Add a keep-chunks-loaded setting, fix Player NPC movement code

This commit is contained in:
fullwall 2012-11-19 09:42:20 +08:00
parent 28af4655fa
commit 7675620594
6 changed files with 18 additions and 23 deletions

View File

@ -62,7 +62,6 @@ public class Citizens extends JavaPlugin implements CitizensPlugin {
private boolean compatible;
private Settings config;
private ClassLoader contextClassLoader;
private Metrics metrics;
private CitizensNPCRegistry npcRegistry;
private NPCDataStore saves;
private NPCSelector selector;
@ -181,8 +180,6 @@ public class Citizens extends JavaPlugin implements CitizensPlugin {
Bukkit.getPluginManager().callEvent(new CitizensDisableEvent());
Editor.leaveAll();
CitizensAPI.shutdown();
if (metrics != null)
metrics.stop();
tearDownScripting();
// Don't bother with this part if MC versions are not compatible
@ -326,7 +323,7 @@ public class Citizens extends JavaPlugin implements CitizensPlugin {
private void startMetrics() {
try {
metrics = new Metrics(Citizens.this);
Metrics metrics = new Metrics(Citizens.this);
if (metrics.isOptOut())
return;
metrics.addCustomData(new Metrics.Plotter("Total NPCs") {
@ -379,8 +376,11 @@ public class Citizens extends JavaPlugin implements CitizensPlugin {
}
private void tearDownScripting() {
if (contextClassLoader == null)
return;
if (Thread.currentThread().getContextClassLoader() == getClassLoader())
Thread.currentThread().setContextClassLoader(contextClassLoader);
contextClassLoader = null;
}
private static final String COMPATIBLE_MC_VERSION = "1.4";

View File

@ -82,10 +82,13 @@ public class EventListen implements Listener {
@EventHandler(ignoreCancelled = true)
public void onChunkUnload(ChunkUnloadEvent event) {
ChunkCoord coord = toCoord(event.getChunk());
boolean forceLoad = Setting.KEEP_CHUNKS_LOADED.asBoolean();
for (NPC npc : npcRegistry) {
if (!npc.isSpawned())
continue;
Location loc = npc.getBukkitEntity().getLocation();
if (forceLoad && loc.getChunk().isLoaded())
continue; // location#getChunk() forces chunk to load
boolean sameChunkCoordinates = coord.z == loc.getBlockZ() >> 4 && coord.x == loc.getBlockX() >> 4;
if (event.getWorld().equals(loc.getWorld()) && sameChunkCoordinates) {
npc.despawn();

View File

@ -459,15 +459,6 @@ public class Metrics {
}
}
public void stop() {
synchronized (optOutLock) {
if (taskId > 0) {
plugin.getServer().getScheduler().cancelTask(taskId);
taskId = -1;
}
}
}
/**
* Represents a custom graph on the website
*/

View File

@ -84,7 +84,8 @@ public class Settings {
SUBPLUGIN_FOLDER("subplugins.folder", "plugins"),
TALK_CLOSE_MAXIMUM_COOLDOWN("npc.text.max-talk-cooldown", 60),
TALK_CLOSE_MINIMUM_COOLDOWN("npc.text.min-talk-cooldown", 30),
TALK_ITEM("npc.text.talk-item", "340");
TALK_ITEM("npc.text.talk-item", "340"),
KEEP_CHUNKS_LOADED("npc.chunks.always-keep-loaded", false);
protected String path;
protected Object value;

View File

@ -151,20 +151,20 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHolder {
if (inLiquid) {
motY += 0.04;
} else //(handled elsewhere)*/
if (onGround && bW == 0) {
bf();
bW = 10;
if (onGround && bU == 0) {
bi();
bU = 10;
}
} else
bW = 0;
bU = 0;
bD *= 0.98F;
bH *= 0.98F;
bF *= 0.9F;
bB *= 0.98F;
bC *= 0.98F;
bD *= 0.9F;
float prev = aM;
aM *= bB();
e(bD, bC); // movement method
e(bB, bC); // movement method
aM = prev;
NMS.setHeadYaw(this, yaw);
}