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https://github.com/CitizensDev/Citizens2.git
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Controllable NPCs now have correct yaw
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parent
e75c167da3
commit
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@ -11,7 +11,9 @@ import net.citizensnpcs.api.persistence.Persist;
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import net.citizensnpcs.api.trait.Trait;
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import net.citizensnpcs.api.trait.trait.Owner;
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import net.citizensnpcs.api.util.DataKey;
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import net.citizensnpcs.util.NMS;
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import net.citizensnpcs.util.Util;
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import net.minecraft.server.v1_5_R2.EntityEnderDragon;
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import net.minecraft.server.v1_5_R2.EntityLiving;
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import net.minecraft.server.v1_5_R2.EntityPlayer;
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@ -167,6 +169,19 @@ public class Controllable extends Trait implements Toggleable, CommandConfigurab
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key.setString("explicittype", explicitType.name());
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}
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private void setMountedYaw(EntityLiving handle) {
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if (handle instanceof EntityEnderDragon)
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return; // EnderDragon handles this separately
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double tX = handle.locX + handle.motX;
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double tZ = handle.locZ + handle.motZ;
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if (handle.locZ > tZ) {
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handle.yaw = (float) -Math.toDegrees(Math.atan((handle.locX - tX) / (handle.locZ - tZ))) + 180F;
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} else if (handle.locZ < tZ) {
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handle.yaw = (float) -Math.toDegrees(Math.atan((handle.locX - tX) / (handle.locZ - tZ)));
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}
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NMS.setHeadYaw(handle, handle.yaw);
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}
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@Override
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public boolean toggle() {
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enabled = !enabled;
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@ -205,6 +220,7 @@ public class Controllable extends Trait implements Toggleable, CommandConfigurab
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handle.motX = dir.getX();
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handle.motY = dir.getY();
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handle.motZ = dir.getZ();
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setMountedYaw(handle);
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}
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}
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@ -238,6 +254,7 @@ public class Controllable extends Trait implements Toggleable, CommandConfigurab
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.modifiedSpeed((onGround ? GROUND_SPEED : AIR_SPEED));
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handle.motX += handle.passenger.motX * speedMod;
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handle.motZ += handle.passenger.motZ * speedMod;
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setMountedYaw(handle);
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}
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private static final float AIR_SPEED = 1.5F;
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@ -22,7 +22,6 @@ public class LookClose extends Trait implements Toggleable, CommandConfigurable
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private boolean enabled = Setting.DEFAULT_LOOK_CLOSE.asBoolean();
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private Player lookingAt;
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private double range = Setting.DEFAULT_LOOK_CLOSE_RANGE.asDouble();
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private boolean realisticLooking = Setting.DEFAULT_REALISTIC_LOOKING.asBoolean();
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public LookClose() {
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