mirror of
https://github.com/CitizensDev/Citizens2.git
synced 2025-02-03 05:51:42 +01:00
Fix hurt animation in 1.19.3
This commit is contained in:
parent
6a8300980d
commit
89e8c37818
@ -11,6 +11,7 @@ import net.citizensnpcs.api.CitizensAPI;
|
|||||||
import net.citizensnpcs.util.PlayerAnimation;
|
import net.citizensnpcs.util.PlayerAnimation;
|
||||||
import net.minecraft.network.protocol.Packet;
|
import net.minecraft.network.protocol.Packet;
|
||||||
import net.minecraft.network.protocol.game.ClientboundAnimatePacket;
|
import net.minecraft.network.protocol.game.ClientboundAnimatePacket;
|
||||||
|
import net.minecraft.network.protocol.game.ClientboundHurtAnimationPacket;
|
||||||
import net.minecraft.network.protocol.game.ClientboundSetEntityDataPacket;
|
import net.minecraft.network.protocol.game.ClientboundSetEntityDataPacket;
|
||||||
import net.minecraft.server.level.ServerPlayer;
|
import net.minecraft.server.level.ServerPlayer;
|
||||||
import net.minecraft.world.InteractionHand;
|
import net.minecraft.world.InteractionHand;
|
||||||
@ -24,6 +25,9 @@ public class PlayerAnimationImpl {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
switch (animation) {
|
switch (animation) {
|
||||||
|
case HURT:
|
||||||
|
sendPacketNearby(new ClientboundHurtAnimationPacket(player), player, radius);
|
||||||
|
break;
|
||||||
case SNEAK:
|
case SNEAK:
|
||||||
player.setPose(Pose.CROUCHING);
|
player.setPose(Pose.CROUCHING);
|
||||||
sendEntityData(radius, player);
|
sendEntityData(radius, player);
|
||||||
@ -77,7 +81,6 @@ public class PlayerAnimationImpl {
|
|||||||
private static Map<PlayerAnimation, Integer> DEFAULTS = Maps.newEnumMap(PlayerAnimation.class);
|
private static Map<PlayerAnimation, Integer> DEFAULTS = Maps.newEnumMap(PlayerAnimation.class);
|
||||||
static {
|
static {
|
||||||
DEFAULTS.put(PlayerAnimation.ARM_SWING, 0);
|
DEFAULTS.put(PlayerAnimation.ARM_SWING, 0);
|
||||||
DEFAULTS.put(PlayerAnimation.HURT, 1);
|
|
||||||
DEFAULTS.put(PlayerAnimation.LEAVE_BED, 2);
|
DEFAULTS.put(PlayerAnimation.LEAVE_BED, 2);
|
||||||
DEFAULTS.put(PlayerAnimation.ARM_SWING_OFFHAND, 3);
|
DEFAULTS.put(PlayerAnimation.ARM_SWING_OFFHAND, 3);
|
||||||
DEFAULTS.put(PlayerAnimation.CRIT, 4);
|
DEFAULTS.put(PlayerAnimation.CRIT, 4);
|
||||||
|
Loading…
Reference in New Issue
Block a user