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https://github.com/CitizensDev/Citizens2.git
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Delay calculating skin updates a bit, partially fixes the skin issue!
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parent
62c6b724df
commit
8a52f81ae5
@ -280,7 +280,10 @@ public class EventListen implements Listener {
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}
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}
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onPlayerJoin(PlayerJoinEvent event) {
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public void onPlayerJoin(final PlayerJoinEvent event) {
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new BukkitRunnable() {
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@Override
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public void run() {
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final Player player = event.getPlayer();
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final Player player = event.getPlayer();
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final List<EntityPlayer> nearbyNPCs = new ArrayList<EntityPlayer>();
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final List<EntityPlayer> nearbyNPCs = new ArrayList<EntityPlayer>();
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for (NPC npc : getAllNPCs()) {
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for (NPC npc : getAllNPCs()) {
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@ -294,13 +297,16 @@ public class EventListen implements Listener {
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public void run() {
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public void run() {
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sendToPlayer(player, nearbyNPCs);
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sendToPlayer(player, nearbyNPCs);
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}
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}
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}.runTaskLater(CitizensAPI.getPlugin(), 40);
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}.runTaskLater(CitizensAPI.getPlugin(), 30);
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new BukkitRunnable() {
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new BukkitRunnable() {
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@Override
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@Override
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public void run() {
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public void run() {
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sendToPlayer(player, nearbyNPCs);
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sendToPlayer(player, nearbyNPCs);
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}
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}
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}.runTaskLater(CitizensAPI.getPlugin(), 80);
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}.runTaskLater(CitizensAPI.getPlugin(), 70);
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}
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}.runTaskLater(CitizensAPI.getPlugin(), 10);
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}
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}
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void sendToPlayer(final Player player, final List<EntityPlayer> nearbyNPCs) {
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void sendToPlayer(final Player player, final List<EntityPlayer> nearbyNPCs) {
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