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Add a super simple follow trait
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92121c11e2
commit
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@ -73,6 +73,7 @@ import net.citizensnpcs.trait.Anchors;
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import net.citizensnpcs.trait.ArmorStandTrait;
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import net.citizensnpcs.trait.Controllable;
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import net.citizensnpcs.trait.CurrentLocation;
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import net.citizensnpcs.trait.FollowTrait;
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import net.citizensnpcs.trait.Gravity;
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import net.citizensnpcs.trait.HorseModifiers;
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import net.citizensnpcs.trait.LookClose;
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@ -509,6 +510,24 @@ public class NPCCommands {
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Messaging.sendTr(sender, flyable ? Messages.FLYABLE_SET : Messages.FLYABLE_UNSET, npc.getName());
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}
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@Command(
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aliases = { "npc" },
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usage = "follow (player name) (-p[rotect])",
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desc = "Toggles NPC following you",
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modifiers = { "follow" },
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min = 1,
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max = 1,
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permission = "citizens.npc.follow")
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public void follow(CommandContext args, Player sender, NPC npc) throws CommandException {
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boolean protect = args.hasFlag('p');
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String name = sender.getName();
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if (args.argsLength() > 1) {
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name = args.getString(1);
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}
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boolean following = npc.getTrait(FollowTrait.class).toggle(name, protect);
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Messaging.sendTr(sender, following ? Messages.FOLLOW_SET : Messages.FOLLOW_UNSET, npc.getName(), name);
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}
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@Command(
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aliases = { "npc" },
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usage = "gamemode [gamemode]",
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@ -24,6 +24,7 @@ import net.citizensnpcs.trait.Anchors;
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import net.citizensnpcs.trait.ArmorStandTrait;
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import net.citizensnpcs.trait.Controllable;
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import net.citizensnpcs.trait.CurrentLocation;
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import net.citizensnpcs.trait.FollowTrait;
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import net.citizensnpcs.trait.Gravity;
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import net.citizensnpcs.trait.HorseModifiers;
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import net.citizensnpcs.trait.LookClose;
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@ -53,11 +54,12 @@ public class CitizensTraitFactory implements TraitFactory {
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registerTrait(TraitInfo.create(ArmorStandTrait.class));
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registerTrait(TraitInfo.create(Anchors.class));
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registerTrait(TraitInfo.create(Controllable.class));
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registerTrait(TraitInfo.create(CurrentLocation.class));
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registerTrait(TraitInfo.create(Equipment.class));
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registerTrait(TraitInfo.create(FollowTrait.class));
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registerTrait(TraitInfo.create(Gravity.class));
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registerTrait(TraitInfo.create(HorseModifiers.class));
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registerTrait(TraitInfo.create(Inventory.class));
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registerTrait(TraitInfo.create(CurrentLocation.class));
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registerTrait(TraitInfo.create(LookClose.class));
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registerTrait(TraitInfo.create(OcelotModifiers.class));
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registerTrait(TraitInfo.create(Owner.class));
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68
main/src/main/java/net/citizensnpcs/trait/FollowTrait.java
Normal file
68
main/src/main/java/net/citizensnpcs/trait/FollowTrait.java
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@ -0,0 +1,68 @@
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package net.citizensnpcs.trait;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import net.citizensnpcs.api.persistence.Persist;
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import net.citizensnpcs.api.trait.Trait;
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import net.citizensnpcs.api.trait.TraitName;
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@TraitName("followtrait")
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public class FollowTrait extends Trait {
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@Persist
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private boolean active = false;
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@Persist
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private String followingName;
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private Player player;
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@Persist("protect")
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private boolean protect;
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public FollowTrait() {
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super("followtrait");
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}
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private boolean isActive() {
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return active && npc.isSpawned() && player != null && npc.getEntity().getWorld().equals(player.getWorld());
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}
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@EventHandler
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public void onEntityDamage(EntityDamageByEntityEvent event) {
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if (isActive() && event.getEntity().equals(player)) {
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npc.getNavigator().setTarget(event.getDamager(), true);
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}
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}
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@Override
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public void run() {
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if (player == null || !player.isValid()) {
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if (followingName == null)
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return;
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player = Bukkit.getPlayerExact(followingName);
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if (player == null) {
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return;
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}
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}
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if (!isActive()) {
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return;
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}
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if (!npc.getNavigator().isNavigating()) {
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npc.getNavigator().setTarget(player, false);
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}
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}
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public boolean toggle(String name, boolean protect) {
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this.protect = protect;
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if (name.equalsIgnoreCase(this.followingName) || this.followingName == null) {
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this.active = !active;
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}
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this.followingName = name;
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if (npc.getNavigator().isNavigating() && player != null
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&& player == npc.getNavigator().getEntityTarget().getTarget()) {
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npc.getNavigator().cancelNavigation();
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}
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this.player = null;
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return this.active;
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}
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}
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@ -80,6 +80,9 @@ public class Messages {
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public static final String FAILED_TO_REMOVE = "citizens.commands.trait.failed-to-remove";
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public static final String FLYABLE_SET = "citizens.commands.npc.flyable.set";
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public static final String FLYABLE_UNSET = "citizens.commands.npc.flyable.unset";
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public static final String FOLLOW_PLAYER_NOT_INGAME = "citizens.commands.npc.follow.player-not-ingame";
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public static final String FOLLOW_SET = "citizens.commands.npc.follow.set";
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public static final String FOLLOW_UNSET = "citizens.commands.npc.follow.unset";
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public static final String FROM_ENTITY_NOT_FOUND = "citizens.commands.npc.tpto.from-not-found";
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public static final String GAMEMODE_DESCRIBE = "citizens.commands.npc.gamemode.describe";
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public static final String GAMEMODE_INVALID = "citizens.commands.npc.gamemode.invalid";
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@ -39,6 +39,8 @@ citizens.commands.npc.create.no-player-for-spawn=No player could be found by tha
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citizens.commands.npc.despawn.despawned=You despawned [[{0}]].
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citizens.commands.npc.flyable.set=[[{0}]] is now flyable.
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citizens.commands.npc.flyable.unset=[[{0}]] is no longer flyable.
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citizens.commands.npc.follow.set=[[{0}]] is now following [[{1}]].
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citizens.commands.npc.follow.unset=[[{0}]] is no longer following anyone.
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citizens.commands.npc.gamemode.describe={0}''s gamemode is [[{1}]].
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citizens.commands.npc.gamemode.invalid={0} is not a valid gamemode.
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citizens.commands.npc.gamemode.set=Gamemode set to [[{0}]].
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