Implement AttackStrategy

This commit is contained in:
fullwall 2012-10-15 18:14:27 +08:00
parent d96500ddf5
commit 806f3b9fbb
1 changed files with 4 additions and 1 deletions

View File

@ -1,5 +1,6 @@
package net.citizensnpcs.npc.ai;
import net.citizensnpcs.api.ai.AttackStrategy;
import net.citizensnpcs.api.ai.EntityTarget;
import net.citizensnpcs.api.ai.NavigatorParameters;
import net.citizensnpcs.api.ai.TargetType;
@ -94,7 +95,9 @@ public class MCTargetStrategy implements PathStrategy, EntityTarget {
navigation.a(target, parameters.speed());
NMS.look(handle.getControllerLook(), handle, target);
if (aggro && canAttack()) {
if (handle instanceof EntityPlayer) {
AttackStrategy strategy = parameters.attackStrategy();
if (strategy != null && strategy.handle((LivingEntity) handle.getBukkitEntity(), getTarget())) {
} else if (handle instanceof EntityPlayer) {
EntityPlayer humanHandle = (EntityPlayer) handle;
humanHandle.attack(target);
Util.sendPacketNearby(handle.getBukkitEntity().getLocation(), new Packet18ArmAnimation(