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Support generic equipping
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parent
af81d49565
commit
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@ -51,7 +51,7 @@ public class EquipmentEditor extends Editor {
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Equipper equipper = EQUIPPERS.get(npc.getBukkitEntity().getType());
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if (equipper == null)
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return;
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equipper = new GenericEquipper();
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ItemStack hand = event.getPlayer().getItemInHand();
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equipper.equip(event.getPlayer(), npc);
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event.getPlayer().setItemInHand(hand.getAmount() > 0 ? hand : null);
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@ -60,7 +60,6 @@ public class EquipmentEditor extends Editor {
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private static final Map<EntityType, Equipper> EQUIPPERS = Maps.newEnumMap(EntityType.class);
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static {
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EQUIPPERS.put(EntityType.PIG, new PigEquipper());
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EQUIPPERS.put(EntityType.PLAYER, new HumanEquipper());
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EQUIPPERS.put(EntityType.SHEEP, new SheepEquipper());
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EQUIPPERS.put(EntityType.ENDERMAN, new EndermanEquipper());
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}
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@ -9,8 +9,7 @@ import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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public class HumanEquipper implements Equipper {
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public class GenericEquipper implements Equipper {
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@Override
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public void equip(Player equipper, NPC toEquip) {
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ItemStack hand = equipper.getItemInHand();
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