Possible fix for the head yaw bug??

This commit is contained in:
fullwall 2013-02-18 23:00:32 +08:00
parent 73fb5b3b62
commit 6f290d8ea7

View File

@ -190,7 +190,8 @@ public class NMS {
public static void look(LivingEntity bukkitEntity, float yaw, float pitch) {
EntityLiving handle = getHandle(bukkitEntity);
handle.yaw = handle.az = yaw;
handle.yaw = yaw;
setHeadYaw(handle, yaw);
handle.pitch = pitch;
}
@ -253,6 +254,7 @@ public class NMS {
public static void setHeadYaw(EntityLiving handle, float yaw) {
handle.az = yaw;
handle.aA = yaw;
}
public static void setLandSpeedModifier(EntityLiving handle, float speed) {