handle.motZ *= 0.6D;
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}
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int fireAspectLevel = EnchantmentManager.getFireAspectEnchantmentLevel(handle, target);
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int fireAspectLevel = EnchantmentManager.getFireAspectEnchantmentLevel(handle);
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if (fireAspectLevel > 0)
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target.setOnFire(fireAspectLevel * 4);
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@ -166,7 +166,7 @@ public class NMS {
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}
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public static void look(ControllerLook controllerLook, EntityLiving handle, EntityLiving target) {
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controllerLook.a(target, 10.0F, handle.bm());
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controllerLook.a(target, 10.0F, handle.bp());
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}
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public static void look(EntityLiving handle, float yaw, float pitch) {
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@ -281,7 +281,7 @@ public class NMS {
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}
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public static void updateSenses(EntityLiving entity) {
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entity.az().a();
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entity.aA().a();
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}
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static {
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