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Use MONITOR priority for NPCSpawnEvent
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@ -442,7 +442,7 @@ public class EventListen implements Listener {
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}
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}
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@EventHandler(ignoreCancelled = true)
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onNPCSpawn(NPCSpawnEvent event) {
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skinUpdateTracker.onNPCSpawn(event.getNPC());
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if (Messaging.isDebugging()) {
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