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Set pathing delay to be same as Minecraft's
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@ -117,7 +117,7 @@ public class MCTargetStrategy implements PathStrategy, EntityTarget {
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}
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if (!aggro && distanceSquared() < parameters.distanceMargin()) {
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stop();
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} else if (target.world.getWorld().getFullTime() % 40 == 0) {
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} else if (target.world.getWorld().getFullTime() % 60 == 0) {
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setPath();
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}
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