Fix off by one error in entity equipment updating in 1.8.8

This commit is contained in:
fullwall 2024-02-21 23:31:17 +08:00
parent a8f37635f8
commit 7f306216dc
1 changed files with 4 additions and 4 deletions

View File

@ -378,11 +378,11 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHolder, Skinnable
updateEffects = true;
boolean itemChanged = false;
for (int slot = 0; slot < this.inventory.armor.length; slot++) {
for (int slot = 0; slot < 5; slot++) {
ItemStack equipment = getEquipment(slot);
ItemStack cache = equipmentCache.get(slot);
if (((cache != null) || (equipment != null))
&& (cache == null ^ equipment == null || !ItemStack.equals(cache, equipment))) {
&& (cache == null ^ equipment == null || !ItemStack.matches(cache, equipment))) {
itemChanged = true;
if (cache != null) {
this.getAttributeMap().a(cache.B());
@ -396,8 +396,8 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHolder, Skinnable
if (!itemChanged)
return;
Location current = getBukkitEntity().getLocation(packetLocationCache);
Packet<?>[] packets = new Packet[this.inventory.armor.length];
for (int i = 0; i < this.inventory.armor.length; i++) {
Packet<?>[] packets = new Packet[5];
for (int i = 0; i < 5; i++) {
packets[i] = new PacketPlayOutEntityEquipment(getId(), i, getEquipment(i));
}
NMSImpl.sendPacketsNearby(getBukkitEntity(), current, packets);