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Actually this is in a sync context so just null check is fine
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d0f7ba7695
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@ -622,7 +622,7 @@ public class HologramTrait extends Trait {
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}
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}
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public static class InteractionVehicleRenderer extends SingleEntityHologramRenderer {
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public static class InteractionVehicleRenderer extends SingleEntityHologramRenderer {
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private volatile Vector3d lastOffset;
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private Vector3d lastOffset;
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@Override
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@Override
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protected NPC createNPC(Entity base, String name, Vector3d offset) {
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protected NPC createNPC(Entity base, String name, Vector3d offset) {
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@ -632,7 +632,7 @@ public class HologramTrait extends Trait {
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@Override
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@Override
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public void onSeenByPlayer(NPC npc, Player player) {
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public void onSeenByPlayer(NPC npc, Player player) {
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if (lastOffset == null)
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if (lastOffset == null || hologram == null)
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return;
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return;
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NMS.positionInteractionText(player, hologram.getEntity(), npc.getEntity(), lastOffset.y);
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NMS.positionInteractionText(player, hologram.getEntity(), npc.getEntity(), lastOffset.y);
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}
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}
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@ -746,11 +746,11 @@ public class HologramTrait extends Trait {
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*/
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*/
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// TODO: make view range part of hologram renderer?
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// TODO: make view range part of hologram renderer?
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public abstract static class SingleEntityHologramRenderer implements HologramRenderer {
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public abstract static class SingleEntityHologramRenderer implements HologramRenderer {
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protected volatile NPC hologram;
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protected NPC hologram;
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private NPCRegistry registry;
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private NPCRegistry registry;
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private int spawnWaitTicks;
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private int spawnWaitTicks;
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protected String text;
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protected String text;
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protected int viewRange = -1;
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private int viewRange = -1;
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protected abstract NPC createNPC(Entity base, String text, Vector3d offset);
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protected abstract NPC createNPC(Entity base, String text, Vector3d offset);
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