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Set handle.ax for head yaw
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@ -16,6 +16,7 @@ import net.minecraft.server.v1_4_R1.ControllerLook;
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import net.minecraft.server.v1_4_R1.DamageSource;
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import net.minecraft.server.v1_4_R1.EnchantmentManager;
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import net.minecraft.server.v1_4_R1.Entity;
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import net.minecraft.server.v1_4_R1.EntityHuman;
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import net.minecraft.server.v1_4_R1.EntityLiving;
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import net.minecraft.server.v1_4_R1.EntityMonster;
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import net.minecraft.server.v1_4_R1.EntityPlayer;
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@ -267,6 +268,8 @@ public class NMS {
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yaw -= 360.0F;
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}
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handle.az = yaw;
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if (!(handle instanceof EntityHuman))
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handle.ax = yaw;
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handle.aA = yaw;
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}
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@ -47,9 +47,9 @@ public class Util {
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public static void faceEntity(LivingEntity from, LivingEntity at) {
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if (from.getWorld() != at.getWorld())
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return;
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double xDiff, yDiff, zDiff;
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Location atLocation = at.getLocation(AT_LOCATION);
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Location fromLocation = from.getLocation(FROM_LOCATION);
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double xDiff, yDiff, zDiff;
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xDiff = atLocation.getX() - fromLocation.getX();
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yDiff = atLocation.getY() - fromLocation.getY();
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zDiff = atLocation.getZ() - fromLocation.getZ();
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