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Fix off by one error in entity equipment updating in 1.8.8
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@ -378,11 +378,11 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHolder, Skinnable
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updateEffects = true;
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boolean itemChanged = false;
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for (int slot = 0; slot < this.inventory.armor.length; slot++) {
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for (int slot = 0; slot < 5; slot++) {
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ItemStack equipment = getEquipment(slot);
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ItemStack cache = equipmentCache.get(slot);
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if (((cache != null) || (equipment != null))
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&& (cache == null ^ equipment == null || !ItemStack.equals(cache, equipment))) {
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&& (cache == null ^ equipment == null || !ItemStack.matches(cache, equipment))) {
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itemChanged = true;
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if (cache != null) {
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this.getAttributeMap().a(cache.B());
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@ -396,8 +396,8 @@ public class EntityHumanNPC extends EntityPlayer implements NPCHolder, Skinnable
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if (!itemChanged)
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return;
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Location current = getBukkitEntity().getLocation(packetLocationCache);
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Packet<?>[] packets = new Packet[this.inventory.armor.length];
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for (int i = 0; i < this.inventory.armor.length; i++) {
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Packet<?>[] packets = new Packet[5];
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for (int i = 0; i < 5; i++) {
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packets[i] = new PacketPlayOutEntityEquipment(getId(), i, getEquipment(i));
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}
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NMSImpl.sendPacketsNearby(getBukkitEntity(), current, packets);
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