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Don't teleport if despawned
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@ -326,6 +326,8 @@ public class CitizensNPC extends AbstractNPC {
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@Override
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@Override
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public void teleport(Location location, TeleportCause reason) {
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public void teleport(Location location, TeleportCause reason) {
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super.teleport(location, reason);
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super.teleport(location, reason);
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if (!isSpawned())
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return;
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Location npcLoc = getEntity().getLocation(CACHE_LOCATION);
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Location npcLoc = getEntity().getLocation(CACHE_LOCATION);
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if (isSpawned() && npcLoc.getWorld() == location.getWorld() && npcLoc.distanceSquared(location) < 1) {
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if (isSpawned() && npcLoc.getWorld() == location.getWorld() && npcLoc.distanceSquared(location) < 1) {
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NMS.setHeadYaw(getEntity(), location.getYaw());
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NMS.setHeadYaw(getEntity(), location.getYaw());
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